- Joined
- Jan 28, 2011
- Messages
- 99,671
If I was Cosmic Misogynerd, I'd be telling everybody who fell for that troll to kill himself
Well you're just a naughty bear and naughty bears have to go sit in the time-out corner.I once played under a DM that killed off my character because there was a trap in her way, and he did under the guise of, "You never asked to check for traps.". Ridiculous.
I am pretty sure he did that because you are retarded. I would have killed you within the first 10 minutes of a PnP game myself, based on your posts.
Well obviously I didn't mean a definitive "Choose this if you're a merchant", but the descriptions during chargen giving me some idea of what, say, a loremaster is expected to be proficient in isn't the same as telling me how to play.
Yeah, maybe something like "Preserving and understanding pre-war knowledge and technology is a booming business. An increasing number of people see their salvation in the ashes of the past and the market is becoming saturated with icons and objects from the old empire, most without any real value. Loremasters are at the front line of this trade, cataloguing and appraising items, always on the lookout for something of real worth."
Stil trying to work out why removing something's brain is an intelligence procedure.
I mean...the 'intelligence' part of surgery is keeping the patient alive while you remove the organ. Organ transplants are pretty easy if you aren't bothering with the reattachment or patient survival parts.
you do get some awesome options, some of the best in the genre, but I think such playthroughs only shine in conjunction with other playthroughs where you also get through the combat bloody and worn.
how about... "Loremaster is a ninja who also likes to be skilled in lore, which he uses for his deadly nunchaka attacks and awesome epic acrobatic stunts while he slaughters evil legions of Zamedi with his left hand holding the trusty epic Celestial Fury forged in the fires of Baldurs Gate - while it also comes very handy to impress ladies in his harem. And those that are yet to become members in this selected elite group of beauties of...Age of Decadenceeeee." :huge boobs CGI:"A Loremaster is typically skilled in Lore, and may be expected to know a few things about Lore. Keep this in mind when you choose a Loremaster."
If you're unused to the system you might as well start with combat and get to grips with it. Just don't put heavy-armour on a dodger. EVER.So I gather it's best to start more combat-oriented to get the grip of the game than explore the talkie paths?
Im guessing the opposite, go down the non combat path, as skill checks dont really require player skill, thought or planning. Could be wrong, but seems like the way to go.So I gather it's best to start more combat-oriented to get the grip of the game than explore the talkie paths?
If you try to make a jack of all trades character, you will die.
well, problem with combat for first timers is that it requires actual effort put into it, figuring out what goes well with what can be a bit tricky, and i doubt VD would make the talky talky tree less rewarding than the combat one.It's an RPG, just play it how you want to play it. If you like going through dialog trees, go with a talker. If you like killing things, go with a fighter.
I mostly try to avoid combat, and have enjoyed the game.
Just make sure your characters are focused. If you try to make a jack of all trades character, you will die.
To be fair, you're going to die a lot anyways, but with a focused character, you'll at least have a chance.Yeah, I did that in an earlier demo (R3?), couldn't accomplish anything.
people seem to underestimate fallout 1&2.Just tried to play a retard character but I noticed you can't lower intelligence past 4. A shame.
I'd also like to play a character with really low charisma... so his dialogue mostly consists of him being obnoxious to everyone around him. But I realise for both of these, you'd have to write new dialogue across the whole game.
people seem to underestimate fallout 1&2.Just tried to play a retard character but I noticed you can't lower intelligence past 4. A shame.
I'd also like to play a character with really low charisma... so his dialogue mostly consists of him being obnoxious to everyone around him. But I realise for both of these, you'd have to write new dialogue across the whole game.
Just saying, i dont think any other game has done that sort of thing something similar in bloodlines with malkavians, but thats it.Huh? I know I can play those kinds of characters in FO1 and 2, but I'm saying I want to be able to do the same in AoD.
Here's hoping you can gradually work your way up to something of a sleeper hit, though, as it's also true that quality games that lack immediate appeal tend to grow in stature over time (and eventually accumulate pretty decent sales numbers, too). It's a pity that it's going to be quite an uphill struggle against the modern era Elder Scrolls mentality which I'm surprised to find even many old timers seem to have adopted, where they simply can't get out of the mindset of expecting to be able to see all content and succeed in every situation with a single character build, which of course is the exact opposite of how AoD is designed. Maybe you should make some sort of tutorial video that explains this and how it is sometimes actually fun to fail and see completely new things and angles with a different character? I agree with DefJam101 that most people are capable of understanding these sort of things if someone takes the time to show them that they're not really difficult to grasp at all.Hardcore RPGs rarely (as in never) sell well, so we certainly didn't expect to take the world by storm.Hmm. It does seem a tad petite.
Just saying, i dont think any other game has done that sort of thing something similar in bloodlines with malkavians, but thats it.
Not sure to understand very well the maths for the Defense Rating.Here's a WIP of the new character screen we are working on. Basically, we converged the bonuses and penalties into attack and defense ratings, and then we check those for deciding THC.
Also, we are planning on adding combat and civil SP, along with the general one. Combat will be awarded for winning fights, while civil for finding non-combat solutions to the problems. General will be awarded for progressing through the story, which can be used in any skill in the case that combat or civil points are not enough to increase it. These points are on top of the current quest rewards, they are not meant to replace them (except for the current combat ones, which were already planned to be combat only ones). Plus we are making quite a bit of re-balancing on quest rewards and checks.