CorpseZeb said:
Cripsy – thanks!
*hug* *hug*
Aw, fuck MY BACK
Clockwork Knight – well... you're quite right... by “definition” (action=no turn based). I just say “action” in Oblivion is very bland, dull, slow, pointless (by level scaling) – its not like, say, Diablo or Divinity – so “no action” really.
Well, level scaling does ruin the "point" (feeling stronger), but not the action - if anything, the LS that makes enemies become strong with you sort of prevents you from one-hitting everything late game. I decided to do the main quest at levels 16-19 in vanilla (following Drog's suggestion) and it was pretty gnarly.
Since you asked: for that quest where you have to deliver the Rockshatter mace to the thug's widow, I had to leave the dungeon and come back later, as the still-alive thug and his buddies were too strong (the thug had a high-level Rockshatter with Weakness to Shock + high Shock damage, and the elf had a shock claymore). I tried to lead them around the dungeon and lure them into traps / tackle them into a pit, but I mostly managed to get only the orc (who was wearing the shittiest armor among the three, anyway), and sometimes I got the elf too.
There was also this fight against two necromancers, one of them using a paralysis staff. While one attacked, the other backed up to heal. I had to hide behind pillars and lure them into traps to win, and even then I lost a number of times.
And there was this time where I was exploring west of Anvil, looking fgor a Sign Stone. At higher levels, a couple of fights was enough to rip my heavy armor into shreds, so I was more or less naked. Then a lion mountain saw me, and we enacted Benny Hill for a while until I gave up on trying to outrun him, and sneaked by.
The Siege of Kvatch + the first Oblivion Gate were hard / entertaining as hell, because I had to be careful of everything (mostly because what should be an army of scamps at lowere levels was now an army of Fire Golems / Clanfears). It was hard to even get past the castle's outskirts (most of the guards died - turns out watchmen that were patrolling the nearby area come to help if the default guards die, but even the reinforcements died) . Fortunately, the Oblivion Gate had an Absorb Health (weapon) / Increase Health (armor), and I had a spare elven mace with me. Still had to collect a few soulgems to last long enough.
Once inside the castle, the occasional "strong monster" that would've been a Fire Atronach at lower levels was now a Daedroth. Good times. At the end, the captain dude gave me a high-level version of his armor, which was nice enough to keep with me even though it was Light Armor (I needed it too, since all my armor was now ruined - even the replacements I found through the castle).
As terrible it is as an RPG, as an action-rpg I found it can be pretty nice after you get past the early stages - but that's mostly because my least favorite thing in RPGs is how your characters become too strong over the game. Since level scaling can make you WEAKER as you level if you aren't being anal about character building, it can wield interesting results.