laclongquan
Arcane
You know what type of modders/developers we call you? Caterer to easy gamers, that's what.I chose reagents never required.
In theory, you can design a magic system where reagents make sense and can even be fun to acquire - especially for strong rituals.
But in practice, all that games (especially PC games) have done is that you need to carry X amount of Y in your inventory and then you can cast Z.
It's stupidly mundane busywork that is impossible to mess up as a player and you'll always have enough anyway - systems like that should just be removed altogether.
It's the equivalent of ammo counting in games that never actually make ammo a scarcity.
What is it that a lot of games has you carry heavy guns and heavier reloads just so you can BOOM, RPG!!! with the best of them...
Then when you guys turn to magic and all you can think of "free, zero preparation BOOM".
What the fuck? You know what name we call easy-to-get satisfaction feature? Best way to get gamers dropped your products.
A 8-nuke MIRV strike is orgasm because you have to carry that mother of a big ass weapon, then 8 nukes, then finding a place with lots of target... That's when you can launch a mini Jericho-strike.
A Fireball, or Delayed Fireball, with zero cost, is nothing get ooooh-aaaaaah about~