RaggleFraggle
Ask me about VTM
- Joined
- Mar 23, 2022
- Messages
- 1,438
I try interactive fiction. As with all other genres, 90% of it is crap and finding the gems is so frustrating.I always enjoyed the little choices and consequences RPGs had to offer, but with time I found interactive fiction and realized that a normal RPG can never execute a truly intriguing and branching story. The constraints of gameplay and visual elements are simply too limiting. A writer can create spectacular castles and mountains with a stroke of a pen, whereas a visual game has to have artists painstakingly create everything either in 3D or 2D.To sum it up I'd say that games and writing as well as storytelling just isn't a marriage meant to be. Chess does not need a writer, it wouldn't be improved by one and the writer would be constricted in such a way as to produce low quality writing judged by universal standards.
Late to the discussion but I'd like to respond to this. I find your opinion familiar since it's one that I often think intensely about. I mean, I should. After all, I'm wasting the best years of my life chasing this particular dream.
In all honesty, it probably is a fool's errand to try and pursue any kind of literary excellence or artistic vision in video games. Like, why would any sane person bother to do that? Just make a open-world crafting roguelike and rake in millions.
It is precisely because developers and their Hebrew overlords seek to create universal consumer products that modern RPGs turn out to be an indistinct grey mass - shit gameplay, shit story, shit visuals, shit audio. One can focus only on one thing if he seeks to perfect it. This universal product alá Skyrim, which supposedly offers a bit of everything, is an abomination.
I came to the conclusion that combatfaggs on Codex are essentially right: developers should stop obsessing over retarded story aspects, romances, and so on in RPGs. Good, branching stories should be left to interactive novels. They can actually do them justice.
Out of all the genres of video games, RPGs suffer from an identity crisis the most.
Sure, RPGs have their limitations. So does IF. But what works in one medium doesn’t necessarily work in another and different mediums have different strengths.
Humans are visual creatures. There’s a reason why visual games are much more popular than text games, than actual books, regardless of respective ability to craft worlds: it’s visual.