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A problem with RPGs: RPG developers are not well-read in myth and fantasy/sci-fi literature

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,426
So Warcraft 3 was woke and bad back in 2002 when it did exactly this? I guess that would make sense.
It wasn't woke, but it was still stupid that they went from the horde of savage barbarians to "fairly reasonable shamanistic dudes who happened to be possessed by demons". There should've been more in the way of internal strife between Warcraft 2 and 3 that transformed the Horde, but nothing like that really happened. Which made the Orcs the most boring faction in the entire game.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,285
Warcraft 3 was most definitely l1brul. Noble savage orcs, corrupt blonde haired human prince (humans in fantasy games are a stand in for white people), Tyrande bieng an arch feminist who does whatever she wants and needs no man, and of course multikult with all races banding togheter at the end.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,832
Blizzard made the orcs noble savages and they immensely struggled with coming up with believable stories for them. Its silly to say the orcs were just manipulated/misunderstood during WC 1 and 2 and then write at least 3 more separated times were they immediately give up and go straight towards trying to genocide their enemies. In WOD they didnt even had the excuse of being corrupted by demon blood.
 

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
2,000
One of the main differences is how the pulp fantasy novels treat interior 'psychology'.
I broadly agree but I do not think the issue itself is the focus on character psychology. In a long running series its basically impossible to not tackle it unless you keep constantly swapping out characters. In fact in a long running I would be just straight up detrimental to no pay at least lip service to it.
The real problem is that said psychological focus is used in service of a deconstructive or rather destructive goals.

To give a simple example of what I mean:
GcrrT0cXMAAe6AD


Modern writers call this "trope deconstruction" or more recently "subversion of expectations" but what they end up doing is just destruction. Because to de-construct you first need to understand the construction itself. In writing this would be successfully being able to take a trope and build stories around it and understand why and how said tropes even exist. Only after that you can start deconstructing anything. Without that first step you are just destroying the old trope without really replacing it with anything.

To be more specific, take the orcs. The classic trope of orcs is a set of characteristics that ultimately paint the orcs as a force of nature that is about as strong as the humans. They are still wild, unpredictable and naturalistic as a typhoon but they exist in a way that the hero of the story can realistically tackle. This then further informs the attitude of the broader fantasy world towards them, their look and the way they are used in the story.
To deconstruct this you would have to keep all the existing characteristics but slot them into a different or broader context. For example you could make the point that orcs are objectively evil and animal like but as an active part of the ecosystem that helps prevent other problems from growing out of control(in case of D&D lets say it the giant wolf population). Or you can make the point that without them there is nothing uniting the many different fantasy races together and a much worse conflict would arise without them. Or you could take a moralistic stance and argue that if you cross the threshold of genociding one race what is there to prevent you from genociding another and another?

What the comic and most modern writers do however is that they flush the whole concept of an orc and just make them into regular dudes who just happen to be green and (sometimes) ugly. This just completely removes the trope. Nothing is deconstructed because now that orcs are no longer savage beast but just green dudes a world and narrative built around the assumption that they are beasts no longer works. Sure they are now more complex and "psychological" characters but that is at the expense of everything else. "Expense" because once the writer is OK with breaking one building block of his narrative there is nothing keeping him from doing the same with all the other blocks.

The addition of psychological focus is not the problem. The reason why and how is.

The end result is a work of fiction that is dysfunctional both internally and externally. Internally its a mess of contradictory plot points/ideas and externally in the author's head its a dunk on something that exists entirely outside of the work itself(and mostly also the perspective reader).
Some people have taken the piss in the past for me saying this, but I think that geeks represent the last sub-culture in the West that longs for the medieval spiritual perspective, which they channel into love of adventure fiction, science fiction and magic. Contemporary mindsets just cannot understand the medieval; hence why some just don't "get it" and pooh pooh fantasy, preferring some film about money and cars. They seek to "humanise" things, injecting 'irony', when the things were earnest and symbolic. Orcs were not a race. Orcs were a mytho-psychic symbol. Thus humanising them utterly misses the point entirely, to a massive and stupendous degree. A modern egalitarian raised on Marxist 'historical materialist' assumptions as most Hollywood writers and English lit students are, just cannot see anything symbolic beyond the material.

The way the gentleman in the video puts it is that balanced fantasy contains both contemporary people like Han Solo, and pure archetypes like Emperor Palpatine:

11TUwhl.png


Also a person attains apotheosis into an archetype by actually moving along the spectrum from an "all too human" contemporary into a living symbol, as Luke Skywalker did. He starts out as a whiny contemporary not wanting to stay on the farm for another season, and becomes a stoic demi-god. But what motivates people to again and again "humanise" Orcs, is that some people in life just cannot see or understand anything beyond materialistic conditions. They attribute everything to social circumstance, so cannot conceive of a symbol of entropy itself, like Sauron or Palpatine or the Orcs. So you get "noble savage" Warcraft 3 Orcs that were simply "misled" etc. Tolkien Orcs are pure archetype, they don't actually have existence as a material race; they are a pure symbol.

I agree that deconstructionism is a major problem, but have a completely different idea about why, and it's value. To destroy is always easier than to create. Deconstructionism, I suspect, was purely in most cases, a weapon for casting people's morals into doubt, to ferment resentment for a host of reaons. In genuine works that reach toward a supra-human truth, such as Star Wars and Tolkien, the deconstructionism is usually mistaken, a simple inability to see the symbolic, and to reduce it to human proportions by myopic people. The healthy form of "deconstructionism" is just called "honesty".
So what the hell is wrong with a race or species being inherently evil?
It could be due to supernatural causes or the malevolent influence of some other dark beings (such as demons) afflicting that specific race or species.

Reminder that demons in oldschool D&D used to be CHAOTIC EVIL and were made from the raw stuff of the Abyss. They cannot change their alignment nor their morality, as it would probably require the intervention of a deity or some other higher power.
It need not even be reasoned in such cause and effect material ways. A barrier exists between the mundane profane world and the mythic. Like how the Celts saw the otherworld as being a place that could be accessed through caves and lakes. In Star Wars, some characters are human, and some like the Emperor, are not actually human but symbolic and on the other side of the veil.

You don't need to say Orcs are evil "because... XYZ" (they were corrupted, they were possessed by demons, they were infected by a dark plague). You don't need to explicitly say what character is on either side of the veil, you just need to know who is, and treat them as a different catagory of thing, a spiritual being despite them being materially justified in an apparently materialist setting.
So what the hell is wrong with a race or species being inherently evil?
It runs counter to the current ideology of absolute equality and perfectibility.

It's been clear to me for a while that this is a side-artifact of the unwillingness of the (broadly speaking) Left to let go of the myth of equality
Yes, this is a big part of it.

All peoples and societies have idols they can't stop worshipping. For the modern, it's egalitarianism that has the biggest hold. People would turn to worshipping another idol in it's place perhaps, but right now, an inability to treat say Orcs as a symbolic evil race, is rooted in an extreme idolisation of the concept of "equity" above truth-reality, to the point where anti-egalitarianism, in any realm, constitutes a massive threat to their ego-identity.
 

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
2,000
BTW, regarding the "romance" vs. the "novel".

The romance is not something without any 'psychology'. (Using a broader definition of that word, rather than the 20th century antics of Freud and Bernays.) Psychic forces are just external, symolic and archetypal. I prefer a story that doesn't worship character growth, through profane trauma, as the only thing of importance in a story. A novel, almost by it's original definition, must make the inner subjective turmoil of a person it's main focus. A romance was a god's eye perspective on the whole. The novel reaches an extreme today in the self-indulgent soap operatics of modern drama, with lectures and monologues on subjective experiences. Rather I'm advocating that stories are less self-obsessed.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,917
One of the main differences is how the pulp fantasy novels treat interior 'psychology'.
I broadly agree but I do not think the issue itself is the focus on character psychology. In a long running series its basically impossible to not tackle it unless you keep constantly swapping out characters. In fact in a long running I would be just straight up detrimental to no pay at least lip service to it.
The real problem is that said psychological focus is used in service of a deconstructive or rather destructive goals.

To give a simple example of what I mean:
GcrrT0cXMAAe6AD


Modern writers call this "trope deconstruction" or more recently "subversion of expectations" but what they end up doing is just destruction. Because to de-construct you first need to understand the construction itself. In writing this would be successfully being able to take a trope and build stories around it and understand why and how said tropes even exist. Only after that you can start deconstructing anything. Without that first step you are just destroying the old trope without really replacing it with anything.

To be more specific, take the orcs. The classic trope of orcs is a set of characteristics that ultimately paint the orcs as a force of nature that is about as strong as the humans. They are still wild, unpredictable and naturalistic as a typhoon but they exist in a way that the hero of the story can realistically tackle. This then further informs the attitude of the broader fantasy world towards them, their look and the way they are used in the story.
To deconstruct this you would have to keep all the existing characteristics but slot them into a different or broader context. For example you could make the point that orcs are objectively evil and animal like but as an active part of the ecosystem that helps prevent other problems from growing out of control(in case of D&D lets say it the giant wolf population). Or you can make the point that without them there is nothing uniting the many different fantasy races together and a much worse conflict would arise without them. Or you could take a moralistic stance and argue that if you cross the threshold of genociding one race what is there to prevent you from genociding another and another?

What the comic and most modern writers do however is that they flush the whole concept of an orc and just make them into regular dudes who just happen to be green and (sometimes) ugly. This just completely removes the trope. Nothing is deconstructed because now that orcs are no longer savage beast but just green dudes a world and narrative built around the assumption that they are beasts no longer works. Sure they are now more complex and "psychological" characters but that is at the expense of everything else. "Expense" because once the writer is OK with breaking one building block of his narrative there is nothing keeping him from doing the same with all the other blocks.

The addition of psychological focus is not the problem. The reason why and how is.

The end result is a work of fiction that is dysfunctional both internally and externally. Internally its a mess of contradictory plot points/ideas and externally in the author's head its a dunk on something that exists entirely outside of the work itself(and mostly also the perspective reader).
Some people have taken the piss in the past for me saying this, but I think that geeks represent the last sub-culture in the West that longs for the medieval spiritual perspective, which they channel into love of adventure fiction, science fiction and magic. Contemporary mindsets just cannot understand the medieval; hence why some just don't "get it" and pooh pooh fantasy, preferring some film about money and cars. They seek to "humanise" things, injecting 'irony', when the things were earnest and symbolic. Orcs were not a race. Orcs were a mytho-psychic symbol. Thus humanising them utterly misses the point entirely, to a massive and stupendous degree. A modern egalitarian raised on Marxist 'historical materialist' assumptions as most Hollywood writers and English lit students are, just cannot see anything symbolic beyond the material.

The way the gentleman in the video puts it is that balanced fantasy contains both contemporary people like Han Solo, and pure archetypes like Emperor Palpatine:

11TUwhl.png


Also a person attains apotheosis into an archetype by actually moving along the spectrum from an "all too human" contemporary into a living symbol, as Luke Skywalker did. He starts out as a whiny contemporary not wanting to stay on the farm for another season, and becomes a stoic demi-god. But what motivates people to again and again "humanise" Orcs, is that some people in life just cannot see or understand anything beyond materialistic conditions. They attribute everything to social circumstance, so cannot conceive of a symbol of entropy itself, like Sauron or Palpatine or the Orcs. So you get "noble savage" Warcraft 3 Orcs that were simply "misled" etc. Tolkien Orcs are pure archetype, they don't actually have existence as a material race; they are a pure symbol.

I agree that deconstructionism is a major problem, but have a completely different idea about why, and it's value. To destroy is always easier than to create. Deconstructionism, I suspect, was purely in most cases, a weapon for casting people's morals into doubt, to ferment resentment for a host of reaons. In genuine works that reach toward a supra-human truth, such as Star Wars and Tolkien, the deconstructionism is usually mistaken, a simple inability to see the symbolic, and to reduce it to human proportions by myopic people. The healthy form of "deconstructionism" is just called "honesty".
So what the hell is wrong with a race or species being inherently evil?
It could be due to supernatural causes or the malevolent influence of some other dark beings (such as demons) afflicting that specific race or species.

Reminder that demons in oldschool D&D used to be CHAOTIC EVIL and were made from the raw stuff of the Abyss. They cannot change their alignment nor their morality, as it would probably require the intervention of a deity or some other higher power.
It need not even be reasoned in such cause and effect material ways. A barrier exists between the mundane profane world and the mythic. Like how the Celts saw the otherworld as being a place that could be accessed through caves and lakes. In Star Wars, some characters are human, and some like the Emperor, are not actually human but symbolic and on the other side of the veil.

You don't need to say Orcs are evil "because... XYZ" (they were corrupted, they were possessed by demons, they were infected by a dark plague). You don't need to explicitly say what character is on either side of the veil, you just need to know who is, and treat them as a different catagory of thing, a spiritual being despite them being materially justified in an apparently materialist setting.
So what the hell is wrong with a race or species being inherently evil?
It runs counter to the current ideology of absolute equality and perfectibility.

It's been clear to me for a while that this is a side-artifact of the unwillingness of the (broadly speaking) Left to let go of the myth of equality
Yes, this is a big part of it.

All peoples and societies have idols they can't stop worshipping. For the modern, it's egalitarianism that has the biggest hold. People would turn to worshipping another idol in it's place perhaps, but right now, an inability to treat say Orcs as a symbolic evil race, is rooted in an extreme idolisation of the concept of "equity" above truth-reality, to the point where anti-egalitarianism, in any realm, constitutes a massive threat to their ego-identity.
Make Sword and Sorcery Great Again!
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
One of the main differences is how the pulp fantasy novels treat interior 'psychology'.
I broadly agree but I do not think the issue itself is the focus on character psychology. In a long running series its basically impossible to not tackle it unless you keep constantly swapping out characters. In fact in a long running I would be just straight up detrimental to no pay at least lip service to it.
The real problem is that said psychological focus is used in service of a deconstructive or rather destructive goals.

To give a simple example of what I mean:
GcrrT0cXMAAe6AD


Modern writers call this "trope deconstruction" or more recently "subversion of expectations" but what they end up doing is just destruction. Because to de-construct you first need to understand the construction itself. In writing this would be successfully being able to take a trope and build stories around it and understand why and how said tropes even exist. Only after that you can start deconstructing anything. Without that first step you are just destroying the old trope without really replacing it with anything.

To be more specific, take the orcs. The classic trope of orcs is a set of characteristics that ultimately paint the orcs as a force of nature that is about as strong as the humans. They are still wild, unpredictable and naturalistic as a typhoon but they exist in a way that the hero of the story can realistically tackle. This then further informs the attitude of the broader fantasy world towards them, their look and the way they are used in the story.
To deconstruct this you would have to keep all the existing characteristics but slot them into a different or broader context. For example you could make the point that orcs are objectively evil and animal like but as an active part of the ecosystem that helps prevent other problems from growing out of control(in case of D&D lets say it the giant wolf population). Or you can make the point that without them there is nothing uniting the many different fantasy races together and a much worse conflict would arise without them. Or you could take a moralistic stance and argue that if you cross the threshold of genociding one race what is there to prevent you from genociding another and another?

What the comic and most modern writers do however is that they flush the whole concept of an orc and just make them into regular dudes who just happen to be green and (sometimes) ugly. This just completely removes the trope. Nothing is deconstructed because now that orcs are no longer savage beast but just green dudes a world and narrative built around the assumption that they are beasts no longer works. Sure they are now more complex and "psychological" characters but that is at the expense of everything else. "Expense" because once the writer is OK with breaking one building block of his narrative there is nothing keeping him from doing the same with all the other blocks.

The addition of psychological focus is not the problem. The reason why and how is.

The end result is a work of fiction that is dysfunctional both internally and externally. Internally its a mess of contradictory plot points/ideas and externally in the author's head its a dunk on something that exists entirely outside of the work itself(and mostly also the perspective reader).
There’s no such thing as deconstruction. That’s nonsense made up by tv tropes.

Tolkien wrote idealistic fantasy. Martin wrote nihilistic fantasy. Leftists write bad fantasy. It’s that simple.

So, similarly, in the fantasy realm, the orc "just happens to be green" etc., etc.
So Warcraft 3 was woke and bad back in 2002 when it did exactly this? I guess that would make sense.

Woke and bad has its roots in the 70s really - with antecedents going back to Communism and even earlier. But the 70s was when all this bullshit started cropping up in academia, then the 80s was when it started being taught from there, then the 90s were the public arm of it, the "softening up" to encourage the public to be okay with certain aspects (e.g. gays, etc.). Then the Noughties was when it started to seep through to school education.

It's been brewing for a while, yes. Even with games, it started creeping in about the late 90s, at first under the guise of "okay this is a faggot, but look how heroic and interesting a person he is!" and that general kind of idea (as well as under the guise of the more traditional liberal "why can't we all just get along?") At first one was willing to accept the odd faggot or girlboss as an interesting exception, so long as the game was otherwise a good 'un.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,822
This thread warms my heart and makes me think that maybe there is an audience that appreciates me poorly regurgitating the old scifi I read as a youth into video game porn format.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,917
One of the main differences is how the pulp fantasy novels treat interior 'psychology'.
I broadly agree but I do not think the issue itself is the focus on character psychology. In a long running series its basically impossible to not tackle it unless you keep constantly swapping out characters. In fact in a long running I would be just straight up detrimental to no pay at least lip service to it.
The real problem is that said psychological focus is used in service of a deconstructive or rather destructive goals.

To give a simple example of what I mean:
GcrrT0cXMAAe6AD


Modern writers call this "trope deconstruction" or more recently "subversion of expectations" but what they end up doing is just destruction. Because to de-construct you first need to understand the construction itself. In writing this would be successfully being able to take a trope and build stories around it and understand why and how said tropes even exist. Only after that you can start deconstructing anything. Without that first step you are just destroying the old trope without really replacing it with anything.

To be more specific, take the orcs. The classic trope of orcs is a set of characteristics that ultimately paint the orcs as a force of nature that is about as strong as the humans. They are still wild, unpredictable and naturalistic as a typhoon but they exist in a way that the hero of the story can realistically tackle. This then further informs the attitude of the broader fantasy world towards them, their look and the way they are used in the story.
To deconstruct this you would have to keep all the existing characteristics but slot them into a different or broader context. For example you could make the point that orcs are objectively evil and animal like but as an active part of the ecosystem that helps prevent other problems from growing out of control(in case of D&D lets say it the giant wolf population). Or you can make the point that without them there is nothing uniting the many different fantasy races together and a much worse conflict would arise without them. Or you could take a moralistic stance and argue that if you cross the threshold of genociding one race what is there to prevent you from genociding another and another?

What the comic and most modern writers do however is that they flush the whole concept of an orc and just make them into regular dudes who just happen to be green and (sometimes) ugly. This just completely removes the trope. Nothing is deconstructed because now that orcs are no longer savage beast but just green dudes a world and narrative built around the assumption that they are beasts no longer works. Sure they are now more complex and "psychological" characters but that is at the expense of everything else. "Expense" because once the writer is OK with breaking one building block of his narrative there is nothing keeping him from doing the same with all the other blocks.

The addition of psychological focus is not the problem. The reason why and how is.

The end result is a work of fiction that is dysfunctional both internally and externally. Internally its a mess of contradictory plot points/ideas and externally in the author's head its a dunk on something that exists entirely outside of the work itself(and mostly also the perspective reader).
There’s no such thing as deconstruction. That’s nonsense made up by tv tropes.

Tolkien wrote idealistic fantasy. Martin wrote nihilistic fantasy. Leftists write bad fantasy. It’s that simple.

So, similarly, in the fantasy realm, the orc "just happens to be green" etc., etc.
So Warcraft 3 was woke and bad back in 2002 when it did exactly this? I guess that would make sense.

Woke and bad has its roots in the 70s really - with antecedents going back to Communism and even earlier. But the 70s was when all this bullshit started cropping up in academia, then the 80s was when it started being taught from there, then the 90s were the public arm of it, the "softening up" to encourage the public to be okay with certain aspects (e.g. gays, etc.). Then the Noughties was when it started to seep through to school education.

It's been brewing for a while, yes. Even with games, it started creeping in about the late 90s, at first under the guise of "okay this is a faggot, but look how heroic and interesting a person he is!" and that general kind of idea (as well as under the guise of the more traditional liberal "why can't we all just get along?") At first one was willing to accept the odd faggot or girlboss as an interesting exception, so long as the game was otherwise a good 'un.
Say what you will about Joseph McCarthy, but he was right and genuinely had reasons to fear the overtaking of american Media...
I do wonder how many more rpgs and other works of fiction could've been made possible if artists just allowed their creativity to flow free with complete disregard for sjw woke mobs and cancellations.
 

Shaki

Arbiter
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Dec 22, 2018
Messages
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Location
Hyperborea
I do wonder how many more rpgs and other works of fiction could've been made possible if artists just allowed their creativity to flow free with complete disregard for sjw woke mobs and cancellations.

If you allowed artists to freely follow their creativity, the scene would be nothing byt tranny romances two decades ago already. Reminder that most of the classic beloved Codex RPGs were written by people like David Gaider, and the only reason they weren't woke like new Dragon Age, was that publishers believed that woke shit won't sell to gamer demographic, so they held their artists on a leash and forced them to keep the degeneracy low.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,447
Elven whores started simping but orcish whores started... uh whoring. Then undead and demonic whores and trolls and everything just whored and whored until WOW was just whoreny porny time.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
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Messages
14,917
I do wonder how many more rpgs and other works of fiction could've been made possible if artists just allowed their creativity to flow free with complete disregard for sjw woke mobs and cancellations.

If you allowed artists to freely follow their creativity, the scene would be nothing byt tranny romances two decades ago already. Reminder that most of the classic beloved Codex RPGs were written by people like David Gaider, and the only reason they weren't woke like new Dragon Age, was that publishers believed that woke shit won't sell to gamer demographic, so they held their artists on a leash and forced them to keep the degeneracy low.
"Beloved"?
Heh, I think that's pushing it...
 

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
2,000
Regarding pre-modern "psychology" being completely alien to a modern person...

The pre-modern didn't even believe in depression. Melancholia was completely different for the romantics. And medieval depression may not have even existed as a state, just sadness. This is because the entire frame of reference through which we see reality is completely different. It's why I find Guenon so interesting and valuable, as a window into a completely alien thinking, that is far more natural than modern thought. Also Jung.

NYM1r8h.jpeg


For a shamanic, a neurotic condition is nothing more than possession by a symbol; a trans-personal psychic 'spirit' or daemon. For a medieval, since there is absolute agreement on morality, from the top of society to the bottom, and no such thing as a subjective view on how to run a society, there is less self-deception. No self-delusion. A villain knows they are a villain. Sin is sin. It means there is almost no neuroticism as a modern with compeitng "world views" would understand it. A bandit knows they are a murderer, deciever and a sinner; that they are doing wrong. Then later, for a romantic, not yet told to see their disatisfaction with life as a pathology to be medicated away, by people like Freud and Bernays, melancholia is simply a romantic response to the world's woe, unrequited love, etc.

This is how far things have come; most people in your office building, sitting across from your desk, won't even be able to conceptualise the world in these previous ways.

rWuLIKt.jpeg
N239DRC.jpeg


Then take the biggest difference between the sacred ideas of the past, and the modern. The idea of a lower and higher world. In the Platonic conception, all of being is divided between the contingent world of matter and becoming, and the eternal world of potentiality. In the Celtic or Germanic myths, likewise, all of being is divided between the "otherworld" the "tir na nog" entered through lakes and caves, or the other places on the world tree, from the merely material. In schools of Buddhism and Hinduism, depending on emphasis, the same distinction is made again between a world of metaphysics, imagination, symbolic, the eternal world, and the impermanent world of ever changing matter going through it's Ship of Theseus changes. Now your office colleages putting scorn on real fantasy, but gobbling up materialistic stuff like GRRM, without Christianity telling them of a divine spirit world inhabited by angelos and demons, are trapped entirely in what they can see, like the people in Plato's cave allegory, seeing mere "shadows", i.e. impermenant material changes, rather than the higher Platonic "forms" that can always exist conceptually as potentiality.

That's the veil that separates a symbol like Palpatine, from a 'character' with 'relatable' 'psychology' like Han Solo.

Your average screenwriter today has no fucking idea that metaphysics exists, they see only the contingent world.

VvT0u4d.png
65lopWf.jpeg


The Japanese with their numerous torii gates, their liminal boundary divides between the sacred world and the profane, seem to "get" this much better.
 

Louis_Cypher

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Messages
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I wanna highlight some other stuff, while I have the topic of sci-fi/fantasy fiction on my mind. Let's cover another angle in this perfect storm of illiteracy. That fiction has become increasingly an anti-male environment. So a writer will increasingly have a different mindset to the one required for appreciation of the genre's roots in pulp, more concerned with genres like "romantasy". Rather than have genres for different sexes, the totalitarian universalism of the egalitarian idol dominating the West, means that all genres must become "romantasy".

The publishing industry was already a female-dominated industry. Around 80% of books are sold to women, and 80% of publishing staff are women. That wasn't always the case; straight men used to be huge readers, so what changed? Nothing is written for them anymore. Not content to let men have one enclave, say science fiction, they had to colonise this catagory that appealed to males. Thus you ended up with the Hugo Award, once won by Asimov, Heinlein, Clarke, Herbert, Niven, etc, being 100% female or trans nominees in 2020 and 2021:

jUDjTDE.png


Yes, you read that right. Not 50/50 "egalitarian". Not 75%. 100% fucking percent. Yep, literally in the most male appealing literary genre, the nominees were 100% women or trans, two years running. And feminists have the gall to say that men are 'aggressive' or 'imperialists'. Until every surface of every building is plastered with women and minority self-obsession, true egalitarianism has not been achieved. I know of no more totalitarian phenomenon in our time than a liberal woman.

The result, summarised by this judgemental headline:

J4jJPMq.png


This is a Tweet by fantasy author John A Douglas:

vsXBOEO.png


He illustrates by looking at the average book shelf in a Target store:



Actually men probably are under-reported as readers, because they are now seeking older fiction from used book stores, that are not counted in official book sales. A science fiction fan ends up reading books last officially printed before 1970. A pulp fan ends up reading books that perhaps haven't even been in print since 1950. A Star Wars or Star Trek fan is reading old Expanded Universe books last published in paperback form in the 1990s.

What effect does all this have on literacy, and video game writers not being well-read in fantasy and science fiction? An 80% female market?
 

NecroLord

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I wanna highlight some other stuff, while I have the topic of sci-fi/fantasy fiction on my mind. Let's cover another angle in this perfect storm of illiteracy. That fiction has become increasingly an anti-male environment. So a writer will increasingly have a different mindset to the one required for appreciation of the genre's roots in pulp, more concerned with genres like "romantasy". Rather than have genres for different sexes, the totalitarian universalism of the egalitarian idol dominating the West, means that all genres must become "romantasy".

The publishing industry was already a female-dominated industry. Around 80% of books are sold to women, and 80% of publishing staff are women. That wasn't always the case; straight men used to be huge readers, so what changed? Nothing is written for them anymore. Not content to let men have one enclave, say science fiction, they had to colonise this catagory that appealed to males. Thus you ended up with the Hugo Award, once won by Asimov, Heinlein, Clarke, Herbert, Niven, etc, being 100% female or trans nominees in 2020 and 2021:

jUDjTDE.png


Yes, you read that right. Not 50/50 "egalitarian". Not 75%. 100% fucking percent. Yep, literally in the most male appealing literary genre, the nominees were 100% women or trans, two years running. And feminists have the gall to say that men are 'aggressive' or 'imperialists'. Until every surface of every building is plastered with women and minority self-obsession, true egalitarianism has not been achieved. I know of no more totalitarian phenomenon in our time than a liberal woman.

The result, summarised by this judgemental headline:

J4jJPMq.png


This is a Tweet by fantasy author John A Douglas:

vsXBOEO.png


He illustrates by looking at the average book shelf in a Target store:



Actually men probably are under-reported as readers, because they are now seeking older fiction from used book stores, that are not counted in official book sales. A science fiction fan ends up reading books last officially printed before 1970. A pulp fan ends up reading books that perhaps haven't even been in print since 1950. A Star Wars or Star Trek fan is reading old Expanded Universe books last published in paperback form in the 1990s.

What effect does all this have on literacy, and video game writers not being well-read in fantasy and science fiction? An 80% female market?

So women ruin everything basically.
 

RaggleFraggle

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The issue with leftist spec fic is that they use it as propaganda and hamfisted allegory rather than storytelling. This wasn't always the case, or at least not nearly as prevalent as it is now. There was a time when leftists could keep their politics in check and write fiction enjoyable by all parties.

Michael Moorcock wrote the well received Stormbringer series that heavily influences the fantasy landscape: he popularized the idea of Order vs Chaos. He wrote Elric as an emo kid that every teenage boy can sympathize with. He also wrote the essay "Starship Stormtroopers" where he said Tolkien was a fascist whose work is thinly-veiled Nazi propaganda a la The Iron Dream.

Anyone who has actually read and compared The Iron Dream with The Lord of the Rings will immediately notice that this comparison doesn't hold up. Some of the hallmarks of secretly Nazi fantasy is a pathological obsession with genetic purity, the evil impure races raping "our" women, and the extermination of the impure races, none of which is seen in LotR. While some works like Goblin Slayer and Terraformars genuinely look like completely serious counterparts of The Iron Dream, LotR is clearly not. Tolkien's orcs are the result of deliberate eugenics experiments to create obedient soldiers without moral qualms, and even then the dialogue between minor orc characters shows they don't like being enslaved this way.

Of course, leftists then run with this and write stories where the humans are fantasy Nazis persecuting the innocent orcs. While this could be an interesting literary experiment if explored honestly (see Kota Hirano's Drifters for an example of this), leftists use it as hamfisted allegory. "See? White people are nazis and orcs are black!" they scream at the reader. I don't like this writing because it is preachy and sacrifices quality for the sake of propaganda.

I want to see, idk, sword and soul fantasy. Rather than just making Cleopatra and Anne Boleyn black and calling it a day, or more cookie cutter Eurofantasy, I want to see fantasy worlds that draws from the rich tapestry of African history and the African diaspora. Like Charles R. Saunder's Imaro.
 

Harthwain

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Tolkien's orcs are the result of deliberate eugenics experiments to create obedient soldiers without moral qualms, and even then the dialogue between minor orc characters shows they don't like being enslaved this way.
Saruman's Uruk-hai are the product of eugenics. Other Orcs are the descendants of tortured/mangled Elves. Essentially the product of Sauron's hatred, whereas Saruman was very precise in his own designs.
 

RaggleFraggle

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Tolkien's orcs are the result of deliberate eugenics experiments to create obedient soldiers without moral qualms, and even then the dialogue between minor orc characters shows they don't like being enslaved this way.
Saruman's Uruk-hai are the product of eugenics. Other Orcs are the descendants of tortured/mangled Elves. Essentially the product of Sauron's hatred, whereas Saruman was very precise in his own designs.
Read the Silmarilion et al. Morgoth deliberately engineered them, along with many other creatures like dragons, werewolves, vampires, etc., as bioweapons. This involved torturing innocent people and animal cruelty, which is what makes it evil. Morgoth is Satan meets Doctor Moreau.
 

Harthwain

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Read the Silmarilion et al. Morgoth deliberately engineered them
OK, it was a long time since I read the books, but the original point still stands that Saruman's Uruk-hai are superior to the ones created by Morgoth.
 
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NecroLord

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I want to see fantasy worlds that draws from the rich tapestry of African history and the African diaspora. Like Charles R. Saunder's Imaro.
I heard good things about Imaro, but have not read it.
But how CAN you honestly depict african sword and sorcery fantasy without having every damn sjw leftist this side of California go up in smoke over it?
 

Butter

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I want to see fantasy worlds that draws from the rich tapestry of African history and the African diaspora. Like Charles R. Saunder's Imaro.
I heard good things about Imaro, but have not read it.
But how CAN you honestly depict african sword and sorcery fantasy without having every damn sjw leftist this side of California go up in smoke over it?
More pertinent, who wants to read about ooga booga muh dik for an entire book?
 

NecroLord

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The question was about honestly depicting African history and culture
Waves of mud hutt dwelling, spear chucking, cannibal subhumans?
No wonder they try to depict Africa and africans as a Wakandan Utopia.
Depicting this continent and its inhabitants in a historically accurate manner would make for nothing short of a horror movie or documentary...
 

Iucounu

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We racists don't give a toss about skin colour per se, it's the whole complex of psychoilogical and physical traits that typically go along with certain skin colours that are the problem
How would you account for white woke liberals in this context? They sure bring down the European average.
 

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