Well the thread title is best " favorite strategy games" and not "best hidden gems/obscure/unknown strategy games."Do we really need 10000 people saying they liked Civ4 and MoM?
Sure which is why I was arguing for another, different thread. But I don't think there is much point to a thread that could be replaced by a random pc gaming top 100 strategy list made any time in the last 20 years.Well the thread title is best " favorite strategy games" and not "best hidden gems/obscure/unknown strategy games."Do we really need 10000 people saying they liked Civ4 and MoM?
I will make a list of stuff already mentioned in the first post tomorrow. But people should post whatever they like the most regardless of popularity or amount of times mentioned.
Have you ever seen these lists before? Not one of them includes master of magic but includes stuff like civ 6 and marvel midnight sun's. And i specifically searched for best strategy games in incognito to find out what the algorithm gives first.But I don't think there is much point to a thread that could be replaced by a random pc gaming top 100 strategy list made any time in the last 20 years.
RPS best 50 strategy games of all time list is a great example. But there's hundreds of others.Have you ever seen these lists before? Not one of them includes master of magic but includes stuff like civ 6 and marvel midnight sun's. And i specifically searched for best strategy games in incognito to find out what the algorithm gives first.But I don't think there is much point to a thread that could be replaced by a random pc gaming top 100 strategy list made any time in the last 20 years.
Plus, i listed all the mentioned games in this thread, the lists don't even cover 1/3 of the entries.
This is not the proper order of the universe. In reality, sprawly empires are nothing special and they tend to promptly collapse. The strong centres are the likes of China or India, which are generally "tall" rather than very sprawly. It is difficult to digest big foreign cities and the further you advance in time, the tougher it gets (as cities get bigger in absolute terms). Maintaining control over large colonized urban centres is almost impossible, especially if those are multinational empires (an aspect that is poorly controlled in Civ4). Expansion in Civ4 feels more like something that can happen at the level of a smallish country, not the world. Corporations in Civ4 annul any attempts to control sprawl. You can put a city in the arctic with a couple of corpos, and it will grow just fine, the geometric penalty is too weak. The amount of cities also tramples the quality of cities too much. The growth of unhappiness with time is realistic as it is a normal function of things like literacy which is addressed in e.g. Victoria with consciousness.Civ5 is the Civ game for people who don't want to build an empire. That's the deal with the 'tall' play talking point. Of course, you can build large and powerful cities in other Civ games. The actual meaning is 'I can't be arsed to manage more than 5 cities'. Which is fair enough. But there are two problems with how Civ5 tries to create 'tall' play. You remove the usual source of conflict between players, the struggle to control land and resources. Also, more is better is essentailly a law of the universe. Trying to circumvent it requires hamfisted, degenerate and infuriating game mechanics like the global happiness counter and even worse the increase of tech/SP costs per city.
Conquest in Civ4 vs a skilled player is quite difficult and costly, btw. Moreover, city maintenance is quadratic in the number of cities. Even a successful conqueror needs time to digest the new lands which are unproductive initially and recover from the strain of war. This gives other players the opportunity to follow suit. End game is about conflict between large empires and players who couldn't obtain more land get eliminated. This is the proper order of the universe.
Well Civ like most 4X games is in no way historical. Literally nothing about civ is historical. So complaints about history make little sense.With late game tech you can have as many cities as you want. But that's not true for most of the game. Early on overexpanding absolutely is detrimental.
The core issue I have with Civ5 is not so much conquest-related. It's that it is often not worth settling empty quality land which is also completely ahistorical.
Eador in the various versions was good. The problem was it was just so damn grindy.Hardly any mention of Eador Genesis + NH. Shame Codex. Shame.
No seriously, it is fantastic. One of my all-time favorites besides the ones everyone loves. Do try it (with New Horizons) if you have not.
Eador in the various versions was good. The problem was it was just so damn grindy.Hardly any mention of Eador Genesis + NH. Shame Codex. Shame.
No seriously, it is fantastic. One of my all-time favorites besides the ones everyone loves. Do try it (with New Horizons) if you have not.
It worked in skirmish mode, but the campaign was very grindy indeed.Eador in the various versions was good. The problem was it was just so damn grindy.Hardly any mention of Eador Genesis + NH. Shame Codex. Shame.
No seriously, it is fantastic. One of my all-time favorites besides the ones everyone loves. Do try it (with New Horizons) if you have not.
Rise of Legends.
Unfortunately what came after is just sad or disappointing.No seriously, it is fantastic
the campaign.Eador in the various versions was good. The problem was it was just so damn grindy.Hardly any mention of Eador Genesis + NH. Shame Codex. Shame.
No seriously, it is fantastic. One of my all-time favorites besides the ones everyone loves. Do try it (with New Horizons) if you have not.