I like the idea of a science fiction story in which aliens take over the world and use strange machines with side effects that include the corruption of time itself. I kind of hope they don't fix it.
Wow. I watched some of this mission last night and have to say it killed my boner. The guy went through the whole mission not only without a scratch, but without ever being attacked once. There was no panache or flair in evidence, either; he just kind of plodded through. And then he was a dick about turning up the difficulty.
Wow. I watched some of this mission last night and have to say it killed my boner. The guy went through the whole mission not only without a scratch, but without ever being attacked once. There was no panache or flair in evidence, either; he just kind of plodded through. And then he was a dick about turning up the difficulty.
Casuals, casuals never change.
Pete was playing on veteran (the 2nd difficulty level), which one could interpret as being similar to normal in EU/EW i.e. the difficulty setting that cheats in favor of the player.
Informative. I feel better. I thought he was playing on the 2nd highest (Commander?).Pete was playing on veteran (the 2nd difficulty level), which one could interpret as being similar to normal in EU/EW i.e. the difficulty setting that cheats in favor of the player.Wow. I watched some of this mission last night and have to say it killed my boner. The guy went through the whole mission not only without a scratch, but without ever being attacked once. There was no panache or flair in evidence, either; he just kind of plodded through. And then he was a dick about turning up the difficulty.
Done. If I get any replies I will let you know.
You can also tweet @M_Nauta, IIRC he's the one that actually programmed the mission-to-geoscape time.
I played it. The start was easy, the real bitches appeared MUCH later.TFTD don't agree![]()
If you're talking about that video I mentioned above, the guy was using Captain-level (Rookie +3) abilities and modded weapons. So either they just added soldiers to an arbitrary mission, which I don't think they did, or he was a fair ways into the game.First missions should be easy. You can't properly estimate the real difficulty of the game after first few missions.
It's just an easy way to ensure that most of the time the player is fighting an appropriate challenge. 4 soldiers vs. 3 aliens. But if he screws up or gets unlucky it becomes 6 aliens, so there's that little element of watch your ass. Otherwise it would either be a whole mapful of aliens dogpiling at once, or the player going around picking off guys juuuuuust as they came into line of sight and "activated" one by one.I'm not very knowledgeable about some of the game's finer points -- can somebody give a quick primer on "pod activation"? Like I get the gist of how it works, but why is it even a thing?
Why don't the aliens just patrol around the map or stand guard at important locations, and then if they see you on their turn they jump into cover and shoot? I don't understand why they need different mechanics than the player.
It's just an easy way to ensure that most of the time the player is fighting an appropriate challenge. 4 soldiers vs. 3 aliens. But if he screws up or gets unlucky it becomes 6 aliens, so there's that little element of watch your ass. Otherwise it would either be a whole mapful of aliens dogpiling at once, or the player going around picking off guys juuuuuust as they came into line of sight and "activated" one by one.I'm not very knowledgeable about some of the game's finer points -- can somebody give a quick primer on "pod activation"? Like I get the gist of how it works, but why is it even a thing?
Why don't the aliens just patrol around the map or stand guard at important locations, and then if they see you on their turn they jump into cover and shoot? I don't understand why they need different mechanics than the player.
I'm not very knowledgeable about some of the game's finer points -- can somebody give a quick primer on "pod activation"? Like I get the gist of how it works, but why is it even a thing?
Why don't the aliens just patrol around the map or stand guard at important locations, and then if they see you on their turn they jump into cover and shoot? I don't understand why they need different mechanics than the player.
Chances are he is a braggart. It's like when people are "actually, Dork Souls is easy" but they died as much as everyone else; only now they have become good at last, and don't remember dying.Interesting. I felt the game was incredible tough from beginning to end. Every battle felt like a mini-Stalingrad hehe
I'll try that, the others didn't answer so farDone. If I get any replies I will let you know.
You can also tweet @M_Nauta, IIRC he's the one that actually programmed the mission-to-geoscape time.
Nice advice. Also Nauta is the one who said "Avenger background time of day and missions time of day will match with GMT time", so he knows his stuff. Thank you
The proper way to handle that would have been with all aliens dogpiling on the player, but most aliens arriving later as reinforcements.It's just an easy way to ensure that most of the time the player is fighting an appropriate challenge. 4 soldiers vs. 3 aliens. But if he screws up or gets unlucky it becomes 6 aliens, so there's that little element of watch your ass. Otherwise it would either be a whole mapful of aliens dogpiling at once, or the player going around picking off guys juuuuuust as they came into line of sight and "activated" one by one.I'm not very knowledgeable about some of the game's finer points -- can somebody give a quick primer on "pod activation"? Like I get the gist of how it works, but why is it even a thing?
Why don't the aliens just patrol around the map or stand guard at important locations, and then if they see you on their turn they jump into cover and shoot? I don't understand why they need different mechanics than the player.