Mozg
Arcane
- Joined
- Oct 20, 2015
- Messages
- 2,033
Like 90% of the benefit of Long War for the mid-late game is being willing to have 9 alien super pods with 3 skilled up officer aliens that you literally cannot kill in one turn after you activate it. You can kill the key aliens that make the pod dangerous, you can use tricks to effectively nullify them, etc. but they're active, their AI is turned on, you can't kill them all. That's what it takes when you give the player tons of super skills and gear. If you can kill every pod the turn you spot it, almost all the mechanics go out the window - and a crappy compromise mechanic, the activation system, ends up becoming a load-bearing wall too.
LW actually makes month 1-2 easier to equalize the campaign, too.
LW actually makes month 1-2 easier to equalize the campaign, too.