Just FYI I fucked up my hand at work last week so I've been hesitant to do a lot of typing/playing, mostly been reading shitty weeb novels and watching Dom 6 videos. Might not update too frequently for the next week either depending on if being back at work aggravates it. It's not a major injury or anything, just in an awkward spot and not something that will heal over quickly.
The show must go on!
This is the only other result from the technocracy datapad. Assuming these drop in lieu of documents other ships have, this makes me feel better about being spoiled, because I was inevitably going to loot these things until I found this anyways, if only on the off chance it unlocks a new ship for us (it did not.)
Also, god damn the fucking stats on this thing. No wonder they kept kicking my ass, I couldn't fucking hit them and they couldn't fucking miss, AND they had armour to shrug off the rapid fire guns that could land hits. In theory they'd go down pretty fast to certain weapon types though, they've got low damage capacity. Low range too.
Some more testing with the crystal skull reveals it does indeed cost health to attack while it's equipped. I never noticed before because Lenneth and the Syns have health regen, and the description's implication was already explained by the hefty health cost to use it as a mind probe. Sadly, this makes it kinda crap for a catgirl, unless I do something weird like feed her meat at the end of the mission to recover the health loss, or mushroom beer ahead of time.
Oh cool, a gun from a guy I can't buy shit from
Kind of a shitty gun at that. To be fair, that's a lot of damage for a handgun. Might be nice on a spy mission.
Hmm, a tad underwhelming. Maybe it's got really good training bonuses?
Picked this up off a clickor. Those rimrider prisoners keep revealing cool stuff. I'd have probably brushed off these skinny nerds without this dossier. Sounds like they're top of the line though.
Finally got around to this. Annoyingly, this probably means I'll need to get a similar tech from a cardinal and provost. Maybe the reticulan elder as well.
Well, I do like the idea of a tech cache though. Weird that the base investigation doesn't indicate it unlocks a mission. Maybe it's free stuff?
Damn, 150 red shields, these are basically exosuits with evasion and voodoo defense. Nasty. EMP would definitely help here, they take 50% from it, which is plenty. given it shreds red shields and bypasses 75% of arnour.
I love these little events you get while keeping gnomes 'prisoner'. Worth keeping one locked up just for this.
Gun kata isn't great for brining up low stats either, but hell, it's not like I can afford to bring everyone on missions right now anyways. Come to think of it, we haven't unlocked any bugeye power armour. If we do, I'll give it to Optimisto here.
I do like the convntional dakka.
Wow, that's quite a few options. Feels like this was a tech I should have had a while ago. I'll grab the HSR beause it's the most mysterious sounding. The bulldog might be nice too, super shotgun might unlock some doom themed shit, and the mini-cougar might be nice for lokknar?
Ooh, and we can immediately make that durandal cannon. It's super cheap, but also not that great, honestly.
More rimrider tech. Nasty!
Finally, a weapon to surpass Metal Gear Bombard shells. At least, normal shells. Maybe hell bombard shells also have 42 radius and 450 damage, but I kinda doubt it. Hard to imagine how to even use this, honestly. Too heavy to throw. Most units can't make it nearly far enough to safely deploy. I suppose I could stuff it in the trunk of a bike or something and drop it on the far side of the map? I don't like the idea of giving it to a suicide dog because frankly, it'd probably get shot down 12 tiles away from us.
Breakers showing up to try raid us now. Fuck off!
Was on the fence about replacing enemy ships with allied ones, but honestly, we don't need to be shooting down a million ships to maintain our funds or score at this point. Some free passive score sounds nice, and this might lead to other cool shit.
Ah, HSR was 'heavy sniper rifle'. Sadly, it's pretty inferior to our snipey guns with HVAP ammo. Though, the chem rounds might be good for picking off star god guardians from a safe distance... The concussive ones seem dumb. 1 tile radius and low damage, what good will that do?
Stop taunting my with heroes and send me one! Or like, twelve!
Alright, it's the moment one of you has been hassling me for over and over again. Thankfully I remembered to send an escort with our dropship to fight off the defensive fighter.
Just as I expected, it split the troops. Well, fuck.
I thought elevators were basically open windows, but it seems not until you use them. I guess they're more like doors in the floor? The comm tower ones don't work like that though, you can see directly above right away...
Well, look who's standing right near our spawn point.
He's even kind enough to be facing away, and so is his buddy.
Fuck. There's another engineer behind him facing us though.
Even the engineers have 75 reactions. And it's round 0, so full TUs.
Lenneth has about double his reactions, so should be able to get close to 50% TUs, or around 75 remaining, before drawing reaction fire.
Reaction fire from this, by the way. Enough dakka to kill Lenneth two or three times over with a single snapshot, never mind two.
Still, I did the math and the serpent staff is good enough to pull this off... oh. Unless there's ANOTHER FUCKING MERC behind this one. How was he hidden?
And it's a captain. With heavy plasma.
Based on the angle, I think we can evade his LoS and get back up, as long as we leave the body behind. But I'm worried the other engineer will be able to react fire when we turn away from him.
The plan was to have slut pop down, ventilate the second engineer, and let Lenneth escape. This should still work. Maybe. Our reactions are kinda shit so I'm expecting the engineer to fire on slut, actually. Hopefully he's accurate and doesn't tag Lenneth by accident. Slut will take massive damage, but with 60% pierce modifier, Slut should survive even a heavy guass burst. I think.
Captain's reactions are quite high. And 164 health, god damn. Melee expert too. Scary.
Not sure how, but Slut gets into position without being shot. I'm assuming it's a LoS issue.
Just to confirm, we CAN get back up the lift after firing.
Fatty doesn't disappoint! Though it was closer than I'd have liked. That merc armour is no joke.
We send a more expendable gal to grab the corpse. Plate has pretty good plasma defense too. The merc also dropped one of these cards, but we don't have the spare TUs to grab it. Just the body.
Well fuck. That's a problem.
It seems the elevators don't qualify as escape tiles like I'd thought. Everyone else can get back into position to leave... but not Slut.
I'm tempted to just leave her behind, honestly, but I don't want to lose the bio suit or the Fatty. The other team is actually in a worse position honestly. These giant ass elevators make it way, way too easy for enemies to fire through the gap and into our spawn room. There's no safe place to hide.
Best I can do is throw a rat at the bottom of it as a distraction and spread everyone out so we don't lose 4 people to a single rocket.
Tits Randy becomes a backstabbing monster by killing the rat with reaction fire. What a monster.
Well, that's not going to do the trick now is it.
Fuck.
...and Lightbane is dead.
Slut also very nearly died. Not exactly sure what from, the enemy turn was quite the clusterfuck.
Maybe it was this thing? Might also have been the shocktrooper that got into melee wth her.
Seems we're going home with 11 crew after all!
I did at least manage to snag the shocktrooper as well on the way out. The viper staff is amazing.
RIP.
J/K you're too valuable to be resting. Get back to work!