Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,845
Frankly it is impressive to be *this* retarded.Even though I would agree that demons are a retarded enemy thematically for a low level party and that it's retarded to even give a low level party access to such items, it's starting to sound like you were filtered.To quote the great Lilura, Poncefinder: Cuckmaker was utter crap, as Gregz eloquently outlined here a few years back. Now, I finished that turd back in the day, and I dunno why, perhaps because I am glutton for punishment (among other things), I decided to play the sequel, which I picked up for cheap.
And oh boy, after about 20 hours, I have to declare, Wrath of the Nauseous might even be worse than Shitmaker 1. In fact, it's so bad, I will not even try to finish it, and instead do the smart thing and uninstall it.
Why do I hate it so much? Well, for one thing, Owlcat has learned literally nothing from Kingmaker. All the same exact shit that caused problems there is back, and in some cases even worse.
As early as the first chapter, when you are clearing Kenabres from the demons, and your fucking party is like level 3, and you barely have any shit or spells, half the fucking enemies apply permanent ability and stat drains. The Shadows with their stat drain. The rat swarms with their filth fever. Not to mention if someone dies and is resurrected, which already takes a high level resource to do, they get applied a negative level too, because in Russia this passes for fun. What kind of retard would think this is a good idea in a product meant for entertainment?
You can get filtered by idiocy, you know. Now stop quoting internet memes before I show you that I can dual wield them. With my feet.
I see you hate mechanical features that add to the roleplaying by further mechanically simulating aspects of the world like scarcity or some kind of problem endemic to a region that you have to do. It's almost like you don't like mechanical features that encourage roleplaying in roleplaying games. If anything, WotR should've kept the rations requirement for camping. CRPGs in general need more such mechanics to help reinforce the fact that a problem in the region is more than just dialogue lines and something you run into by simply following the linear plotline. At the same time, both games allowed you to utilize your party member's skills to get some additional benefits during camping and an improved chance to avoid random encounters. Plus someone with a high enough nature skill could eliminate the need for rations entirely.Some of this shit can be undone with rest, which brings me to my next point, the fucking "brilliance" behind corruption. See, these retards (much like the retards behind Pooplars of Eternity) decided that rest spamming is a bad idea in RPGs, so they introduced camping gear or rations, to limit the rests. Of course everybody normal hated this idea, because all it did is make rest more annoying. IE, everyone still rested the same, they just had to make more trips now in and out of dungeons, or play like misers (ooohh, i can't cast this spell now, cause I gotta save it for the boss, let me use a fucking crossbow on my wizard instead). So after all the complaints about rations, the Einsteins at Owlcat decided to replace it with .. corruption. Lol.
Where do these idiots even come from? Like who the fuck even cares about rest spamming? I played the Baldur's Gate saga, and the NWN games, and ToEE, and NetHack and other DnD games, and never had any issues with rest spamming. Because good games can balance the combat around other, more sensible stuff. Only autistic retards want massive attrition in their games, literally being barely able to use their weapons, and think that's fun. It's probably the people who play the same game 20 times, and then whine about how it's too easy. But why the fuck would you design your game around those kinds of people? If your game needs attrition to be fun, then your game is shit.
But BG1+2, IWD1+2, and ToEE certainly had their anti-rest spam in the form of random encounters that could kill your party if you got the wrong encounter. NWN's anti rest spam depended on who made the module you're playing through. You always had the timer for rests however. Most D&D games had some kind of anti-rest spam mechanics. At times in BG1, you can find yourself resting over and over again just to run into encounter after encounter on each attempt only to realize the best course of action is to leave the area and rest in a more appropriate place. There was also the restriction that you very likely couldn't just rest wherever in towns since a guard would interupt your rest requiring that you use an Inn.
A stupid mechanical feature is a bad thing. In previous DnD games, there was some reasonable punishment for resting, ie you could get attacked/woken up, so you didn't spam rest too much, only when you needed it to refresh your key abilities.
But this new shit with camping rations or corruption or whatever, it's just dumb as fuck, because you are literally preventing the player from using their class abilities. Think about a game like System Shock 2, where you get relatively limited ammo, to keep the suspense up. But you still generally get enough bullets to kill every enemy, as long as you don't auto fire like a retard, and place your shots carefully.
But in Shitmakers/PoE/other crap, it doesn't matter how carefully you cast your spells, you cannot spread them over anything near the total amount of encounters, so basically your healers/casters/wizards should just be mostly useless with crossbows or whatever, and save up their shit for a few key fights. This is the opposite of fun, and basically all it does in realistic terms is screw over casters and elevate melee to kings of combat.
The rampant buff spam is a 3e problem that pf1e inherited. It was possible in ToEE and many NWN1+2 builds depend heavily on the buff spam. Also, unless you're playing on Hard or Unfair, you probably don't have to buff spam for most encounters in either PF game since so many of them are just trash. At best it's just the best practice to buff spam at the beginning of an area to more quickly steamroll the trash mob spam with garbage AI.Then, speaking of unfun, there is the fucking endless buffing. This is the height of Owlcat combat design: every enemy has inflated stats, so the "challenge" of the combat system is not tactics, or anything interesting, it is to literally prebuff your fucking party 20 times with the cornucopia of consumable shit that the game showers you with. Who needs tactics when you can click on drink potion or cast scroll 20 times before each fight, that's WAY more fun. Well, I am no rocket scientist, but here is a fucking idea: if you remove stupid stat bloat from enemies, then you wouldn't need to prebuff 20 times, and then you also wouldn't be showered with a million useless pieces of trash in every container.
There's also the problem that they didn't implement some of the rules correctly which allowed for buff stacking and getting bonsues that wouldn't be possible in tabletop, i.e. Magical vestment, sneak attack without satisfying the flanking rules, etc.
I don't give a flying owlrat's ass who they inherited it from. They chose the system for their game, they also chose HOW to adapt it. So they are responsible for the shit. Nobody says you have to adopt a PnP system verbatim into a video game, smart designers know this.
Collecting and selling loot for profit is part of the fun of crpgs!Holy fuck, then you might actually spend your time in the game on doing something fun instead.
Not when that "loot" is like a bazillion of similar potions and scrolls and other useless crap. It's even tiring to read the labels/descriptions in the inventory cause there is so much shit and most of it does the same shit. or all that horrible "Here is a fucking frozen fart sculpture of the northern mammoth squirrel. It will be of interest to some collector. Worth 2 coppers." Are these fucking collectors homeless?
It’s like you’re not retarded at all you’re just brilliant at convincing yourself of shit that has no correspondence whatsoever with reality.
Bizarro autism
Where can you even get filtered by corruption before Labyrinth? Because of you phaggot whiners they got rid of the locked in the Tomb mechanic from P:K so even there you can just teleport back and take multiple trips.
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