behold_a_man
Educated
- Joined
- Nov 26, 2022
- Messages
- 221
Why is the story unskippable?
1) Because the game heavily relies on choices & consequences, and making a wrong choice may imply disaster, so you can't choose actions during conversations at random (like Kingmaker)?
2) Because the game forces the player to learn about the lore of the world, what each NPC can offer, how to get something, anything (like the conversation model in Ultimas)?
3) Because the game forces the player to suffer through unskippable voiced dialogues and cutscenes on a regular basis?
4) ...?
Option (1) and (2) imply that there is a lot more to the game than combat. In this case, it's not just the story that would need to be bad; it's the writing that would need to be abhorrent to deter me from such a game. And option (3) is very rare among games with good combat - but I usually find watching stupid cutscenes and indulging in the affairs of commoners relaxing after a good fight, so I probably wouldn't have a big problem with it either.
1) Because the game heavily relies on choices & consequences, and making a wrong choice may imply disaster, so you can't choose actions during conversations at random (like Kingmaker)?
2) Because the game forces the player to learn about the lore of the world, what each NPC can offer, how to get something, anything (like the conversation model in Ultimas)?
3) Because the game forces the player to suffer through unskippable voiced dialogues and cutscenes on a regular basis?
4) ...?
Option (1) and (2) imply that there is a lot more to the game than combat. In this case, it's not just the story that would need to be bad; it's the writing that would need to be abhorrent to deter me from such a game. And option (3) is very rare among games with good combat - but I usually find watching stupid cutscenes and indulging in the affairs of commoners relaxing after a good fight, so I probably wouldn't have a big problem with it either.