deuxhero
Arcane
First Aid in Fallout 1/2
- Highly duplicates the more useful doctor skill
- Has no ability to heal crippled limbs, the most important use of doctor
- In theory, first aid kits are lighter and more common than doctor's bags. In practice, unless you savescum to get raider v. caravan random encounters in F2, first aid kits aren't actually all that common
- To my knowledge, there's zero skill checks in either game for first aid, but are a few for doctor
- In theory First Aid is a secondary skill due to being able to be raised to mid-levels by magazines where doctor can't. In practice, these magazines nearly always cost money that could just be spent on stimpaks.
- First Aid gives access to Healer, which just slightly boosts the mediocre recovery of First Aid. Doctor gives access to one of the game's best perks, which gives a fixed damage boost against most targets.