blizzard is the twitter community at this pointSeveral of those issues seem to be due to or fear of twitter commentary.
People censoring themselves to avoid offending social media vocal minorities instead of just focusing on making good fucking products for the people actually buying their shit deserve to lose money.Several of those issues seem to be due to or fear of twitter commentary. Which makes it even more obvious that they have no grand plan aside from using the mystery box approach.
It's a game for the masses. I guess those have to exist as well.People censoring themselves to avoid offending social media vocal minorities instead of just focusing on making good fucking products for the people actually buying their shit deserve to lose money.Several of those issues seem to be due to or fear of twitter commentary. Which makes it even more obvious that they have no grand plan aside from using the mystery box approach.
Then we get developers moaning about games like Elden Ring n BG3 setting "unfair standards", how dare those cunts making decent products with only a fraction of our resources! Blasphemy!
if WoW is purposely designed to be more appealing to children Blizz are doing a stellar job with the game.
Just it being an MMO its already a huge risk for a company. It's a massive fucking investment for such a gamble.I don't think we will ever get a MMO with the DA:O
God bless Yoshi, now that is true fucking end game right there.Steven Universe fans and tumblrinas are /gposing and going to brothels in FF14.
if WoW is purposely designed to be more appealing to children Blizz are doing a stellar job with the game.
To me it seems like it is poor business sense to alienate your existing playerbase, trying to chase after people who aren't going to buy your product anyway. In the communities and PUGs and guilds I've been in, everyone has been around since WoD at the very latest. WoW is not attracting young gamers. Steven Universe fans and tumblrinas are /gposing and going to brothels in FF14.
Last expansion, Blizzard revamped the new player starting experience so you no longer start in your racial zone, and instead start in Exile's Reach. ER does not show off what is unique about Warcraft and is just a discount D&D adventure, and the gameplay there is not representative of the endgame experience. If a new player somehow survives that, they are thrown into the Battle for Azeroth levelling questline where they don't know or care about what is going on, and the quest content is not engaging (for an expansion advertised as being about war, the actual BFA quests are about you helping the locals out with boring chores like harvesting plants or tending to bees). Due to the level scaling, the player feels like they are getting weaker whenever they level up. At first it took them two fireballs to kill a bee, and then it takes three, and then four, and so on. If a new player have somehow made it through all of this to level cap, then they are left at a loss because the gameplay has not resulted in them making friends along the way, so they are at cap and faced with the choice of either 1. meandering around the Dragon Isles grinding renown until they get bored or 2. PUGing dungeons and raids to chase ilevel treadmill until they get jaded and quit for more entertaining and rewarding games.
The game also does not have good controller support (current implementation is halfhearted and inadequate) which means a lot of people are going to be turned off. It is also a PC exclusive and hasn't run on cheap, affordable hardware in years (even with 3070 Ti the game still stutters in Suramar and Zuldazar and Boralus and Arden Weald and Valdrakken and during certain Dragonflight boss fights), at a time when prices are going up but wages are not. There have been no other Warcraft franchise games released since WoW so the IP has no younger fans who might be interested in playing the MMO. Lastly the game costs $210 a year to play. There is so much going against the game when people can get a better time elsewhere for less time and money invested.
Final Fantasy 14, if you don't mind the weeb shit.But when it comes to MMOs what else is there?
when it comes to MMOs what else is there?
Hearthstone and the upcoming Warcraft Arclight Rumble. A lot of books and comic books have been released as well. A different medium but they should still be able to generate some pull.
Riot is pretty much the only hope of a decent MMO right now, they got pretty much everything to pull something really good.
Well I mean... isn't the weeb shit the main appeal of FF14?Final Fantasy 14, if you don't mind the weeb shit.
Yes, valid points. But when it comes to MMOs what else is there? WoW might be lacking on the technical part of what a game should be but it's colorful and has one of the best aesthetics in the genre. It's also riding the recognition wave of the Blizz and WarCraft name which are strong even today.
Perhaps the MMO that Riot are developing is what will be the WoW killer. Both League and Riot seem to have the advantages that Blizz and WarCraft had in the past. They also have a big grip on the younger demographic.
Those are games from like 20 years ago. I don't see how they are in the same conversation. I love Guild Wars 1 but I can't compare it to Dragonflight.Yes, valid points. But when it comes to MMOs what else is there? WoW might be lacking on the technical part of what a game should be but it's colorful and has one of the best aesthetics in the genre. It's also riding the recognition wave of the Blizz and WarCraft name which are strong even today.
Eve
Guild Wars 1
CoH
Not to mention games like dota 2 and fromsoft stuff, and even morrowind that are essentially mmos
Perhaps the MMO that Riot are developing is what will be the WoW killer. Both League and Riot seem to have the advantages that Blizz and WarCraft had in the past. They also have a big grip on the younger demographic.
Not to mention games like dota 2 and fromsoft stuff, and even morrowind that are essentially mmos
Those are games from like 20 years ago. I don't see how they are in the same conversation. I love Guild Wars 1 but I can't compare it to Dragonflight.
I thought DotA was a moba? What do you mean that they are essentially mmos?
Yeaah, sorry about the Riot MMO thing. But it has a lot of money and hype attached to it. Let's just forget I mentioned it. I don't think it will bring anything meaningful to conversation. There haven't been any news about it for a very long time and just speculating is pretty pointless.
Not to mention games like dota 2 and fromsoft stuff, and even morrowind that are essentially mmos
Those are games from like 20 years ago. I don't see how they are in the same conversation. I love Guild Wars 1 but I can't compare it to Dragonflight.
I thought DotA was a moba? What do you mean that they are essentially mmos?
Yeaah, sorry about the Riot MMO thing. But it has a lot of money and hype attached to it. Let's just forget I mentioned it. I don't think it will bring anything meaningful to conversation. There haven't been any news about it for a very long time and just speculating is pretty pointless.Not to mention games like dota 2 and fromsoft stuff, and even morrowind that are essentially mmos
Well WoW was designed from the beginning to be a solo game. Vanilla was designed for players to level to max solo, and current retail even more so. If you do dungeons, for all you know your whole team could be bots, nobody interacts with each other anyway. FFXIV, which is i guess the second most popular mmo is entirely solo and gives you literal npc bots to run through dungeons with. All content in the third most popular MMO, OSRS, is designed for a single player. Should I go on? Because, surprise, TESO and SWTOR are single player games too!
Sure you can see other people running around, but they're often bots, and even if not, they may as well be.
Guess what, you see ghosts of other players and their bloodstains running around in FromSoft games, does that make them mmos? Why the hell not? It's got gear, stats, adventure, co-op, pvp...
Dota has the core mmo-experience built into a one hour match, getting xp, getting gold/loot, gearing up, hotkey abilities, PvE, roshan(raid boss)... And it has infinitely more interaction with other, real, people than the top current mmos.
I could make a mod for morrowind to add a bunch of random npcs bunnyhopping all over the place, clearing dungeons for you, and if you chat with them they can make fun of you for not min-maxing or exploiting. Would it be an mmo then?
Okay okay, the elephant in the room: what if I added a multiplier that made leveling up take 10,000x longer in these games, and charged you $15 a month to play. Would they be mmos now? What if I got a youtube streamer to call them mmos? Happy?
It has gear... stats... adventure and co-op, therefore its a MASSIVE Multiplayer Online game. Sounds about right.Guess what, you see ghosts of other players and their bloodstains running around in FromSoft games, does that make them mmos? Why the hell not? It's got gear, stats, adventure, co-op, pvp...
I actually think it represents exactly what modern WoW is about. Since ER is just a boring soulless questline where you're introduced to some vapid characters that culminates in an EPIC FINALE! One where you band together with random people you'll never even say "Hi" to and will never meet again to beat a boss that holds absolutely no challenge whatsoever for some SICK loot. The only way they could've made it more representative of current WoW is if it gave you the option to replay the dungeon over and over again but it's stats scaled up every time by 5%.ER does not show off what is unique about Warcraft and is just a discount D&D adventure, and the gameplay there is not representative of the endgame experience.
Just hate how much p2w there is in it, want more emoji sluts for that extra cancer? pay! Better sound dps? pay! More frames? pay!Discord is the MMO people play now.
Real life is open world PVP if you have the guts to engage in it.The Codex is the best MMO. Full pvp, no level scaling and best of all, permadeath.