MAN this is a
really, really, really good Wizardry game. the dev team was 100% on FIIIREEE back when they were making this game for the SNES. This game count out in the very last year of the Super Nintendo's life span in the
STATES (!), so in japan it was alreadya fucking retro-game when released for the super famicom lol.
but it definitely shows through due to its high polish in how mature the graphics, sound and everything else, i.e. the important bits: gameplay mechanics, etc. :D
i only wish it featured a few quality of life conveniences that were present in other SNES wiz games like being able to cycle through the party members with dedicated buttons (i.e. Hotkeys), and also lol man it's such a pain having everyone sleep at the inn individually. it's obvious they really, really wanted to create a true CLASSIC wizardry, heh.
the battle engine/text/feedback needs a lot of work,
MrRichard999 .
i know you posted you have a new patch which revamped it but i have not tried it out yet; but want to ask you if you managed to change/replace the horrible looking :'s in battle. example:
aweigh: Bandit: katana cuts (end of 1st dialog, game creates a second window and says)
aweigh: Bandit is dealt 9999 dmg (time for another one)
bandit has fucked off. (end)
although it soiunds like i'm whining about too many screens that's not really a problem at all i just wondered whether you fixed the : characters. can you replace them with at least 1 "space", and then a more conducive character instead like maybe @? lol just kidding. changing it to actual text saying:
aweigh(invisible space replacing the : character) (and now completely overwrite all instances of enemy name triggering, i.e. blank all of it out)katana used
(blank out / overwrite and space out the trigger of the 'aweigh' and leave only the 2nd trigger, i.e. the enemy's reception of the blow)Bandit is delat 999 dmg
Bandit died. (end)
Like this:
aweigh: BLANK SPACES HERE: Katana used!
BLANK SPACES HERE: Bandit dealth 999 dmg!
Bandit died.
is something like that doable? i recommed using the word "used" since i noticed you are using "cuts" for every weapon, even if it is something that does not "cut".