Exactly, it's a compiled .bat, as I like to play around with icons. Also thanks to this I could make the gamedir easier to navigate in the latest version. But the size alone reveals its nature easily.
What the batch does is:
Code:
CFInjector.exe "Wiz8_v1261.exe" "Wiz8_v1261.exe"
And the debug one:
Code:
CFInjector.exe "Wiz8_v1261.exe" "Wiz8_v1261.exe"
pause
just to let you read the injector's message before the cmd prompt closes
And I'm pretty sure the CF inluded with v0.75 is version 4.15. Couldn't change Ninja exp rate otherwise.
CFInjector + your extender .dll, that's pretty much 2 injectors at once, right? I can imagine quite a mess this way.
Since 2D graphics still get inevitably stretched, I won't go out of my way to support widescren. Using so old version of CF would mean rolling back several important rebalances. And after all, 2D art is still the major part of my mod, and will remain for some time. Even my newer environment is built to be imported using recent CF builds. And older CF is really the only thing I can figure out, I'm a mere user of mad god's coding miracles.
Hopefully mad god will bring some light into this. I like the idea of integration of your patch into CF.
Edit: I'd still suggest 4:3 or 5:4, but for those who just can't stand the sight, why not...