daveyd
Savant
- Joined
- Jun 10, 2013
- Messages
- 287
Because fucking nobody except me backed Final Equinox.
There were two "Buck Rogers" games in SSI's Gold Box series, and both were a lot of fun. (Yes, I'll bet someone else has remembered those two since yesterday, somewhere deeper in the thread!)Try Starflight 1 and 2. Best space opera CPRGs I've played.
Countdown to Doomday is also good, if you like the old pulp model of the Solar System, and tactical combat.
After these two oldies there's pretty slim pickings.
There were two "Buck Rogers" games in SSI's Gold Box series, and both were a lot of fun. (Yes, I'll bet someone else has remembered those two since yesterday, somewhere deeper in the thread!)Try Starflight 1 and 2. Best space opera CPRGs I've played.
Countdown to Doomday is also good, if you like the old pulp model of the Solar System, and tactical combat.
After these two oldies there's pretty slim pickings.
Space opera games are expensive to make and since there are not many well known universes to set them up into, they are a huge bet financially. So naturally most develoeprs and publishers won't make that bet.
Sad but true.
Why isnt there a Star Gate videogame, of any genre? Seems like a no brainer. Werent they funded by the Military, for advertisement or something? A shooter would be obvious choice but a BG style rpg would be cool. Heck there's even a Farscape rpg thats isometric party based. But no Star Gate.
I think that it's just the way certain genres became married to certain settings for historical and other reasons.
It's like asking "Why aren't there more fantasy space shooters? There's only Magic Carpet and nothing else." And then a discussion starts on whether Crimson Skies should be counted as another Fantasy Space Shooter.
The Space Opera genre became married to Space Shooters, The Fantasy Genre became married to CRPGs. And players are conservative people and that's why it stayed that way.
fantasy space shooters? There's only Magic Carpet and nothing else
Of course it's not set in space, but the gameplay is more similar to space shooters than to other genres. And I was talking about gameplay in a setting, so it can still be a space-shooter gameplay in a non space-shooter setting. I'd say that's also true for Crimson Skies or Rogue Squadron.fantasy space shooters? There's only Magic Carpet and nothing else
Fantasy space shooter ? Magic Carpet ? Are we talking about the original game with you building your fucking castle, swallowing "mana" and getting more and more spells to get rid of the guy who had the misfortune of riding a carpet wearing red instead of blue ?
Fantasy, why not ? But space ?
As for fantasy shooters, there is a shitload of them.
See Wikipedia's list of Stargate gamesWhy isnt there a Star Gate videogame, of any genre?
Because computers are, in essence, very fast retards (and that's being uncharitable to actual retards).How are computers not doing this in a more technical way by now? But since I am no math genius I take the shows word for it.
I can barely think of any high brow rpgs (and that's for quite relaxed definition of high-brow) altogether and can't think of any hard sci-fi ones. Are we seriously heading down "nothing can exist unless it already does" alley, despite copious, constantly increasing body of evidence to the contrary?I can't think of one high-brow hard sci-fi rpg I've ever played.
I've recently been playing an ultra-realistic, hard sci-fi game (albeit not an RPG one). Your point?And a waste since all the effort to make a realistic hard sci-fi game will go down the toilet as soon as the player does any game stuff - the whole point of a game.
No it isn't. I said - "No chargen, no chardev, all preset characters in a preset story that plays as passively as a book or movie." You can like Anachronox and see my critique of the genre still applies to it. I didn't like Anachronox because it is just like every other jrpg.
(...)
Yes, like PST. A game I dislike due to it having preset characters in a preset story and really bad combat like all the IE games. I play rpgs to create a story, not to have one told to me like in a book or movie. Since you like science, the creator of rpgs stated - “Roleplaying isn’t storytelling. If the dungeon master is directing it, it’s not a game.” Also, I dislike watching combat. I prefer combat that requires me to think and be involved and try.
Dune being a more monocled kind of space fantasy doesn't make it any less fantasy. Also, it's better to be good fantasy than crap sci-fi. I was initially put off Dune just because it was marketed as the the latter instead of embracing being the former.No it doesn't*, not even close.
Look at what essentially Dune and Star Wars are:
Star Wars is a tale of a group of heroes using mythical "force" fighting in a galaxy-encompassing struggle of good vs evil.
Dune describes a political struggle in a far future society that reverted to feudalism.
While they might be elements that aren't scientifically sound in Dune (how does interstellar travel really works for once), in many fields what it describes is based on scientific principles (sociology, biology, ecology) while SW doesn't care at all about such things.
Example: In Dune you have the whole ecosystem that supports a species of giant creatures in there. In SW you have giant spaceship-eating monsters that don't make any sense and are there because they are cool (and they really are cool!).
*at least the original book: Dune which is the one I'm talking about. I don't remember later books that well (and I've never read anything past God Emperor iirc).
I'd say that Quantum Thief is about as hard as you can make a post-singularity novel.I had the impression Quantum Thief is of the more fantastical variety, like that Golden Age trilogy by JC Wright.
I was thinking about aesthetics and environmental design more so than world-building understood as in-game history or lore. Phantasy star was the particular franchise I had in mind.Nah, JRPGs are full-on kitchen sink "throw shit to the wall and something will stick" approach. You could say amorphous ill-defined settings are one of JRPG hallmarks from world building perspective. They generally have little to no standout identity to speak of. Bigger, better and more well known titles which become fan favorites are generally exceptions, but how many JRPGs can you think of that have their settings defined and rooted in certain theme or period like, for example, Valkyrie Profile does with Nordic mythology? At best most just use terminology because it sounds cool.
So you are saying that it is fantasy because it is fantasy and that it isn't SF because it isn't SF ? That's deep.Dune being a more monocled kind of space fantasy doesn't make it any less fantasy. Also, it's better to be good fantasy than crap sci-fi. I was initially put off Dune just because it was marketed as the the latter instead of embracing being the former.No it doesn't*, not even close.
Look at what essentially Dune and Star Wars are:
Star Wars is a tale of a group of heroes using mythical "force" fighting in a galaxy-encompassing struggle of good vs evil.
Dune describes a political struggle in a far future society that reverted to feudalism.
While they might be elements that aren't scientifically sound in Dune (how does interstellar travel really works for once), in many fields what it describes is based on scientific principles (sociology, biology, ecology) while SW doesn't care at all about such things.
Example: In Dune you have the whole ecosystem that supports a species of giant creatures in there. In SW you have giant spaceship-eating monsters that don't make any sense and are there because they are cool (and they really are cool!).
*at least the original book: Dune which is the one I'm talking about. I don't remember later books that well (and I've never read anything past God Emperor iirc).
It is fantasy because it's full of derpy shit (genetic memory, prescience, etc.) and dubious, usually nebulous technologies (and also technological restrictions) transparently serving entrenchment of fantasy tropes.So you are saying that it is fantasy because it is fantasy and that it isn't SF because it isn't SF ? That's deep.
Fuck Star Wars.What a company needs to do is use the Star Wars universe as the setting of their game. There are plenty of things in the EU of Star Wars that can be used to create an amazing science fiction isometric RPG without ever having to bring in the Jedi. I mean shit, something like the New World could be done just as easily in the SW universe for example. The difficult part would be sifting the good from the bad, but I really think that there is a ton of potential for a quality SW isometric RPG.
Star Wars is easy because it's such an established setting with plenty of material to use. OFC, I would love a completely original universe and setting, but that requires a level of optimism in a studios writing department that I simply don't have.Fuck Star Wars.