laclongquan
Arcane
And a critical difference, unsaid in game, is this: a rocket/grenade has cost. Once used, it's gone, shooting rocket = burning money. With fireball there's no cost associated except maybe time to regenerate (sleep, rest, etc). There's no material cost to it~
I mentioned it, that you can disarm a guy with a grenade but not with a fireball spell. But a lot of spells do have material component and some times are quite expensive. Anyway, I din't said "magic is exactly like tech", I said "magic is similar to tech".
And like I said, dumbass magic player would never accept such difficult and expensive concept like material components for magic spells. Which game use it? Hmm?
Any game that use an abstract mechanic nearly similar to THAT would get much less usage: note PST/BG/NWN series game where you can squint and pretend scroll/wand/potion for offensive magic as material cost... Very noticeable is the fact of so few players use such things and mostly rely on memorized spells with zero cost.
Witcher series. Let's pretend alchemy ingredients is the material cost for spells (witcher 1 mechanism)... And players keep whining about going around and picking up ingredients. To the point where W3 just simplify the whole damn thing into oblivion.