Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,735
I could delete this thread but I'd rather keep it up.
I think the problem was how I looked at Morrowind, what I played Morrowind for. Mechanically speaking it is a very flawed game, and your attributes/skills don't modify much how you interact with the world. But it is a nice simulation, where you can play pretend and live out your character. Whereas classic Fallout or New Vegas enforces your character through its stats, you have to enforce your character in Morrowind through your own imagination. And that's pretty much why the lore in Morrowind is so important: it's supposed to set your imagination free, let it run wild.
Coming to terms with this is why I can read the following comment
and simultaneously think "I was right", but also, "I was missing the point of the game". The point of the game is the same as that of Skyrim's, to enter a world and lose yourself in it. It's just that Morrowind did it better, and was also a better RPG.
I think the problem was how I looked at Morrowind, what I played Morrowind for. Mechanically speaking it is a very flawed game, and your attributes/skills don't modify much how you interact with the world. But it is a nice simulation, where you can play pretend and live out your character. Whereas classic Fallout or New Vegas enforces your character through its stats, you have to enforce your character in Morrowind through your own imagination. And that's pretty much why the lore in Morrowind is so important: it's supposed to set your imagination free, let it run wild.
Coming to terms with this is why I can read the following comment
Earlier I said Morrowind gets more and more boring the more I play through it. And that's because it lacks replayability as an RPG.
and simultaneously think "I was right", but also, "I was missing the point of the game". The point of the game is the same as that of Skyrim's, to enter a world and lose yourself in it. It's just that Morrowind did it better, and was also a better RPG.