God I wish.Is there a mod that dramatically cuts down the amount of junk loot? Not replacing it with actual loot, as that would make an already easy game even easier, but slash that shit by something like an order of magnitude
Have to admit - I laughed.My God the Codex has really declined when we're allowing New Fags to make such retarded threads.
This forum where FNV is praised non-stop, is more to your liking: https://www.reddit.com/My God the Codex has really declined when we're allowing New Fags to make such retarded threads.
>mods will fix itJSawyer mod + finetuned Famine is what I use all the time. They are definetely a must.
I'd also recommend the following mods for an overhauled vanilla experience:
1) Mojave Arsenal — seamlessly integrates GRA into the game and updates loot tables to make ammo crafting and weapon mods more accessible;
2) NAWEMO — makes NPCs use special ammo types and weapon mods;
3) NPCs use Aid items — does what it says. NPCs will heal with stims and enemies like Fiends will chem up with whatever shit they have in their pockets;
4) Traps Tweaks — makes traps use skills other than Repair to disarm them. Mines use Explosives, Bear Traps — Survival, etc.;
5) Vicious Wastes Standalone Mechanics - Agility Affects Movement Speed. Agility is otherwise mostly useless and is only needed for a few perks. Better than any sprint mod because it also affects NPCs;
6) Vicious Wastes Standalone Mechanics - Perception Affects Ranged Accuracy. Same as Agility. Perception in vaniila is useless and only needed for literally one perk;
7) Vicious Wastes Standalone Mechanics - Barter Affects Repair Costs. Makes Barter a decent counterbalance to the otherwise rather strong Repair skill.
Also Stewie's Tweaks, but they require a lot of finetuning.
It's the most broken of all Gamebryo games, for sure. But the difference between FNV and nu-Bethesda games is that you don't need to mod it into something else, adding new mechanics and stuff. FNV has a decent foundation for a roleplaying action game and you only need to fix things here and there.>mods will fix it
Come back to when you have whiskers on your chin, kiddo.This forum where FNV is praised non-stop, is more to your liking: https://www.reddit.com/My God the Codex has really declined when we're allowing New Fags to make such retarded threads.
He doesn't come over as the most stable personality, who knows wtf goes on in there.A mutated cyborg with supercomputer processing power who was obsessed with continuing the human race never once in any of his plans ever considered the #1 thing required for reproduction? He never even thought of it, or a contingency or something? And realizing that alone makes him immediately give up on all of his plans and suicide without a second thought.
When people say this I often wonder what they would define as "good" gameplay when it comes to RPGsFallout New Vegas has its moments but it’s not great. Like Fallout 3, gameplay isn’t very good.
said another way: there’s a lot of bad games.I would take the admittedly mediocre shooter gameplay of FNV over 90% of turn-based games.
I would actually argue one of FNVs strengths is that it works fine as a straight-forward FPS game. The weapons feel satisfying and distinct, there's decent enemy variety, and the gore/limb injury system makes shooting things feel satisfying and reactive.said another way: there’s a lot of bad games.I would take the admittedly mediocre shooter gameplay of FNV over 90% of turn-based games.
doesn’t make FNV any better, tho.
I personally like a good turn based system. Baldurs Gate 3 does turn based well, where positioning and tactics play an important role. Underrail also has great turn based combat. The original fallout games are a little stale in this department and I appreciate the added depth in Underrail. Honestly I’ve yet to play an fps-rpg that is really satisfying. Cyberpunk also has bullet sponge enemies.When people say this I often wonder what they would define as "good" gameplay when it comes to RPGsFallout New Vegas has its moments but it’s not great. Like Fallout 3, gameplay isn’t very good.
I would take the admittedly mediocre shooter gameplay of FNV over 90% of turn-based games.
everyone's head at Bethesda
Watched a bit of it. For those not in the know it officially confirmed that New Vegas and Fallout 1 and 2 are not canon by way of the NCR territory getting nuked long before they would've been seen in the games. This isn't an alternate universe like that shitty Halo tv series. It's been made clear this is official Bethesda canon. All that matters is what Bethesda has made or been involved with.So... the Amazon goyslop, what do we think of it New Vegas sisters?
The only major issue I have with New Vegas is the extended "hidden" tutorial, the loop from Goodsprings down then up around to Boulder City. Every time I start a new character or make the trip using Tale of Two Wastelands I feel obligated to at least do everything up to Novac, but I always read Manny's terminal to bypass Come Fly With Me. That quest is awesome the first time you do it, but I just cannot stand it anymore; if it weren't for Davison and Antler I'd pretty much hate it but that guy always makes me laugh.
I also feel obligated to do the overt tutorial in Goodsprings as well, and have the same issue every time I restart a new character in Morrowind where I just cannot move on until I've taken care of the tax money, Fargoth's hiding spot, the Imperial dude with his ring, snatching up the Mentors Ring and clearing that bandit cave. I've certainly done runs before where I got up to get Chance's knife and head straight to New Vegas, but that is so much content to skip over and I always end up regretting it. So here I am, for the billionth time visiting "my buddy Eddie" just so I can hear "I killed some people, maybe a couple of kids too, whatever". It is certainly my OCD that is responsible, but I really have always disliked the way the game funnels you into this half circle around the map, to where proper exploration doesn't really begin until you reach the city and are then expected to drift around checking out all of the different factions.
Nothing is actually preventing you from doing this earlier, so it isn't awful, but the design of the lower portion of the map ends up feeling like a linear path where in the original games you didn't even know where you were after first exiting the vault, and the sense of total freedom of picking a direction and walking the overworld gives you is such an incredible feature. It is the only thing I concede that Fallout 3 did better, yet that game is so atrocious that the enthusiasm to explore is totally lost after a certain point so it ends up not mattering anyway.