Yes. You have 30% the brainpower of the average human, which is pretty danged small to begin with.At least you're catching on.
But in seriousness, about 70% of what I said is true. Take that as you will.
In all honesty, I'm supremely frustrated with the TES modding community for wasting their time on Morrowind -> Skyrim.Having a gazillion dungeons doesn't make Daggerfall a good dungeon crawler. 99% of them are procedurally generated train wrecks.
Daggerfall does have some strong qualities but the dungeons aren't one of them.
It's alright. I keep most of my processing power on the cloud. Who's ready for CRACKDOWN III!!!! YEAH BABYYYYY! THE FUTURE OF GAMING BABYYY!Yes. You have 30% the brainpower of the average human, which is pretty danged small to begin with.
Morrowind is easy to mod. I have done a few myself just for fun.In all honesty, I'm supremely frustrated with the TES modding community for wasting their time on Morrowind - Skyrim.
I understand the whole modding tools thing is an issue, but the fact that we're 25 years down the road and just now getting a barely functional port to a usable engine sucks. Modded Daggerfall is the game the Codex deserves. It could be anything we want; suit anybody's tastes.
And... and... ah, it looks like it's beginning to rain.
No. That was dungeon siegeMorrowind is easy to mod. I have done a few myself just for fun.In all honesty, I'm supremely frustrated with the TES modding community for wasting their time on Morrowind - Skyrim.
I understand the whole modding tools thing is an issue, but the fact that we're 25 years down the road and just now getting a barely functional port to a usable engine sucks. Modded Daggerfall is the game the Codex deserves. It could be anything we want; suit anybody's tastes.
And... and... ah, it looks like it's beginning to rain.
Hilariously, Morrowind is also an engine that you can do quite a number of things, one of which, I believe was Ultima Lazarus, based on Ultima 5, IIRC.
I thought DS did the Ultima 6 port?No. That was dungeon siegeMorrowind is easy to mod. I have done a few myself just for fun.In all honesty, I'm supremely frustrated with the TES modding community for wasting their time on Morrowind - Skyrim.
I understand the whole modding tools thing is an issue, but the fact that we're 25 years down the road and just now getting a barely functional port to a usable engine sucks. Modded Daggerfall is the game the Codex deserves. It could be anything we want; suit anybody's tastes.
And... and... ah, it looks like it's beginning to rain.
Hilariously, Morrowind is also an engine that you can do quite a number of things, one of which, I believe was Ultima Lazarus, based on Ultima 5, IIRC.
Daggerfall Unity is going to have an option for smaller, less random, procedurally generated dungeons.
Which is why BGS doesn't want to update the engine. How else can you add content to well-crafted, but most empty sandboxes if your modding community isn't robust?Morrowind is easy to mod. I have done a few myself just for fun.
Hilariously, Morrowind is also an engine that you can do quite a number of things, one of which, I believe was Ultima Lazarus, based on Ultima 5, IIRC.
But in regards to dungeons in daggerfall, I think they do their intended thing perfectly: make you feel like an asshole that's really lost and crawling through a dungeon made by someone who really didn't want you to get their stuff. Because they're absolute hell to navigate.
Daggerfall Unity is going to have an option for smaller, less random, procedurally generated dungeons.
Something beautiful is in the making here.Daggerfall Unity is going to have an option for smaller, less random, procedurally generated dungeons.
It already does, although it is in beta and requires an ini edit rather than having a nice big button in the options menu.
Something beautiful is in the making here.
yes, both of them were in dungeon siege.I thought DS did the Ultima 6 port?No. That was dungeon siegeMorrowind is easy to mod. I have done a few myself just for fun.In all honesty, I'm supremely frustrated with the TES modding community for wasting their time on Morrowind - Skyrim.
I understand the whole modding tools thing is an issue, but the fact that we're 25 years down the road and just now getting a barely functional port to a usable engine sucks. Modded Daggerfall is the game the Codex deserves. It could be anything we want; suit anybody's tastes.
And... and... ah, it looks like it's beginning to rain.
Hilariously, Morrowind is also an engine that you can do quite a number of things, one of which, I believe was Ultima Lazarus, based on Ultima 5, IIRC.
Nice attempt at defending Oblivion fam, however:Incline
- best side quests from a story perspective in the franchise, bar none
- best overall dungeon design in the franchise
- NPCs all had their own schedules, moved around the map, and interacted with each other
- shops aren't perpetually open for business
- decent physics system is in place
- voiced dialogue for something around 1,000 NPCs, and no more wikipedia
- stealth is finally a thing, hand-to-hand is very viable,and magic doesn't break the game as easily
- removal of dumb fucking dice roll combat that never made any sense whatsoever
- map isn't complete trash
Decline
- shitty journal and quest marker blow fat dicks
- despite good on-the-rails stories, an utter lack of C&C
- skill removal
- few factions, and removal of sub-factions within those factions
- no more tying faction rank to skills
- fewer dialogue options
- scales to your level
- the better dungeon design is undone by the very existince of quest compass, which makes it infinitely less satisfying to wander around them, as it constantly points you to the end destination on the map
- this voiced dialogue would have been better off not existing, considering the quality of it
- "magic doesn't break the game as easily" is achieved by completely castrating the magic/enchantment system into very streamlined versions, and by removing a lot of the power that those mechanics allowed
- the level scaling in Oblivion is so fucking badly executed above all else that it single-handedly undoes most positive aspects of Oblivion
The prettiness of the dungeons in comparison with Donkey Kong platformers, how fitting.Skyrim had maybe 4 dungeons total (non-DLC) that weren't completely linear. If they put the Dragonborn in a rail cart and had him jump over chasms like an old Donkey Kong platformer, it would've been more or less the same experience. Skyrim had the prettiest dungeons though.
Because Donkey Kong Country games look great, but are boring as hell to play through.
Having a gazillion dungeons doesn't make Daggerfall a good dungeon crawler. 99% of them are procedurally generated train wrecks.
Daggerfall does have some strong qualities but the dungeons aren't one of them.
Holy shit this thread summoned Andyman MessiahFun fact.
Elder Scrolls fucking sucks.
Punch yourself in the face then.
Meanwhile I'll keep delivering the opposite of retardedness for people with brains.
Isn't Seb bigger and more complex?
Skyrim had maybe 4 dungeons total (non-DLC) that weren't completely linear. If they put the Dragonborn in a rail cart and had him jump over chasms like an old Donkey Kong platformer, it would've been more or less the same experience. Skyrim had the prettiest dungeons though.
Skyrim had maybe 4 dungeons total (non-DLC) that weren't completely linear. If they put the Dragonborn in a rail cart and had him jump over chasms like an old Donkey Kong platformer, it would've been more or less the same experience.