From what i've read about this and other threads, why is linear level design a bad thing? Genuine question.
- Reduces replayability
- Makes your choices meaningless
- Static world
- No exploration
- Less side content
- No creativity in problem solving
1. No it doesn't. I can replay Dark souls many ways with different weapons.
2. No it doesn't. Even games with fixed characters can be played many different ways. What if I play DMC5 but I only use one weapon on Dante and use different devil breakers? Many choices there.
3. Linear doesn't mean static. There are plenty of ways to make a linear game dynamic. Most roguelikes are linear and very very dynamic.
4. So Doom doesn't have secret areas to find? Linear game but they're there.
5. Possibly but the quality of most side content is worthless. And you still have a lot of side content in bioshock inspired shooters or optional side areas.
6. Couldn't be more wrong. Plenty of linear games give you tools and let you figure it out. Halo is unironically probably the most creative sandbox experience in any game ever. Havoc physics's engine allowed so many dumb things you can't do in most open world games. You can throw a grenade at a cone, have the cone launch and kill someone when it hits them. Are you going to do it often? No. But a lot of linear games with good phsyics engines allow a lot of solutions.
Early gaming was for cool geeks and nobody else really knew about it or cared.
No, no it wasn't. There's stories of coin shortages because arcades were swallowing so many back in the day. Gaming has never been a geek only thing. It's always been an across the spectrum thing. It's weird people want to erase history to seem less normal and yet they're consuming hyper standardized media made for a mass audience.
Arcades were different, that was like a social thing. I think consoles are different too, the NES and SNES were mainstream and popular and not very geeky. And also aimed at kids and was wholesome and nice. Then later the PS1 was a bit cool, used by a lot of club scene people who would come home still coked up and play Ride Racer or whatever. I am thinking more about computer gaming, PC, Amiga, etc. Hardly anyone even owned a computer back then, if a kid had access to one it was because they had a parent who needed one for work and it was rare. PC gaming was far above consoles and arcades in terms of intelligence. It was full of adventure games and flight sims and simcity, populous, early cRPGs. RPG players had a reputation for being disgusting nerds with yellow fingernails. It was only partly true. I think it got cooler in the 90s with games like Xwing and Syndicate etc. A lot of console gamers who were interested in playing something real, started asking questions about games like that. And PCs went from being a beige metal industrial box to nice looking and were being sold on TV. I would still say it was geeky but it was good geeky. The NES and SNES were mainstream but I don't think gaming went huge until Xbox era.
And that's when geeks were ethnically cleansed from gaming and now it's all made by corporate shitbags and their DEI hires.
The C64 sold 12 million machines in the UK alone that we know of. PC as in Pentiums, DOS and windows were rare until the late 90s but micro computers were bigger than consoles in Europe. Almost everyone had a C64 or an Amiga.