Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,297
In MP it's about APM.
This is a another Codex cope. It's not just about how fast you are, it's also knowing what you are supposed to do, what tactics you are supposed to use against what at any given time.
It's also a bit amusing for Codextards to bitch about the necessity to be "fast" in a genre that's supposed to be about action by definition.
Notice that some of the best SP maps are those that force you to use the same tactics as in MP. Blizzard did that often.
RTS games that don't require APM, micro or knowledge of tactics are usually the ones where you can just turtle indefinitely then crush the enemy base after ammassing an army composed entirely of the same unit, usually the strongest one you got. Some of the older RTS games could be cheesed that way, up to including Starcraft if you are hell bent enough to do that (though at the very least in Starcraft you are still forced to expand and create more than one base).
There's some maps in Warcraft 3 that actually play out like a MP match, like Balancing the Scales in Frozen Throne. Those are generally the best maps.
All this kvetching about "muh strategy" is missing the point of those games entirely. It was always about action, and if you aren't doing micro you are doing this: