Shitty monetization practices in general that are allowed to exist are one of the causes as to why quality gaming overall is in decline. Why make a single-player game, when you could make a gacha and just get more money with predatory tactics, tricking consumers into spending millions? Why make an RTS if you could just create one skin or mount to an MMO and get 10x more money without months of developing a proper game - just one mount in World of Warcraft's shop reportedly outperformed the sales of Starcraft II by miles. Yes, ONE mount.In my opinion, it has little to do with market oversaturation and complexity and more to do with the fact that RTS games are naturally PC-centric. And for one reason or another, most developers and publishers still assume that consoles are where most of the money is made. Despite recent evidence to the contrary.
There is also the assumption that RTS games just don't sell. Why make a game that will probably sell a million units at best, with few opportunities to monetize further, when they can make a game that will sell 2 million with greater monetization?. A game like Diablo Immortal, as scummy as it is, probably generates more money for Blizzard than a "Warcraft IV" or "Starcraft III" ever will. Devs don't want some of the money, they want all of the money. Relic Entertainment also shat the bed with the abysmal Company of Heroes 3. Surprisingly, Microsoft is the only one keeping the genre relevant with Age of Empires IV and the upcoming remaster of Age of Mythology, they seem like flukes more than anything.
A free software version of Age of Empires already exists, 0 A.D, but there's yet to be an alternative to Starcraft and the like.Another big reason is the lack of a big competitive FREE rts to go viral.
A single RTS is versatile enough that you can make multiple game modes for the same game. RTT, tower defense, MOBA, survival, commando, co-op, etc. Several newer RTS titles are now including such modes by default in order to diversify their appeal.Again, "true" rts is a bit of a niche genre.
Very few truly like moving ALOT of unit PLUS collecting resources PLUS base building and expansion, everything at the same time.
What is the equivalent for fps? Tarkov permadeath? A rust tryhard server?
I used to be a competitive starcraft/w3 player, then dota appeared, i only wanted that.
Another big reason is the lack of a big competitive FREE rts to go viral.
CoH is still RTS, AND it does have base building, too - very limited, but it is there.And by RTS I mean war base building strategy. Company of Heroes is different kind of strategy.
Beside those there have been only some low budget games like Five Nations or something like that.
What games are coming out? Can you give some examples from last 5 years?
yeah that's one of the very few recent RTS releases, tho like you said already 6 years agoNorthgard (or was that 2018? Eh, whatever)
- They Are Billions & Age Of Darkness & Conan Unconquered (still some others copying that take on the genre)
- A Year of Rain
- 9-bit Armies (8-bit Armies might be out of your year range)
- Protectors Of Etheria (WBC3 total overhaul, not sure if that fits your criteria)
- One of the Spellforce 3 standalones was 2019 or later I think
Age of Empires IV
Eh Protector Of Etheria is great (no wonder, given that WBC3 is still the best RTS/RPG hybrid 20 years later), 9-bit Armies appears to be good at least (not sure, won't play during EA) and A Year Of Rain.... yeah.trash, not even worth playing
- A Year of Rain
- 9-bit Armies (8-bit Armies might be out of your year range)
- Protectors Of Etheria (WBC3 total overhaul, not sure if that fits your criteria)
You willfully ignore half the stuff I write, just wave away some of the games that are real RTS because you have some insanely narrow definition of the genre that just doesn't make sense once you advance past 2003 or so, others because you just deem them "trash" without ever having played any and also blatantly ignore that I said there were a lot more, as well as more upcomingso really it's just 2 real RTS games and then a couple genre mixes released in the past 6+ years from your list? and one of them is AoE? yeah, amazing, totally not dead genre
CoH is still RTS, AND it does have base building, too - very limited, but it is there.And by RTS I mean war base building strategy. Company of Heroes is different kind of strategy.
Beside those there have been only some low budget games like Five Nations or something like that.
What games are coming out? Can you give some examples from last 5 years?
But I get what you mean - that limits the choices of course, but still... just off the top off my head:
And then there are a ton in development/on the horizon (not just base builders but I bet there are a couple among them):
- Age of Empires IV
- Northgard (or was that 2018? Eh, whatever)
- They Are Billions & Age Of Darkness & Conan Unconquered (still some others copying that take on the genre)
- Probably some Stronghold
- A Year of Rain
- 9-bit Armies (8-bit Armies might be out of your year range)
- Protectors Of Etheria (WBC3 total overhaul, not sure if that fits your criteria)
- One of the Spellforce 3 standalones was 2019 or later I think
- Probably forgot quite a few (and it's surprisingly hard to find a comprehensive list)
or https://www.youtube.com/watch?v=V5T-_yr6DNw
Just doesn't quite scream "dead genre" to me
northgard is actually the only good, new RTS released recently, you should check it outNorthgard is something completely different.
By that absurdly narrow definition, yeah, we do have less games now coming out than we used to.Let's again say that by decline in RTS we are talking about games like C&C, Starcraft etc. So base building, campaign and so on.
Northgard is something completely different.
That proves that you didn't actually play the game or you wouldn't make such ridiculous claims.I played it. It is great. But is something different from C&C like. You don't control units directly.
RTS? Undeniable.They are Billions looks like some Tower Defence, not full RTS.
Stronghold are also different.
Bullshit. Some missions are RPG-focused. Others are classic RTS base builders, other mixed, same as Spellforce has always been.Spellforce 3 is mostly RPG.
These words mean nothing. Just another attempt at goalpost moving.These are some niche games, not for general public.
God help me... Could you point on the doll where Eugen System hurt you?Age of Empires 4 - decent game overall, not quite as good as AoE2 but what isthere are no AAA RTS coming out like they did in the 00s
Company of Heroes 3 - failure, didn't reach the quality of its predecessors and the community was disappointed
Homeworld 3 - absolute disaster, shit and decline in all aspects compared to its predecessors, both story and gameplay
Now idk if they'd qualify as AAA compared to big Ubisoft series like Far Cry and Ass Creed, but they're big budget, made by big companies, and with a big profile.
There's also Men of War 2, a pretty big budget game by a Russki developer (as big of a profile as it gets for Russki games), but that also disappointed fans due to some bizarre design decisions centered around multiplayer.
What?God help me... Could you point on the doll where Eugen System hurt you?Age of Empires 4 - decent game overall, not quite as good as AoE2 but what isthere are no AAA RTS coming out like they did in the 00s
Company of Heroes 3 - failure, didn't reach the quality of its predecessors and the community was disappointed
Homeworld 3 - absolute disaster, shit and decline in all aspects compared to its predecessors, both story and gameplay
Now idk if they'd qualify as AAA compared to big Ubisoft series like Far Cry and Ass Creed, but they're big budget, made by big companies, and with a big profile.
There's also Men of War 2, a pretty big budget game by a Russki developer (as big of a profile as it gets for Russki games), but that also disappointed fans due to some bizarre design decisions centered around multiplayer.
and now compare that to how many soulslikes, roguelikes, metroidvanias or even CRPGs released in the same timeframe and tell me again the genre is anything but deadI provided a (very incomplete!) list of RTS games that absolutely fulfill the condition of "RTS with base building", you just handwaved them away with braindead statements.
You are comparing a genre that never had mass appeal (RTS), to genres that always had (action games, no matter the precise form they take).and now compare that to how many soulslikes, roguelikes, metroidvanias or even CRPGs released in the same timeframe and tell me again the genre is anything but deadI provided a (very incomplete!) list of RTS games that absolutely fulfill the condition of "RTS with base building", you just handwaved them away with braindead statements.
come on man, you're trying way too hard to deny the truth. Warcraft 3 had never mass appeal? Do you know how big blizzard was? And still is btw, built on the success of Warcraft 3 and Diablo 2.You are comparing a genre that never had mass appeal (RTS), to genres that always had (action games, no matter the precise form they take).
But if you compare the number of units sold in the RTS genre (and I mean actual RTS genre, not just the ones adhering strictly to "the way things were 20 years ago") from 98-2005 with let's say the last 5-7 years, you'll see very similar numbers.
Yes.Warcraft 3 had never mass appeal?
You cling to the past harder than a bubblegum that's been on the ground for 20 years.THERE ARE (ALMOST) NO GOOD MODERN RTS TO PLAY RIGHT NOW. You can do your research or whatever but I don't have a Warcraft 4 or 5 now do I? Where's my Cossacks 4 or Rise of Nations 2?
What is making their money nowadays, again? And how much bigger are they now than they ever were before?
Rhetorical question.
You cling to the past harder than a bubblegum that's been on the ground for 20 years.
Move forward, old man.
Of course only very few games are made to be the very same they were 20 years ago "as we knew it".so you chose to move away from what RTS actually was and now play a mix of tower defense and rpg... well that's exactly what happened to most RTS players, they have moved on to other genres. you are no different but you can't tell me the genre AS WE KNEW IT isn't dead. it almost pretty much is. there are very few games still releasing, like northgard, and I'm thankful for that but it has become super niche.
what you are talking about isn't RTS, you are purposefully broadening the genre to create an illusion that all is fine
no they didn't. what made an ARPG (diablo-like) good back then is still good nowHack & Slash (Diablo-likes) did.
BG3 is essentially what BG2 was but with more faggotry, the essence remains the same tho. you have tactical combat, companions with their own questlines and romances, you have exploration, etc.RPGs did.
I never played FPS but from what I can see you still shoot other people in multiplayer in the face, no?FPS sure did change over time. Even those games made to be "like they used to be" mostly aren't "like they used to be", other than visually for the most part.
fine, let's settle on that, but the other part of this is not only that it's much less popular, there are no big players releasing new games. blizzard isn't doing it anymore and the other companies are now gone. aoe4 is just an iteration of an iteration, the rest are remakes.Are classic base building RTS dead?
No. But they are less popular than they used to be.