Sacred82
Self-Ejected
A strength attribute - which is a clear characteristic of people, if we accept the idea of attributes - doesn't mean shit for shooting guns. At the very least, the ever increasing numbers game doesn't make sense here.
I'd also say that most games classify as heroic fantasy with all that entails. That includes the 'heroic' behaviour to wade into scores of enemies with sword in hand. I can absolutely see a more grimdark fantasy setting where most open fights begin at range, there's lots of ambushing and melee is actually reserved for stealth attacks. But that's not traditional fantasy.
Then there's the whole 'technology vs. magic' angle which just doesn't seem intuitive to most people. Saying "yeah that gun there is more effective because it's magic" just doesn't go over as well as "this sword here is better because it's magic" does. Then you end up with a real conundrum like in Arcanum, where better guns are supposedly more advanced while swords get better due to magic. There are some rabbit holes you just don't want to go down in fantasy. In Arcanum they clearly overdid this by supposing some conflict between technology and magic because the two are inherently contradictory. It would have been enough to design the setting so that there's a side that favors magic and one that favors technology, without shoehorning in some reason why the two just can't coexist. But that kind of thing happens when you try to sell a setting that has both modern technology and magic in it.
Yeah, as above, it just doesn't seem a counterintuitive to players that things don't die for a long time when hit with a sword (or that gargantuan creatures die to what is basically a toothpick to them) as when people don't die from getting shot in the face once.
I'd also say that most games classify as heroic fantasy with all that entails. That includes the 'heroic' behaviour to wade into scores of enemies with sword in hand. I can absolutely see a more grimdark fantasy setting where most open fights begin at range, there's lots of ambushing and melee is actually reserved for stealth attacks. But that's not traditional fantasy.
Then there's the whole 'technology vs. magic' angle which just doesn't seem intuitive to most people. Saying "yeah that gun there is more effective because it's magic" just doesn't go over as well as "this sword here is better because it's magic" does. Then you end up with a real conundrum like in Arcanum, where better guns are supposedly more advanced while swords get better due to magic. There are some rabbit holes you just don't want to go down in fantasy. In Arcanum they clearly overdid this by supposing some conflict between technology and magic because the two are inherently contradictory. It would have been enough to design the setting so that there's a side that favors magic and one that favors technology, without shoehorning in some reason why the two just can't coexist. But that kind of thing happens when you try to sell a setting that has both modern technology and magic in it.
So to this end, People don't enjoy as much greatly abstracted firearms in games. If you point at it on the screen and push fire it's supposed to kill the other fucker. But when your bullets don't actually shoot where you aim that irritates the fuck out of people rightly or wrongly. Speaking mostly of first person games of course not the top down games.
Yeah, as above, it just doesn't seem a counterintuitive to players that things don't die for a long time when hit with a sword (or that gargantuan creatures die to what is basically a toothpick to them) as when people don't die from getting shot in the face once.