Grunker
RPG Codex Ghost
Stop the bullshit. Even if Dragon Age and PoR:RoMD were compatible (which they are not), PoR would still lose. It is a fucking atrocity of a game. It fails on so many basic mechanical elements. In fact I blame it partly for turn-based D&D going out of fashion. So many of my popamole friends who could sometimes be interested in tactical turn-based and adventure stuff bought that game, and they have never looked back.
No concrete example I know of, no, but we know that there will be towns, overland-map exploration, non-combat skills, traps, locks and all that jazz. We know that actual character interaction is at a minimum, though they said in early development that alternative solutions to some key quests would be implemented. HobGoblin42 might want to give you an answer here.
are there any samples of dialogue or world interaction (traps, locks, search, hide, tame, survive, cook, craft -- I have no idea what's in the game) or is it all just combat?
No concrete example I know of, no, but we know that there will be towns, overland-map exploration, non-combat skills, traps, locks and all that jazz. We know that actual character interaction is at a minimum, though they said in early development that alternative solutions to some key quests would be implemented. HobGoblin42 might want to give you an answer here.