luj1
You're all shills
Dawn of War 3.
Both 2 and 3
Dawn of War 3.
Good.Thief (2014) was bad too.
TotalBiscuit got a lot of shit for being positive about it in his 'WTF Is' video for the game.
Yes.Q2 disappointed because it wasn't really a sequel and turned everything into super bland
So that's why Unreal is so butthurt about it. Makes sense.and low iq
Other than being terminally EZ, you mean.humans versus robots thing, but the game itself was OK.
Honestly, DNF wasn't even really bad. It was just disappointingly mediocre.Duke Nukem Forever
Blandness is a problem, but blandness itself isn't equivalent to badness. To dig in the depths of truly bad sequels, the sequel needs to be not merely bland, but actively BAD, and it has to be so much WORSE than its predecessor, as a bad sequel to bad original represents no real change.Also, blandness IS a problem.
my penis is higher iq than youSo that's why Unreal is so butthurt about it. Makes sense.and low iq
Civ6. I actually gave Civ6 some space to develop as both 4 and 5 were also bad at release, but from the start I thought the game's foundations were way too off the mark to work. Two expansions in, and that remains the case. I like that Civ as a series is willing to try new things, but for me this one just didn't work at all. On the flipside, Civ6's failures have opened the door for competitors like it's 1999 again so that's cool.
The totality of the Close Combat series after the third game. It isn't that they're individually bad, it's that they almost aggressively pursued zero change.
Splinter Cell: Conviction & Rainbow Six: Vegas are the flashpoints where both series turned into generic mainstream muck.
Honestly, DNF wasn't even really bad. It was just disappointingly mediocre.Duke Nukem Forever
You want Worst Non-RPG Sequel Ever? SimCity 5.
Blandness is a problem, but blandness itself isn't equivalent to badness. To dig in the depths of truly bad sequels, the sequel needs to be not merely bland, but actively BAD, and it has to be so much WORSE than its predecessor, as a bad sequel to bad original represents no real change.Also, blandness IS a problem.
And for this, the leading contender has to be SimCity 5.
You actually have neither of note so cease your babbling.my penis is higher iq than you
What, did you steal it so you could pretend to be a lizard with two dicks?You actually have neither of note so cease your babbling.my penis is higher iq than you
HOMM5
Who'd want this as a usernameNiggerino, please.
There are many things that disappointed when going from HL1 to HL2, but comparing HL2 to Unreal 2 is just wrong.Half-Life 2
Honestly, i only remember the disappointment i felt. Especially since it came after the best game in the series.HOMM5
Niggerino, please.
The 3D contributed nothing, but at least it had the most interesting skill system of the HoMM games I've played.
Aye, even if one addressed the bugs and actually 'fixable' gameplay-related issues viz., the balancing/bizarrely varying weapon damage, there's no fixing just how bland and lazy the levels are even outside abandoning the themes and aesthetics of the first game. Even when the game teases you with something exciting, it just ruins it a couple of moments later. For example you have one section placing you outside this futuristic airplane in flight. Looks promising, right? Well, no. Because you then enter its interior and find yourself wading thru a maze of narrow, samey, ugly-looking corridors and small rooms.Except it was.
The sheer, logic defying amount of jank wasn't by far the worst thing in Blood 2.
The worst thing is how soulless and unatmospheric it was.
It's not something that happens because of running out of funds.
With good design decisions we could probably still have expected something on the level of Shogo out of it, and Shogo, honestly, wasn't a bad game.Aye, even if one addressed the bugs and actually 'fixable' gameplay-related issues viz., the balancing/bizarrely varying weapon damage, there's no fixing just how bland and lazy the levels are even outside abandoning the themes and aesthetics of the first game. Even when the game teases you with something exciting, it just ruins it a couple of moments later. For example you have one section placing you outside this futuristic airplane in flight. Looks promising, right? Well, no. Because you then enter its interior and find yourself wading thru a maze of narrow, samey, ugly-looking corridors and small rooms.Except it was.
The sheer, logic defying amount of jank wasn't by far the worst thing in Blood 2.
The worst thing is how soulless and unatmospheric it was.
It's not something that happens because of running out of funds.
Shogo was only barely better than Blood 2. Worse graphics, brain-dead gameplay, but no copy-pasted train levels therefore it gud lmaoWith good design decisions we could probably still have expected something on the level of Shogo out of it, and Shogo, honestly, wasn't a bad game.Aye, even if one addressed the bugs and actually 'fixable' gameplay-related issues viz., the balancing/bizarrely varying weapon damage, there's no fixing just how bland and lazy the levels are even outside abandoning the themes and aesthetics of the first game. Even when the game teases you with something exciting, it just ruins it a couple of moments later. For example you have one section placing you outside this futuristic airplane in flight. Looks promising, right? Well, no. Because you then enter its interior and find yourself wading thru a maze of narrow, samey, ugly-looking corridors and small rooms.Except it was.
The sheer, logic defying amount of jank wasn't by far the worst thing in Blood 2.
The worst thing is how soulless and unatmospheric it was.
It's not something that happens because of running out of funds.
The totality of the Close Combat series after the third game. It isn't that they're individually bad, it's that they almost aggressively pursued zero change.
Agreed on close combat. They've been releasing the same game for 20 years.