4 doesn't exist (every piece of equipment is unique)
It also gave you bad ending for that.(disgea was disgusting in that regard with some artifacts having 100 fights to level them up to the maximum level, a real chore),
I talked about equipment being tied to settings and story. In some case, "equipment progression" doesn't make much sense.What the fuck, Raghar? We are talking about equipment progression and what were you talking about?
Then why even have equipment at all? If the only purpose of equipment is to change between stabby spear or slashy axe you might as well put that mechanic into combat style instead and just never have different equipment.I generally despise systems where a regular mundane weapon or piece of armour becomes useless as everyone levels up and higher tier magically-better items become available. Basically, no stat creep. Early game or "common" equiment should be viable for the whole game, it should never become irrelevant because it does X damage and was good against enemies with Y health and now you're finding X*100 damage weapons for enemies that have Y*100 health.
A steel longsword that's good at the start of the game should be good for the whole game.
The whole point of letting the player equip different things is to give him interesting choices to make.
So why even have gear? May as well play Call of Doody.I generally despise systems where a regular mundane weapon or piece of armour becomes useless as everyone levels up and higher tier magically-better items become available. Basically, no stat creep. Early game or "common" equiment should be viable for the whole game, it should never become irrelevant because it does X damage and was good against enemies with Y health and now you're finding X*100 damage weapons for enemies that have Y*100 health.
A steel longsword that's good at the start of the game should be good for the whole game.
I talked about equipment being tied to settings and story. In some case, "equipment progression" doesn't make much sense.
For example when you are an elite storm trooper, you don't get a simple peashooter designed for units that are tasked by civilian protection. And if you get rise to be an officer, you will lose your armor, thus your equipment progression would go backwards.
In aliens the equipment progression goes from. 1. I found a few wires and a razor blade in a drawer. 2. I found a long pipe or a wrench thus I have some chance to keep enemies at distance. 3. I broken into property of someone else, and obtained handgun with some ammo. 4. I finally found a military weapon, if I'd have it in the beginning I wouldn't have to go through hell. Now aliens multiplied and it's even worse.
In badly made RPG, there is often progression type: other RPG has some item progression, thus put in some item and enemy progression. L5 goblin would be nastier than L2 goblin we scaled stats by some algorithm, then they use similar algorithm for items, it's easier to calculate and balance. Larian games are known to have bad design systems like that.
On the other hand there are games with more unique weapon selection like this:
https://www.ign.com/wikis/dark-messiah-of-might-and-magic/Equipment
The problem with monk is that it's not as satisfying to punch someone to death in a video game as it is in real lifeMonk is the most boring playstyle. Zero cool armour or weapons, just whacking people with a boring stick in your boring robe with your boring character without any real role. In a party, a monk is dead weight.
But cutting someone up with a sword is?The problem with monk is that it's not as satisfying to punch someone to death in a video game as it is in real lifeMonk is the most boring playstyle. Zero cool armour or weapons, just whacking people with a boring stick in your boring robe with your boring character without any real role. In a party, a monk is dead weight.
I like this. I really prefer to have my characters' capabilities mostly defined through the character sheet rather than what equipment they happen to carry.I once had an idea. Disposable equipment. Something like your secondary weapon in Prince of Persia: Warrior Withing. Basically you can find nicer sword than your basic one, but all weapons will sooner or later be lost either due to degradation, shattering after blocking a powerful blow, stuck in monsters etc. Notice that in old adventure stories like Conan, Flash Gordon etc. they never had any uber-weapons they treasured, but simply used whatever they could get their hands on. They were great warriors not because their gear was better but because they could use a variety of tools more efficiently. So at the beginning your warrior knows how to use a sword and that's it. Then he learns how to use other weapons efficiently meaning that he can grab anything lying around and fight just as well after me loses it. Then he gets to grapple weapons from enemies. Then he learns how to use common environment items like doors, carpets, chairs table to slam foes. At the end he can get dragged naked into an arena and still slaughter a battalion of armed fighters. Won't work for all kinds of games though.
Sounds kinda like Rune.I once had an idea. Disposable equipment. Something like your secondary weapon in Prince of Persia: Warrior Withing. Basically you can find nicer sword than your basic one, but all weapons will sooner or later be lost either due to degradation, shattering after blocking a powerful blow, stuck in monsters etc. Notice that in old adventure stories like Conan, Flash Gordon etc. they never had any uber-weapons they treasured, but simply used whatever they could get their hands on. They were great warriors not because their gear was better but because they could use a variety of tools more efficiently. So at the beginning your warrior knows how to use a sword and that's it. Then he learns how to use other weapons efficiently meaning that he can grab anything lying around and fight just as well after me loses it. Then he gets to grapple weapons from enemies. Then he learns how to use common environment items like doors, carpets, chairs table to slam foes. At the end he can get dragged naked into an arena and still slaughter a battalion of armed fighters. Won't work for all kinds of games though.
Speak for yourself!IRL an English lowbowman isn't going to drop his longbow just because he found a diamond crossbow inlaid with dragon's penis bone
Speak for yourself!