Victor1234
Educated
- Joined
- Dec 17, 2022
- Messages
- 255
I was using that historical example to support my idea that there used to be a lot of uncertainty in trade, which is what I said earlier is what's missing from trading games, not as the pitch for a game itself.Yeah, but is this a TRADING game, or a stock market game now? If the Portuguese dude is on the ship, doing the trading, then it's a trading game. If he's not on the ship and just putting down money as an investment on the voyage and hoping he gets a return, doing NO ACTUAL TRADING because this all happens automatically, is this actually a trading game, or is this a trading company simulator?A Portuguese dude gambling on a ship trading spices in Asia could make a 500% profit from a single trip, but maybe 50% of the time the ship would just disappear and nobody would know why.
So now we're moving into the idea that trading, is, in fact, dead boring, so let's smuggle instead. But the same problems exist: Do we end up playing a smuggler simulator, or is smuggling just a means to an end? More importantly, does ANYONE smuggle in real life as anything other than a means to an end? Who, in real life, is addicted to thrill of the act of smuggling or trading itself, and does these acts for no other purpose other than the sheer thrill of engaging in it? Probably nobody! The goal is always to either acquire the funds to perform some greater, and probably more interesting task, or to retire (meaning quit the game). But you don't need a Quitting Simulator, as the player doesn't need virtual money to quit the game.Edit: Since we're talking smuggling, I always thought the Pirates of the Caribbean game with New Horizons mod did it best. You have to find an isolated beach instead of the main port, you have to make a contact in the town who'll take over the goods, and then you have to be quick with unloading everything, otherwise the coast guard shows up to try and kill you if you're too slow. Even if you do everything right, sometimes the dude tries to double cross you anyways and keep everything for himself.
So the end goal thus becomes, if nothing else, to have the coolest and pimpest boat. That might have been enough in the simpler days of gaming, but modern players probably demand more out of the game.
Again, for the second example, I never said trading is boring so let's smuggle, just hayst brought up smuggling and mentioned a bunch of games and how they do it, so I mentioned how this one does it.
Did you have an idea on how to make trading games fun outside of getting more money to spend on other non-trading parts of the game? I could extrapolate from your post that it's boat pimping, but somehow I don't think that's what you meant.