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What is wrong with Gothic 3?

JuJu

Novice
Joined
Jan 31, 2007
Messages
41
Location
Latvia
IMO Gothic 3 just sucks, unlike it's predecessors world in Gothic 3, although big, seems devoid of life. Gothic 1 seemed to be a small, nice, bustling place where you are treated as just a guy, but in Gothic 3 you were teh chosen one, around whom the whole world revolves. Also i find it laughable that various encampments and castles are so close, that you could probably build a siege weapon that in one castle to take another down.
 

Nerve Gas

Educated
Joined
Sep 10, 2007
Messages
63
JuJu said:
IMO Gothic 3 just sucks, unlike it's predecessors world in Gothic 3, although big, seems devoid of life. Gothic 1 seemed to be a small, nice, bustling place where you are treated as just a guy, but in Gothic 3 you were teh chosen one, around whom the whole world revolves. Also i find it laughable that various encampments and castles are so close, that you could probably build a siege weapon that in one castle to take another down.
So they should make it bigger, thus even more devoid of life, eh? It's a scale model, like in all RPGs besides DF. And you're treated like just a guy, yeah, until when you are aknowledged as The Enemy or whatever who shalt kill the sleeper. And if Gothic I and II were enjoyable from start to finish, what's so bad that in Gothic 3 you start as high level?
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,923
Location
is cold
In Gothic I you vere never on TEH QUEST TO KILL SLEEPE!ONE1. The knowledge about the sleeper and what he represents was obtained through the quite entertaining story with lots of twists and fairly good dialogue/narrative side. Necessity to find and shut down the Sleeper only aroused in last chapters, which, granted, were quite booring compared to the early game.
In Gothic II the story was eqally entertaining and surpirising at times (especially with NoTR), and what's more important, it was executed very well. It wasn't just about finding and killing TEH DRAGONS, there was a lot more to it.
That said, both Gothics, first and second weren't really an rpgs and they were never hyped as sutch, although wastly ritch and detailed gameworld, lots of freedom in exploration and ability to choose sides made them a whole lot better than most of the self titled rpgs, that came out at that time and later on.
Gothic III, although i somewhat enjoyed it, had lost about 80% of every strong side, the things old Gothic admirers loved it for the most from what it's predecesors had - world is big, with lots of NPCs and quests, but it's all quite generic and leaves unsatisfactory feeling of copy paste world so familiar from TES games. Main story just doesn't happen. It's absent. Look at Xardas. Oh my...
Oh, and combat is non existant too, i would rather prefer stupid RTwP bioware shit, than this non-combat clikckety-clicking mundane madness and that tells a lot.
 

Baphomet

Scholar
Joined
Feb 9, 2006
Messages
354
Location
Americans do not need geography
In a nutshell the suits ruined it. Imagine you're a chef. Your manager says everyone is hungry and the patrons must be given their food this very second, even though the chicken is still pink in the middle.
 

Durwyn

Prophet
Joined
Oct 29, 2006
Messages
1,132
Location
Erewhon
Gothic 3 has great world, immersive and beautiful but it's sucks badly in a major A-RPG gameplay feature... combat. Whole clickfest and lack of satisfaction from combat killed the game for me... Although i still think that Gothic 3 is far superior to G1 and 2...
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Every aspect that matters.
 

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