Skyrim's biggest fucking cardinal sin is that it decided to minimize the "RPG" and maximize the "hack and slash" and it does a SHIT job at "hack and slash". Melee combat is a game of "death by a thousand fucking paper cuts" (more or less just like fucking Oblivion) and everything just feels the fucking same. There is no meaningful difference between going axe, mace or sword, and the difference between 1h, 2h and DW is that 2h is garbage and 1h/DW will outfight 2h any day and twice on Sunday.
Well, it sold a zillion copies, so I expect more, but yeah, you nailed it. I just don't want to walk around and stab things randomly. I did enough of that in Oblvion to choke a mule, there has to be something more. But there wasn't. I didn't like the color scheme, exploration had a lot to look at, but not a lot to do, and it all blended together for me. There was no difference between the stormcloaks and the other guys. I joined one faction, but just didn't really pay attention to the outcome, because I didn't really think there was one. I would randomly get attacked by guards or folks on the road, but I didn't remember which faction I was in, I just started fighting.