Cryomancer
Arcane
IMO are two. Pale masters(nwn1) and warlocks(nwn2)
PALE MASTERS :
Pale masters on NWN1 are pretty weak. They receive no caster level and are limited to only one summon despite being no one summon limit on previous D&D adaptation like BG1/BG2. It is sad when you consider that enemy necromancers uses a lot of summons which is not only a huge butchering of P&P rules but also put PCs and NPCs under different rules. And one summon limit is a arbitrary rule.
Some summons like Elementals on BG2 has a chance of turning against the caster but except by the summon limit of 5 putted by beamdog on EE, but you can walk with 5 Efreets. PRC makes NWN1 far more enjoyable. I love play nwn1 as a dread necromancer. Necromancer specialized wizards are also TRASH, but not pale master levels of "trashiness". They lost stop time and other amazing opposite magic school spells but for those who wanna play NWN1 as a necromancer, i recommend the PRC and dread necromancer class.i used cheats only to see how many undeads can i have and if clerics give +CL on the screenshot bellow.
WARLOCKS :
Other class that received huge nerfs is the warlocks on neverwinter nights 2. Sorcerers(that are already extremely nerfed) fire wall din't got any nerf on duration/damage, but warlocks got nerfed to 3 rounds and doesn't scale with caster level. World of Change was able to permanently transform enemies into chickens on P&P. On nwn2, it just transform the caster into a very weakling demon(that again, doesn't scale with level and is useless on higher levels) The Chilling Tentacles in particular was the most nerfed invocation ever. And the main point of warlocks are to throw tentacles on succubus(JK) The invocation according to complete arcane book - pag 132, Chilling Tentacles should be like Black Tentacles with a added cold damage. I can't post exactly the detail due the non OGL nature of the book, but if you look to black tentacles which the invocation on P&P
On NWN2, not only the spell doesn't scale with your level but also has a fixed +5 AB damage(and a caster level = 1 would have a +AB of 9 on P&P, almost the double)
Warlocks would't get Chilling Tentacles before lv 11. On NWN2, to HIT(not grapple) a enemy with 25 AC, a lv 30 warlock would need to score a critical, while a lv 11 WLK on 3.5e, would have 19 attack bonus(11+8) needing to score only 6 or having 70% of chance of grappling the enemy. The weakest warlock on P&P capable of making a greater invocation can make a stronger invocation than a fully maxed epic warlock on nwn2. And even if the tentacle grapples the enemy, it only paralyzes when a fortitude save is made.
The situation is even worst when you consider that Neverwinter Nights 1 implemented this spell in in a more P&P like way with even a grapple check like P&P. And this is just one invocation that was amazing on P&P and useless on NWN2. The signature invocation, eldritch blast has his DC bugged and so many problems that is borderline unplayable without the warlock reworked mod. I don't recommend vanilla nwn2 warlock to anyone. Only with this mod ( https://neverwintervault.org/project/nwn2/other/warlock-reworked-102g ). The mod doesn't fix all invocations, but makes warlocks playable.
IMO the most nerfed classes are this two; Pale masters(nwn1) and warlocks(nwn2). Those classes are SO nerfed, that i would rather see then outside of the game than in the game only to cause frustration to people who wanna play with this classes. I loved to play BG2 as a necromancer specialized wizard.
This is how my WLK needs to be
--------------------------------------------------
Anyone knows any class more nerfed in any TTRPG adaptation than this two classes?
PALE MASTERS :
Pale masters on NWN1 are pretty weak. They receive no caster level and are limited to only one summon despite being no one summon limit on previous D&D adaptation like BG1/BG2. It is sad when you consider that enemy necromancers uses a lot of summons which is not only a huge butchering of P&P rules but also put PCs and NPCs under different rules. And one summon limit is a arbitrary rule.
Some summons like Elementals on BG2 has a chance of turning against the caster but except by the summon limit of 5 putted by beamdog on EE, but you can walk with 5 Efreets. PRC makes NWN1 far more enjoyable. I love play nwn1 as a dread necromancer. Necromancer specialized wizards are also TRASH, but not pale master levels of "trashiness". They lost stop time and other amazing opposite magic school spells but for those who wanna play NWN1 as a necromancer, i recommend the PRC and dread necromancer class.i used cheats only to see how many undeads can i have and if clerics give +CL on the screenshot bellow.
WARLOCKS :
Other class that received huge nerfs is the warlocks on neverwinter nights 2. Sorcerers(that are already extremely nerfed) fire wall din't got any nerf on duration/damage, but warlocks got nerfed to 3 rounds and doesn't scale with caster level. World of Change was able to permanently transform enemies into chickens on P&P. On nwn2, it just transform the caster into a very weakling demon(that again, doesn't scale with level and is useless on higher levels) The Chilling Tentacles in particular was the most nerfed invocation ever. And the main point of warlocks are to throw tentacles on succubus(JK) The invocation according to complete arcane book - pag 132, Chilling Tentacles should be like Black Tentacles with a added cold damage. I can't post exactly the detail due the non OGL nature of the book, but if you look to black tentacles which the invocation on P&P
d20srd said:"Every creature within the area of the spell must make a grapple check, opposed by the grapple check of the tentacles. Treat the tentacles attacking a particular target as a Large creature with a base attack bonus equal to your caster level and a Strength score of 19. Thus, its grapple check modifier is equal to your caster level +8. The tentacles are immune to all types of damage." https://www.d20srd.org/srd/spells/blackTentacles.htm
On NWN2, not only the spell doesn't scale with your level but also has a fixed +5 AB damage(and a caster level = 1 would have a +AB of 9 on P&P, almost the double)
Warlocks would't get Chilling Tentacles before lv 11. On NWN2, to HIT(not grapple) a enemy with 25 AC, a lv 30 warlock would need to score a critical, while a lv 11 WLK on 3.5e, would have 19 attack bonus(11+8) needing to score only 6 or having 70% of chance of grappling the enemy. The weakest warlock on P&P capable of making a greater invocation can make a stronger invocation than a fully maxed epic warlock on nwn2. And even if the tentacle grapples the enemy, it only paralyzes when a fortitude save is made.
The situation is even worst when you consider that Neverwinter Nights 1 implemented this spell in in a more P&P like way with even a grapple check like P&P. And this is just one invocation that was amazing on P&P and useless on NWN2. The signature invocation, eldritch blast has his DC bugged and so many problems that is borderline unplayable without the warlock reworked mod. I don't recommend vanilla nwn2 warlock to anyone. Only with this mod ( https://neverwintervault.org/project/nwn2/other/warlock-reworked-102g ). The mod doesn't fix all invocations, but makes warlocks playable.
IMO the most nerfed classes are this two; Pale masters(nwn1) and warlocks(nwn2). Those classes are SO nerfed, that i would rather see then outside of the game than in the game only to cause frustration to people who wanna play with this classes. I loved to play BG2 as a necromancer specialized wizard.
This is how my WLK needs to be
--------------------------------------------------
Anyone knows any class more nerfed in any TTRPG adaptation than this two classes?