Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,904
By far the best Souls clone I've ever played.
Last edited:
For a game this comprehensive and detailed, it's incredible how easy it is to navigate through seemingly complicated interface once you spend an hour or two playing. So many quality of life stuff AAA devs should take note of. Keyboard is a good invention. CDDA is a proof that games should be made by people, for people.me in picture. Happy times in dump searching for treasure with shovel. Oh shit ! plastic galon bottle !
Cataclysm Dark Days Ahead. Currently my #1 the most complex game i have ever tried that i like.
What tileset?Cataclysm Dark Days Ahead. Currently my #1 the most complex game i have ever tried that i like.
UltiCA, which is the default these days as mentioned. Was still missing some textures a few months ago when I tried it (I was doing an Innawoods run tho, where you use a lot of stuff that you wouldn't in a regular run). Also check out UndeadPeople if you haven't already, I find it easier to recognize stuff in that tileset.What tileset?Cataclysm Dark Days Ahead. Currently my #1 the most complex game i have ever tried that i like.
Wow, only 112 hours into Streets of Rage 4 have I discovered that you can grab the fire/acid bottles in the air. Unless they added this in an update.
Dave the Diver
A pretty mild "I liked it." It's definitely not something that typifies the games I like, hyper-action, fast reflex heavy, but Dave the Diver delivers on charm, has a great soundtrack, and drip feeds new mechanics and systems the longer you play. Unfortunately for me, not many of those systems are necessary for you to perform well, IMO many of them are just tiny dopamine sinks. Exploration is broken up across 4 hubs and a few puzzle dungeons. Item progression felt nice throughout the campaign, but the story was a tad too long IMO and I wished it wrapped up sooner. I also wish the enemy AI featured more variety but at the most, you're just facing charging enemies. My favorite thing about playing it was that you never quite knew if you ready to keep delving deeper and deeper.
I have a day off work tomorrow, I might try for a non-combat playthrough as a Loremaster.
In 2011, one {player} got to Level 30 using a technique called “hypertapping,” in which a player could rhythmically vibrate their fingers to move the game controller faster than the game’s built-in speed. That technique took players to level 35 by 2018, after which they hit a wall.
The next big thing came in 2020 when a gamer combined a multifinger technique originally used on arcade video games with a finger positioned on the bottom of the controller to push it against another finger on the top. Called “rolling,” this much speedier approach helped one player reach Level 95 in 2022.
Then other obstacles arose. Because the original Tetris developers had never counted on players pushing the game’s limits so aggressively, bizarre quirks began to crop up at higher levels. One particularly difficult issue arose with the game’s color palette, which traditionally cycled through 10 easily distinguished patterns. Starting at level 138, though, random color combinations began to appear — some of which made it much harder to distinguish the blocks from the game’s black background.
You've played Brogue? Easy start up, not too much investment in character building as it's defined by items and enchantments. Beautiful use of color and fx with the limitations of ascii, very immersive for such games.I've been playing Rogue every day. It's a waste of my time in the sense that I don't expect to ever beat it, but it's also really fun. I'm enjoying it more than any other roguelike I've played, perhaps not despite but because of its comparative simplicity. Not spending time building my character means I'm less invested so it's not a gut punch when he dies. It's really easy to just start a new run and get going. There's a lot to learn about playing the game, but it's not overwhelming the way some later roguelikes are. It really reminds me of the original Wizardry, in that every time you go into the dungeon you learn something new, even if you don't reach your ultimate goal.
I've played Rogue, Zorbus, ToME, and Infra Arcana. I'm pretty sure I could spend the rest of my life just playing roguelikes, with how many versions are there of each one.You've played Brogue? Easy start up, not too much investment in character building as it's defined by items and enchantments. Beautiful use of color and fx with the limitations of ascii, very immersive for such games.I've been playing Rogue every day. It's a waste of my time in the sense that I don't expect to ever beat it, but it's also really fun. I'm enjoying it more than any other roguelike I've played, perhaps not despite but because of its comparative simplicity. Not spending time building my character means I'm less invested so it's not a gut punch when he dies. It's really easy to just start a new run and get going. There's a lot to learn about playing the game, but it's not overwhelming the way some later roguelikes are. It really reminds me of the original Wizardry, in that every time you go into the dungeon you learn something new, even if you don't reach your ultimate goal.
I agree, the first chapter I felt was better because you were constantly moving forward. The second chapter arguably had better looking areas, but there was a lot of revisiting areas and a lot more of searching for the entrance to the next level, which got both a little boring and frustrating, because you just wanted to get to the next place. That being said, both chapters are fantastic!Currently Im playing Ashes Doom mod and I finished the first chapter. Its great and Im really enjoying it. Im not too far from finishing the second chapter and so far I prefer the more first chapters standard level system over hubs of second one. Still I find both great and I recommend them to all FPS fans