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What game are you wasting time on?

Taim

Educated
Joined
Dec 30, 2020
Messages
76
Man every time i hear someone gush about Enderal I want to try it again.

There's such a good core story and world there with seemingly great exploration and progression but jesus christ does the Creation Engine hold the thing back.

The combat is so bad the progression doesn't matter as much as it should - and the amount of stupid bullshit to collect that is worthless is brutal. A lot of modpacks try to fix this by making the combat 3rd person and a shittier dark souls, but then I'd rather just play dark souls. I do not want to play these games in third person.

I went down a rabbit hole with mappacks and heavily customized the Path of the Prophet modpack (which required paying The Nexus for their shitty modpacking utility) and even then I just couldn't stomach it. For me, I don't think any amount of mods can salvage that engine - although I enjoyed New Vegas...

/shrug
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,966
which required paying The Nexus for their shitty modpacking utility

3d5bf9f63bf45217a73e453840d689f0.jpg
 
Joined
Jan 21, 2023
Messages
3,771
Finishing the original Quake right now. So good to finally play it with a proper soundtrack. A little shocked at how short the levels are but I'm still loving it.
It's because you know where most things are. Back in the day I used to secret hunt as much a I could and I remember getting 50% of the secrets most of the times. They amped up the logic behind secrets after Doom, and they had to, with the jump to 3d and all.
 

Rando Thoughtful

Educated
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Joined
Jul 21, 2014
Messages
55
Location
up North
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Man every time i hear someone gush about Enderal I want to try it again.

There's such a good core story and world there with seemingly great exploration and progression but jesus christ does the Creation Engine hold the thing back.

The combat is so bad the progression doesn't matter as much as it should - and the amount of stupid bullshit to collect that is worthless is brutal. A lot of modpacks try to fix this by making the combat 3rd person and a shittier dark souls, but then I'd rather just play dark souls. I do not want to play these games in third person.

I went down a rabbit hole with mappacks and heavily customized the Path of the Prophet modpack (which required paying The Nexus for their shitty modpacking utility) and even then I just couldn't stomach it. For me, I don't think any amount of mods can salvage that engine - although I enjoyed New Vegas...

/shrug

Aye, but that being said, I can't think of many.. or any.. games i've played that 'had it all'. What makes it awesome is what is does well. You're right - they put so much effort into it, not just the stuff that worked - the new levelling system, implementing some actual fightin' moves, non-scaleable enemies (mostly) & the engine still renders all that work mostly shit (though superior to base Skyrim). It feels like with all that effort the combat should be better.. I wish I was saying "Enderal just rocks at everything" but combatwise it's just less insufferable. Anyway the shit aspects are serviceable and I got over it. I looked through modding it before playing but I just couldn't be arsed.

New Vegas was kickass too, I agree, but once again the good shit was the world & story. These two are a couple of games that actually stay in your memories.
 

Axel_am

Exploring and Enjoying
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Buckkeep
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Some games do need to be longer, but I think a fair bench mark for most is the 10-15 hour sweet spot. I remember playing Gears of war 2 and I'm getting towards the end of the game and it just keeps going and going and going. There's a fatigue that sets in and it makes games turn into a job if they're not using the time to evolve the gameplay.

Devil may cry is a good example of a game series that uses it's time well. You're always getting new weapons and moves. The main campaign is maybe 10 hours long and when it finishes it offers extra difficulty modes to expand the length if you want it. But the core package is compact and just works. Compare that to assassins creed, skyrim or Elden ring and you start to wonder how much fat needs to be trimmed for the experience to be enjoyable. Does Skyrim or Elden ring need 100 near identical dungeons when the actual fun content is all in the main story line? Must I spend 7 hours of a 20 hour game holding W as the annoying woman lectures me before I'm back to shooting things again?
You must love fighting games in that case.

I like exploring in games. It's pretty chill and allows my mind to wonder. If I'm getting annoy by it I probably have been playing for too long or the game is really doing something autistic. It's usually the first one.
 

Matador

Arcane
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Finishing the original Quake right now. So good to finally play it with a proper soundtrack. A little shocked at how short the levels are but I'm still loving it.
I replayed Quake this summer and was a great experience. Great level design and atmosphere.
I prefer Doom weapons (except rocket launcher), enemies and flow, though.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,910
Finishing the original Quake right now. So good to finally play it with a proper soundtrack. A little shocked at how short the levels are but I'm still loving it.
I'm used to playing it without the soundtrack on, for some reason.
I guess it makes the game more atmospheric, and you can more easily listen and identify where the enemies are on the map.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
Some games do need to be longer, but I think a fair bench mark for most is the 10-15 hour sweet spot. I remember playing Gears of war 2 and I'm getting towards the end of the game and it just keeps going and going and going. There's a fatigue that sets in and it makes games turn into a job if they're not using the time to evolve the gameplay.

Devil may cry is a good example of a game series that uses it's time well. You're always getting new weapons and moves. The main campaign is maybe 10 hours long and when it finishes it offers extra difficulty modes to expand the length if you want it. But the core package is compact and just works. Compare that to assassins creed, skyrim or Elden ring and you start to wonder how much fat needs to be trimmed for the experience to be enjoyable. Does Skyrim or Elden ring need 100 near identical dungeons when the actual fun content is all in the main story line? Must I spend 7 hours of a 20 hour game holding W as the annoying woman lectures me before I'm back to shooting things again?
You must love fighting games in that case.

I like exploring in games. It's pretty chill and allows my mind to wonder. If I'm getting annoy by it I probably have been playing for too long or the game is really doing something autistic. It's usually the first one.
Fighting games have become way too autistic for their own good..

Exploration is one of my primary driving factors in playing games. Games like Dark souls are so enjoyable because of the exploration and meaningful content in the areas you discover. It's one of the games I think deserves it's extra hours because it does keep evolving and adding depth to it's self, but even if gets a bit of a slog post anor-londo. That slog is nothing compared to Elden ring though, where riding Torrent isn't engaging (hold up and keep tapping run to go slightly faster) and the world is almost entirely padding and reused content. I feel the same way about Elden ring as I do Skyrim, I want to explore cool dungeons and see unique things in them but fuck cave 28 and it's identical bosses/enemies to every other cave. Elden Ring is especially bad for this because you find a unique hidden boss (Astel) and then he's reused as content else where taking away your sense of finding something hidden away. I didn't find the secret boss, I found 1 of 2 bosses when the other-with a bigger move set is in a generic cave in a later area. The padding devalued content in that case.

A lot of modern games are spoiled by the story padding the game out the same way as meaningless combat does. A good story is welcome but a bad story is being forced to walk at a snails pace while some brown-might-be-human creature rambles at you for 5 minutes. They never tell you anything interesting or useful and make the game way longer than it needs to be because people complain 10 hours is too short. Same way progression systems and cosmetic unlocks have ruined multplayer games where everything is drip fed as a grind and people complain if you get all the content upfront and don't have to spend 6 months doing daily challenges to unlock Darth Vader or whatever.
 

Matador

Arcane
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Fighting games have become way too autistic for their own good..

Communities dominated by troons and social rejects nowadays, and decline of the arcades.

In the old days you went to the arcade, and the same young guy beating people in the machine, was doing tricks at the entrance with his butterfly razor, and had a motorbike and the hot chick waiting, he was the real neighborhood boss. Also a healthy amount of normal and cool guys trying to improve with their quarters, and then drinking some coke, eating chips and smoking cigarettes on the street, talking about games, girls and soccer.

You now get all the mixed race intelligent guys and pedos living in shit areas without god jobs spending 12 hours a day labbing tech at home for free, and monopolizing social media attention from the devs.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
Fighting games have become way too autistic for their own good..

Communities dominated by troons and social rejects nowadays, and decline of the arcades.

In the old days you went to the arcade, and the same young guy beating people in the machine, was doing tricks at the entrance with his butterfly razor, and had a motorbike and the hot chick waiting, he was the real neighborhood boss. Also a healthy amount of normal and cool guys trying to improve with their quarters, and then drinking some coke, eating chips and smoking cigarettes on the street, talking about games, girls and soccer.

You now get all the mixed race intelligent guys and pedos living in shit areas without god jobs spending 12 hours a day labbing tech at home for free, and monopolizing social media attention from the devs.
I've got some bad news for you Matador. The arcade crowd was always pedophiles and mystery meat kids with no fathers. They went to the arcade until their mother got home from work and couldn't afford the console ports because they burnt all their money on single lives in street fighter 2. The FGC has and always will be the multiracial fatherless club, over compensating for being losers by how good they can input a 12 hit combo in a video game. Normal, healthy people never hung out at arcades, they visited them once in a while or for a birthday party and didn't spend all their pocket money grinding 1v1s against autistic fat Asians.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,941
Location
South Africa, Cape Town
20-40 hours is still too long. A game should be 10-15 and cut all the padding. There's very few games that get better after that mark and most of them are full of endless padding.
Game length is an interesting topic for me. Browsing my Steam profile I see how most of the games I play fall under certain amount of hours.
  • 15-20hrs are pretty casual games that are generally fun and easy to finish.
  • 21-40hrs are games that should be 15-20hrs long, but I've decided to complete on the hardest difficulty. Or I've been messing around with them.
  • 41-60hrs are the games that have hit a sweet spot for me. When I browse my time played and see those games I always remember having a good time with them.
  • 60hrs+ primarily CRPGs
Anyway, 10-15 hour games are usually titles that are easy to get into and lack complexity. I do agree that a game should get straight to the point, which ideally should be, having fun. But some titles strive to make a vast world for you to explore. I think gaming as a whole would have been much more boring if all games were limited to 10-15hours.
I like 60hrs +games, thats value for money

I just completed PoE after 70 hours, I made a more detailed post in the official PoE thread. It was a great experience and I think Obsidian did a good job at creating new lore and mechanics outside of the expected popularity of D&D rulesets

Im going to play White March 1&2 next but Im playing the Steve Jackson Sorcery adventure games now for a quick break and something more "light hearted " . Very nostalgic gaming experience and they do an excellent job at recreating the book experience which I played and loved
 

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
730
Location
Buckkeep
Codex+ Now Streaming!
In the old days you went to the arcade, and the same young guy beating people in the machine, was doing tricks at the entrance with his butterfly razor, and had a motorbike and the hot chick waiting, he was the real neighborhood boss. Also a healthy amount of normal and cool guys trying to improve with their quarters, and then drinking some coke, eating chips and smoking cigarettes on the street, talking about games, girls and soccer.
This must be what heaven looks like. Hot damn.
 

Axel_am

Exploring and Enjoying
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Joined
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Messages
730
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Buckkeep
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I like 60hrs +games, thats value for money

I just completed PoE after 70 hours, I made a more detailed post in the official PoE thread. It was a great experience and I think Obsidian did a good job at creating new lore and mechanics outside of the expected popularity of D&D rulesets

Yeah 60hrs+ games are not for the so casual crowd, but they have a magic of their own.
I've got 200hrs+ on Pillars and there's still things I wanna try out. In all fairness Pillars is pretty huge and I think they could have made the game a bit shorter, but a part of me is glad that they didn't. The combat in it is so fun that it's really cool to crash with everything the game throws at you. I've got some posts in this thread from when I was playing Pillars and of course I'm all over the Pillars thread too.

White March is peak Pillars of Eternity. I can't imagine anyone has the balls to call that part of the game bad. Have you played the sequel by chance?
 
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BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,941
Location
South Africa, Cape Town
I like 60hrs +games, thats value for money

I just completed PoE after 70 hours, I made a more detailed post in the official PoE thread. It was a great experience and I think Obsidian did a good job at creating new lore and mechanics outside of the expected popularity of D&D rulesets

Yeah 60hrs+ games are not for the so casual crowd, but they have a magic of their own.
I've got 200hrs+ on Pillars and there's still things I wanna try out. In all fairness Pillars is pretty huge and I think they could have made the game a bit shorter, but a part of me is glad that they didn't. The combat there is so fun that it's really cool to crash with everything the game throws you at. I've got some posts in this thread from when I was playing Pillars and of course I'm all over the Pillars thread too.

White March is peak Pillars of Eternity. I can't imagine anyone has the balls to call that part of the game bad. Have you played the sequel by chance?
No not yet. I will play PoE 2 once I am finished with White March
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
I like 60hrs +games, thats value for money
It depends how you define value for money. I could not play a game as bland as Skyrim for 200 hours and feel I got any value from it (believe me I've tried). But a short high quality game can feel worth every penny of full price. I like high quality over quantity in terms of value.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,517
20-40 hours is still too long. A game should be 10-15 and cut all the padding. There's very few games that get better after that mark and most of them are full of endless padding.
Game length is an interesting topic for me. Browsing my Steam profile I see how most of the games I play fall under certain amount of hours.
  • 15-20hrs are pretty casual games that are generally fun and easy to finish.
  • 21-40hrs are games that should be 15-20hrs long, but I've decided to complete on the hardest difficulty. Or I've been messing around with them.
  • 41-60hrs are the games that have hit a sweet spot for me. When I browse my time played and see those games I always remember having a good time with them.
  • 60hrs+ primarily CRPGs
Anyway, 10-15 hour games are usually titles that are easy to get into and lack complexity. I do agree that a game should get straight to the point, which ideally should be, having fun. But some titles strive to make a vast world for you to explore. I think gaming as a whole would have been much more boring if all games were limited to 10-15hours.
I like 60hrs +games, thats value for money

I just completed PoE after 70 hours, I made a more detailed post in the official PoE thread. It was a great experience and I think Obsidian did a good job at creating new lore and mechanics outside of the expected popularity of D&D rulesets

Im going to play White March 1&2 next but Im playing the Steve Jackson Sorcery adventure games now for a quick break and something more "light hearted " . Very nostalgic gaming experience and they do an excellent job at recreating the book experience which I played and loved

idk if i'd rather spend 70 hours in PoE or 70 hours in a WW2 japanese POW camp
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
20-40 hours is still too long. A game should be 10-15 and cut all the padding. There's very few games that get better after that mark and most of them are full of endless padding.
Game length is an interesting topic for me. Browsing my Steam profile I see how most of the games I play fall under certain amount of hours.
  • 15-20hrs are pretty casual games that are generally fun and easy to finish.
  • 21-40hrs are games that should be 15-20hrs long, but I've decided to complete on the hardest difficulty. Or I've been messing around with them.
  • 41-60hrs are the games that have hit a sweet spot for me. When I browse my time played and see those games I always remember having a good time with them.
  • 60hrs+ primarily CRPGs
Anyway, 10-15 hour games are usually titles that are easy to get into and lack complexity. I do agree that a game should get straight to the point, which ideally should be, having fun. But some titles strive to make a vast world for you to explore. I think gaming as a whole would have been much more boring if all games were limited to 10-15hours.
I like 60hrs +games, thats value for money

I just completed PoE after 70 hours, I made a more detailed post in the official PoE thread. It was a great experience and I think Obsidian did a good job at creating new lore and mechanics outside of the expected popularity of D&D rulesets

Im going to play White March 1&2 next but Im playing the Steve Jackson Sorcery adventure games now for a quick break and something more "light hearted " . Very nostalgic gaming experience and they do an excellent job at recreating the book experience which I played and loved

idk if i'd rather spend 70 hours in PoE or 70 hours in a WW2 japanese POW camp
What's the difference? The only thing more stupidly complex than the PoE money system is the Japanese language.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,196
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Before playing Powerwash Simulator: Whoever plays this needs to get a life.
Seven hours into Powerwash Simulator: I need to get a life... after some more cleaning.

Jokes a side, I play this in short bursts while listening to podcasts.


13 Sentinels: Aegis Rim. I've done around 50% of the battles, and I've seen around 50% of the story. Things go off the walls crazy in this one., time travels, androids, and mind fuckery in general.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,698
Location
Bjørgvin
I found Dungeon Siege too easy, so it's one of very few CRPGs (well, RTS/aRPG hybrid) that I've played on hardest difficulty. Difficulty fluctuates quite a bit, but the first place I had to retreat was the Bandit Cave. Approaching that cave entrance I could almost imagine how it was to "go over the top" in WW1.
 
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Self-Ejected

Atlet

Self-Ejected
Vatnik
Joined
Nov 11, 2017
Messages
1,613
Jagged Alliance 2, vanilla, hardest on iron mode. Sci-fi and tons of guns mode. I will try one or two playthroughs, then go for the 1.13 mod and compare it to vanilla.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,196
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I watched my team on TV, not scoring a goal in 34 attempts. Disappointed, I booted up FM24. I mostly tell feel good stories, but not this time. I was second in the table, and I was facing the league leaders. Cool. Start match. My striker gets injured, no problem, let's sub in the back up guy. My midfielder gets a red card. Oh crap, but I still score a goal. Score one more goal! But no, it controversially gets disallowed. No prob, still winning. They score a dubious goal. Dissapointing, but I'll take 1 point. 95th minute corner to the opposition. Please, do not concede a goal. Corner taken, their goalkeeper scores an absolute stunner of a goal. Delete all save files, uninstall the game, and implode with anger. I'll see you in a month, game.
 

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