CVG caught up with BioWare's Michael Gamble on the upcoming Mass Effect 3. They've brought back a lot, you know.
The first ME was very much an RPG that looked at its world down the barrel of a gun, and by now it feels like a shooter with the RPG elements receding - the morality and the levelling seems to be in the background. Has it been a battle of genres?
We just want to tell the best story within the context of an amazing shooter. I think in ME3 we've actually brought back a lot of the customisation elements that were missing in ME2: Weapons, armour, powers, each power now has nine possible ways of evolution. We brought back all that customisation. Like any transition between games, we want to polish everything. I wouldn't say one genre is winning out over another.
This game seems to be a lot more gymnastic than the previous games? Do you still spend a lot of time on things like aiming and traversal and cover?
Absolutley. That stuff is important. How the player interacts with the gameplay space is one of the most important things, as players spend most of their time doing that. We've added a lot of new melee stuff, and it's all part of making combat seem more dynamic. Enemy behaviour is also different as enemies will now try and flank and come up close. There's definitely been an emphasis on making combat spaces into open battlefields in this game. We're trying to get away from corridor shooters.