Cryomancer
Arcane
Is very common to allow players to summon fire, earth and air elementals but no water elementals. Most of infinity engine games and even some modern games like Solasta has this problem. In fact, during the chapter 5 of the underdark of BG2, when you use the "freedom" spell to do the quest of closing portals, you close portals of all elements but water. Is very common for 3E games which allowed you to be a dragon disciple to restrict you into "red" dragon disciple, the most unlike dragon to inbreed with humans. And the "enhanced edition" from beamdog too.
On non D&D games, the same happens. On Gothic 1, you can become a fire mage on chapter 2 but a water mage only on chapter 4. And on Gothic 2, you can't become a water mage. Only a Sheep of Innos aka Fire mage. And NoTR expansion which made water mages far more prevalent added a lot of water mage spells but you can only learn then as an fire mage. Even on Gothic 3, learing fire magic or dark magic requires only praying in a Altar. Water mage require meeting with druids or water mages which aren't available early on.
On mods, like Returning 2.0, is added a lot of quest specific stuff for necromancers and fire mages, but water mages, gain almost nothing and they have the worst tier 3 spell ever.
A lot of iconic Gothic 3 fire spells got ported into Gothic 2 with the mod. Like Meteor. But Water Mages din't got the amazing spells like Ice Explosion and Time Bubble. I an not saying that water magic is bad on returning. Just not as developed as other spell schools. A video bellow.
Pathfinder Kingmaker had a class dedicated to "element bending" called kineticist. It is a great class, but misses a lot of iconic water infusions for eg : The Maelstrom infusion
https://www.d20pfsrd.com/alternativ...ult-classes/kineticist/infusion-wild-talents/
Pathfinder Water Elementarist is a wizard specialization which I always wanted to try but I no longer have a 3.5E/PF1E group and could't find any mod which adds it to 3/pf1E games. Modern games like Solasta tries to implement more verticality. Water current naturally created or created by magic would be a pretty interesting way to explore the game's verticality. But no, zero water based spells on Solasta.
If I can "code" my own classes and custom spells on KoTC2 engine, I will create a hydromancer, because water is underrated. Lastly, Praise Adanos!!!
On non D&D games, the same happens. On Gothic 1, you can become a fire mage on chapter 2 but a water mage only on chapter 4. And on Gothic 2, you can't become a water mage. Only a Sheep of Innos aka Fire mage. And NoTR expansion which made water mages far more prevalent added a lot of water mage spells but you can only learn then as an fire mage. Even on Gothic 3, learing fire magic or dark magic requires only praying in a Altar. Water mage require meeting with druids or water mages which aren't available early on.
On mods, like Returning 2.0, is added a lot of quest specific stuff for necromancers and fire mages, but water mages, gain almost nothing and they have the worst tier 3 spell ever.
Water Mages on returning :
- Circle 1 = Small lightning, Ice Arrow
- Circle 2 = Ice spear, summon ice wolves
- Circle 3 = Lightning ball, ice block
- Circle 4 = Lightning strike, summon ice golem
- Circle 5 = Waterfirst, ice wave
- Circle 6 = Geyser, Storm
A lot of iconic Gothic 3 fire spells got ported into Gothic 2 with the mod. Like Meteor. But Water Mages din't got the amazing spells like Ice Explosion and Time Bubble. I an not saying that water magic is bad on returning. Just not as developed as other spell schools. A video bellow.
Pathfinder Kingmaker had a class dedicated to "element bending" called kineticist. It is a great class, but misses a lot of iconic water infusions for eg : The Maelstrom infusion
https://www.d20pfsrd.com/alternativ...ult-classes/kineticist/infusion-wild-talents/
Pathfinder Water Elementarist is a wizard specialization which I always wanted to try but I no longer have a 3.5E/PF1E group and could't find any mod which adds it to 3/pf1E games. Modern games like Solasta tries to implement more verticality. Water current naturally created or created by magic would be a pretty interesting way to explore the game's verticality. But no, zero water based spells on Solasta.
If I can "code" my own classes and custom spells on KoTC2 engine, I will create a hydromancer, because water is underrated. Lastly, Praise Adanos!!!
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