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Wasteland Wasteland 3 Pre-Release Thread [GO TO NEW THREAD]

Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
After exactly 24 hours, the Figstarter has taken in $500,442 in pledges. By comparison, WL2 made 470k on the calendar day of its launch (i.e. in less than 24 hours), Torment made 1,488k and BT4 made 706k.

After 48 hours, they're at 590,633.

And after 72 hours, they're at 625,985. But we're currently in the middle of the big push to the finish line, so it will probably slow down tomorrow.

96 hours: 651,427. If they could keep today's pace, they'd make another 625k before the end of the Figstarter. But it'll likely fall off a bit further.

120 hours: 671,052. Still on track for the talking car!

144 hours: 696,421. The 6k pledge pushed them up a bit, but otherwise it's holding steady.

168 hours: 708,832
192 hours: 716,430

Welcome to the slump. The multiplayer update didn't help them at all.
 

t

Arcane
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Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Of course it didn't. It's the middle of the campaign, it is supposed to slump.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
It's the 8th day out of 30. At this time WL2 was taking in 32k and BT4 was taking in 20k per day.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
The campaign suffers from two basic problems imo:
- Too little actual content to show
- Fig is something people don't know/trust

So I can't say I'm surprised it's slower that the previous kickstarters of InXile..
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,751
CLASSIC does need to be scrapped and replaced with something sensible.

The unlocking skills too.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
IWA6Ytq.png


The investments are still outpacing the pledges :salute:
 

Infinitron

I post news
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Staff Member
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
George Ziets update: https://www.fig.co/campaigns/wasteland-3?update=192#updates

The Cathedral of the Holy Detonation
POSTED: 10/14/2016
Hello Rangers,

Ziets here.

We’ve been showing you various concept shots that The Brotherhood team (in cooperation with our onsite artists) has produced for Wasteland 3's prototyping stage. Sometimes these concepts are based on real-life Colorado locations, like the Garden of the Gods shot, and sometimes they illustrate the factions we've been working on. Today we'd like to share one with you…

Cathedral of the Holy Detonation


Scouting Report from Advance Team [REDACTED]

To: [REDACTED]

Per orders have continued to maintain low profile in Colorado. Have changed bivouac location frequently, mostly avoiding hostile contact.

On [DATE REDACTED], PM, located apparently disused Air Force (AF) facility. Preliminary scouting indicated strong possibility for temporary shelter - one advantage being that locals steered clear. COLONEL [REDACTED] suggested full recon before establishing base camp.

We entered facility through maintenance door. Hand-drawn map enclosed. Proceeded to stairway labeled S1, leading down. Found some evidence of recent habitation - scattered papers, books, etc.. Most had been marked with mathematical formulas. Five (5) samples enclosed. Remainder in lockbox at [REDACTED].

Stairway descended into cavernous space beneath main floor of AF facility. No persons or animals appeared. Examined space thoroughly. Appearance suggested underground testing lab from before the war. Team unable to ascertain its precise dimensions due to walls and platforms that had been constructed apparently randomly throughout the area. The walls were primarily of stone and wood, like a medieval church or cathedral. SERGEANT [REDACTED] examined a few of the walls. Says they’re new construction - possibly past two (2) to three (3) months.

In center of chamber, fireball of plasma, appx. twenty meters (20m) across, suspended in midair. Fireball showed no sign of expansion, contraction, or movement. Geiger counter registered high levels of radiation. SERGEANT [REDACTED] suggests that it may have been some sort of arrested nuclear event.

At this time, team heard unidentified persons approaching and retreated to a concealed position. Group of appr. 15 potential hostiles entered. Subjects were a mix of males and females, some with missing limbs. Exposed flesh of subjects was blistered and red.

Potential hostiles remained unaware of our presence. Young female subject, appx. 25 years of age, was in their center. They spoke to her and touched her left arm - perhaps in ritual manner? Could not overhear speech clearly, but seemed like numbers and equations. Young female climbed a nearby platform and walked to the edge of the fireball. Skin began to blister and burn. At this point, she recited a series of mathematical equations in a loud voice. Tone was deferential, as if addressing senior officer or other lawful authority.

When finished, female subject thrust her left hand into fireball, up to the elbow, incinerating her limb. Subject was not heard to cry out or give any indication of pain. However, her comrades screamed and shouted in celebration. Add’l potential hostiles began to arrive from other entrances, so COLONEL [REDACTED] ordered an immediate retreat.

SUMMARY: Identity of potential hostiles remains unknown. We intend to avoid AF facility for foreseeable future per orders to avoid enemy contact. Expect add’l report in five (5) days as we continue our reconnaissance. Team [REDACTED] out.

Ranger Team Mission Status Update
Also, here’s a quick update on the Ranger Team Missions. You’re still doing really well, knocking down one mission after another. We’ve been quite impressed by the cosplay photos we’ve received. Here's a couple:

body_width.jpeg


body_width.jpeg


You've completed 11 Ranger Team Missions so far, and we wanted to give you a little motivation to reach the next. In our last update, we teased the new weapons you have a chance to unlock, but now we can tell you more about one of them.

The Spitfire is a cobbled-together flame weapon, jury rigged from a motorcycle gas tank and assorted vehicle arts. Its unique design enables the Spitfire to discharge short bursts of fire over a great distance with surprising accuracy, serving as a unique "flame rifle."

body_width.jpeg


At 12 Ranger Team Missions, we'll be adding this deadly contraption to the game, so keep sending in your photos and fan art, and help spread the word by liking and sharing Wasteland 3.

George Ziets
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
I like some of the description of what I am reading, unfortunate my first though is after reading this is "Another cult that worships nuclear power"
Coming across a place where some type of research and development took place, especially one of those "Hush-hush" R&D projects before the great atomic war of the setting took place, and where even now a type of 'mad scientist' is still at work has always been one of my favorite type of discoveries (West Tek, Mariposa, The Cathedral, Sierra Army Depot, Big MT, Darwin Village, Temple of Titan), and were some sort of energy research is still happening has a tone of mystery and of perhaps something sinister going on.

But from the sound of it Inxile is treading rather familiar territory, territory that has been a bit to much in use already even in its own series. In this case it sounds like a copy of the M.A.D. Monks.

I don't think this is something that will excite a lot of Wasteland/Fallout "Veterans".
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
All I can think about is which skill will the flamethrower use? Will it be another of those brilliant ideas like rocket launchers and grenades in Wasteland 2 that anyone could use flawlessly with zero training?
 

Jimmious

Arcane
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Joined
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Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Maybe we should get some mechanics updates at some point?
Random fluff don't cut it

We just got a mechanics update two days ago.
Some actual gameplay mechanics I mean, not a general direction for the multiplayer.
How they will change the combat, the skills, stuff like that.
If they have even thought of these things already ofcourse..
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
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Messages
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Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Maybe we should get some mechanics updates at some point?
Random fluff don't cut it
Ahhhhh, come on. I've criticized the lack of gameplay details as much as anybody, but fluff is fun too. You can hardly expect George Ziets to announce system specifics.

Plus .. ninjad. What Bubbles said.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
The thing is that the whole pitch lacks any specific information about the mechanics of the game, the videos were also very "vague" and out of all the updates only the 4th one talked about something relatively specific...and it was the multiplayer.
I would like to start to get an idea of what changes they have in mind is all!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"CLASSIC does need to be scrapped and replaced with something sensible.

The unlocking skills too."

FUCK OFF.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,751
"FUCK OFF."

There's a problem when all but one of my rangers have the same stats on account their being objectively-best builds to get the right ratio of initiative, action points, and skill points.

I don't know how anyone could defend the way it treats unlocking. Not necessarily even the number or the randomization, but the timers (which I modded out), the fact that locked container items that aren't in toasters are randomized junk no different from what can be found in unlocked containers (moreover how the stuff found in level 10 locked containers isn't any more valuable than what's found in level 1 containers), or how they put it on a treadmill so that if you don't keep up, the skill becomes completely useless to you later on (i.e. no level 1-5 locks in LA).
 

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