You can call a tow truck to bring you right back to Colorado SpringsI'm on my second playthrough, so obviously I enjoy the game, but the simple QoL stuff they left out is mind-boggling.
- Why can't I Fast Travel in Colorado Springs?
Most of those things I could do in WL2!
Oh, yes, I know, but why can't I go from Broadmoor Heights directly to Ranger HQ? I have to travel through an area exit, through another area (Downtown), to an area exit. If I'm in the Kodiak on the World Map, I can choose which area to enter, but not from inside Colorado Springs?You can call a tow truck to bring you right back to Colorado Springs
Increasing the zoom level and range would require making the areas larger, which would mean work and require competence - so that's never happening. The issue of "players" (read: retards) "demanding" that melee and pistols are "equally useful" should be ignored; what they actually would demand wouldn't be "equally useful", but actually "functionally equal".It's somewhat fun, but extremely unrealistic. Like, the maximum range of a sniper rifle is... 24 feet, or 8 meter. Chars can move further than that in a single turn. A char can shoot six rockets in a single turn. And, of course, a few hits with a metal pipe do more damage than a burst with a .50 cal. machine gun.
It would be actually fun to play if they would increase the zoom level and range a lot. But I get that doing that would make melee and pistols useless, which players demand should be equally useful as that big gun. And after a balancing patch, probably that rocket launcher as well.
Wasteland 3 Patch 1.1.2 "Save Scummers Delight" Now Live – Steam & GOG
Our continued thanks to those playing and enjoying Wasteland 3, and for those of you who have continued to report issues, and bring our attention to solutions and reproduction steps. It's been heartening to see so many of you looking to help us continue to improve the experience, and we're dedicated to doing just that for the foreseeable future.
This update has some big changes, including the oft-requested improvements to load times, as well as fixes for some progression blockers, and more. Reducing the load times was a big undertaking to essentially rewrite how our level load procedure works, but we think you'll appreciate the result—especially if love to save and reload to get that perfect outcome (we won't tell).
Patch 1.1.2 is now live on Steam and GOG with Microsoft Store, Xbox One, and PlayStation 4 versions going live early next week following their certification release process. Please note that for cross-platform co-op on PC, both the Host and Client will need to have matching versions.
Highlights
Performance & Stability
- Do you hate long load times? We hate long load times. Our engineers changed how the game loads levels, reducing load times by up to 60% on PC and 25% on console.
- As one example, on our PC test hardware a 38 second load time was reduced to 13 seconds.
- Fixed an issue where combat could become unresponsive with use of the Chain Ambush Perk for sniper rifles.
- Resolved several progression blocking issues in Yuma County Speedway.
- Enemies are now much less invisible after use of Precision Strike.
- We’ll be continuing to target and resolve specific stability issues as necessary.
- Significantly changed how levels load, resulting in up to 60% faster load speeds across the game on PC, and on average 25% faster for consoles.
- Note: your hardware, save data, and which level you’re loading into can all impact load times. Your mileage may of course vary.
- As part of this change, auto-saves will no longer occur as a part of the level load, and instead happen concurrently. This can lead to situations where you’ve loaded into the next scene but an auto-save is still in-progress. Don’t close the game while the Ranger star is spinning.
- Major Prasad will no longer crash your game if you exit while she’s still talking.
- Additional stability and performance improvements for consoles that were too technical for the person writing these patch notes to understand and explain easily. It’s good stuff though. All good stuff.
Co-op
Quests & Gameplay
- Players can no longer attack companions that are in the process of being recruited by the other player, in case your partner likes to troll.
- Fixed an issue where the Guest client could become unresponsive when talking with Hope Emerson and choosing to side with Del Hackett and her people.
- Improved stability while in the Hire Companion screen.
- Players can now use the keyboard in the lobby screen to choose game type, options, invite player, and ready up.
- Enabled UI Narration in the Direct Connection interface and for multiplayer game messages sent through chat.
- Fixed an issue with voice chat text-to-speech and speech-to-text.
- [Microsoft Store] Resolved an issue where guests couldn’t rejoin a lobby they’d just left.
Misc.
- Resolved an issue where quirks could become unselectable during character creation.
- Fixed a potential blocker with Medical Marvel not allowing revival without use of a Nitro Spike.
- Resolved a rare issue that would block you from speaking to a companion.
- The door in Yuma County Speedway leading to Liberty is now unbreakable as intended.
- Fixed minor graphical issue with the radio.
- Some cinematic characters have been given microdermabrasion treatments and now have better looking skin.
- Skill levels for recruitable characters now display properly in all cases.
- Mission status should no longer display incorrectly after quest completion or updates.
- Resolved issue where the spinning Ranger Star would permanently stay on screen after saving the game.
So what are the opinions on this one? is it good? is it average? is at least better than the previous one.
didnt like WL2 much so barely followed this one.
I played it long ago around release so probablly Vanilla. I have spare money and time currently so I'll probablly get this. thx.Almost everyone here thinks its a vast improvement. Did you play Vanilla WL2 or the DC?So what are the opinions on this one? is it good? is it average? is at least better than the previous one.
didnt like WL2 much so barely followed this one.
It's substantially worse in most ways compared to Wasteland 2, objectively. I don't mean this in a "haha dis game bad" kind of way, but in an actual objective fashion, such as UI, load times, mechanical depth, etc. Overall, it is massively consolized, as well, which is especially noticeable when it comes to UI elements.So what are the opinions on this one? is it good? is it average? is at least better than the previous one.
didnt like WL2 much so barely followed this one.
Do not pay for this. These people do not deserve money, they deserve scorn. Just get it on gog-games.com or something. If you still consider it worth over 60€ and the health of the industry after having played it, you can still pay for it then and sorry about the brain tumor.I played it long ago around release so probablly Vanilla. I have spare money and time currently so I'll probablly get this. thx.Almost everyone here thinks its a vast improvement. Did you play Vanilla WL2 or the DC?So what are the opinions on this one? is it good? is it average? is at least better than the previous one.
didnt like WL2 much so barely followed this one.
Better than Wasteland 2 but the game is short, maybe waiting for a sale would be a good idea.So what are the opinions on this one? is it good? is it average? is at least better than the previous one.
didnt like WL2 much so barely followed this one.
Like instead of taking a bathroom break or going to fix your dinner when you load a game or area transition
The latest patch has definitely improved the loading times. Like instead of taking a bathroom break or going to fix your dinner when you load a game or area transition, you now barely have time to read the flavor text. Granted I have an SSD but still, massive improvement.
Why they didn't include whatever they did in the initial release is a mystery.
This thread is pretty much dead for a reason.Good god, it's such a fucking mess, even with the latest patch. Then again, I did a co-op with a friend and it seems to have generally more issues in comparison to single player.
What the fuck is going on with Rally ability randomly deciding whether to give AP or not to other party members and the Draw! perk applying to any and all weapons for some fucking reason, making rocket launcher be all end all of basically each and every combat encounter.
Also, how the hell is it posible to write and depict the characters of this game in a semi-decent fashion, yet fail so abhorrently at pretty much every aspect of the main plot?
Constantly trashing a game usually does that to a thread.This thread is pretty much dead for a reason.Good god, it's such a fucking mess, even with the latest patch. Then again, I did a co-op with a friend and it seems to have generally more issues in comparison to single player.
What the fuck is going on with Rally ability randomly deciding whether to give AP or not to other party members and the Draw! perk applying to any and all weapons for some fucking reason, making rocket launcher be all end all of basically each and every combat encounter.
Also, how the hell is it posible to write and depict the characters of this game in a semi-decent fashion, yet fail so abhorrently at pretty much every aspect of the main plot?