I'm enjoying the game, I still have to finish it but impressions so far:
Positive stuff:
-The best thing so far is level design, the loot is a mix of random and hand placed loot, there are some strategic hand placed loot that reward exploration with interesting weapons that are fun to use. The encounters are unique with enemies doing their shit and doing banter with each other, each area have different unique encounters and enemies having different abilities. I really enjoyed the Los Payasos fights very much for example. The amount of "here there are some countless amounts of generic robots/mutants trash mobs, have fun" that Wastland 2 had was greatly reduced this time.
- The stat checks are everywhere, on plenty of encounters, you can discover hidden paths, alternative routes for better positioning or to gain an advantage by passing stat checks. Simple things like hacking a console to poison a horde of mutants and reduce their HP in half to give you a fighting chance or just hacking a computer to activate a laser to toast the enemies and avoid an entire encounter.
- I'm far from getting all the companions but the ones I had so far are very talkative with some really interesting moments like Kown pretty much knowing all prostitutes on every place you go.
- There was a greater effort this time to make unique weapons classes, Heavy Machine guns are really inacurate and are greatly benefited from Awareness, hand guns and shotguns, especially handguns with snap shot, are greatly benefited from luck as they fire often so the chances for those mega crits are much greater also extra penetration, snipers are greatly benefited from intelligence, speed is pretty much mandatory for melee builds. There is an interaction fo each gun type with different attributes, what make different interesting builds possible. Perks is yet another level of build making.
- There are a ton of faction choices and different ways to finish quests what greatly improves replayability.
- I also liked how you can use your tank on some encounters and you can actually move it around.
- I liked how the game is hands off this time and doesnt try to railroad you so much like Wasteland 2 did.
Negative stuff:
- There are some really questionable design decisions, especially the removal of initiative, I think this was a bad idea. On Wasteland 2, initiative was way too OP and I understand you decoupling it from attributes as it is difficult to balance it, however, taking it out of the game completely was a mistake. The problem is, with team initiative, your team can dish out insane amounts of damage if you get the first turn and the enemy team can also dish out insane amounts of damage if they get the first turn before you can do anything, so pretty much, 99% of the time, if you get the first turn, you win. If the enemy get the first turn, half of your squad is incapacitated on the first turn.
- The problem of the lack of initiative is also compounded by how squishy your rangers are, even behind cover with tons of armor, enemies have no problem of one shotting you at ranger difficulty, I think there should be a sharper reduction on accuracy across longer ranges (I think only the best snipers or missile launchers should give you that huge accuracy across the map, with barrel mods for range, sniper rifles become even more insane, that should be later game stuff) , especially for rocket launchers and snipers or cover should receive some kind of damage mitigation bonus.
- They also didnt fix the armor system, on Wasteland 2, you were punished for using armor with no gains for it, same here, armor is quite useless, energy weapons ignore it, snipers, machineguns and some melee weapons have insane penetration and unless you have ultra high armor, even there, you will only be protected from low penetration guns.
- All this compounds into making the combat of Wasteland 2 formulaic, what is a shame as there was effort on encounter design, you alpha strike and kill half the enemy group on the first turn or you die, this is even worse on Supreme Jerk.
- I also didnt like how you can revive a party member, they can get up and keep fighting, I gave first aid to everyone, so, when they fallen, I just revived them and they were in full health pretty much right afterwards. I think this is a bone thrown to the normies that will have a hard time with the game but this cheapens the combat so much. I think revived team members should only be accessible again after the fight was over.