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Wasteland Wasteland 3 + Battle of Steeltown and Cult of the Holy Detonation Expansions Thread

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It's better to just invest in coordination + int and pick the serial killer trait, so you get two shots in a single turn, and spend the additional skill points from int in the sniper skill since you get much better hit chance bonus from there.
The problem with INT is it actually doesn't increase your skill points per-level, unlike Wasteland 2. That's a big ol' kick in the junk when that realization sets in.
 

BBMorti

Arcane
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Apr 21, 2013
Messages
607
My builds are complete!




tumblr_nkpdcnhSGs1tkrmdto1_1280.jpg

Ranger 1 ?
 

Kruno

Arcane
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It's better to just invest in coordination + int and pick the serial killer trait, so you get two shots in a single turn, and spend the additional skill points from int in the sniper skill since you get much better hit chance bonus from there.
The problem with INT is it actually doesn't increase your skill points per-level, unlike Wasteland 2. That's a big ol' kick in the junk when that realization sets in.

What the fuck. I have to start the game all over again. :rage:

I invested in luck because of all those bonuses with extra crits chance and damage and some other shit, which by the way have been activating fairly often on my sniper.

So don't bother putting anything into int. in W3. God damnit, why did they change the system?

Your builds are trash

I just realised int is a useless stat.
 
Last edited:

Haplo

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Pillars of Eternity 2: Deadfire
Hope its at least shown in game - what each attribute has an impact on.
 

Kruno

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Hope its at least shown in game - what each attribute has an impact on.

It does, I just can't read. Int helps with hit chance, however you are better off with that +3 action points per kill perk, have a revolver of your sniper for the extra shot. 6 ap = 1 kill with sniper, then get back 3, and hopefully you can use a revolver with that, if not, then save AP for next turn to get extra 2 AP.

My brain is still going around in circles. I fucked up my melee build and my sniper should have taken the other perk. I am a moran!

I am restarting the game for the sixth time, because I am a natural born idiot.
 
Vatnik
Joined
Sep 28, 2014
Messages
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Just launched the game and already got triggered.

In the intro, they cross the frozen lake in two lines.
f99e26bea3db1fb38eacef8432117dce.png


WHY TWO LINES?

Historical precedent: Leningrad was in a blockade for 872 days during WW2. It could only be supplied through the frozen Ladoga lake in winter. Here's how it looked:

2541557108ba578eb7e6317dae9f121e.png


Single line. Not TWO LINES. Cars are SPACED OUT. It puts less strain on the ice. One trail = less chance of thin ice.

And when Russian zoomer idiots drive on untested ice in winter for the lulz, even they keep the doors open so they can jump out on a moment's notice if the ice cracks. Even they're smarter than the rangers, apprently??

I don't know how I'm gonna play this shit... Jesus help me.
 
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Urthor

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Pillars of Eternity 2: Deadfire
God the load times are *vintage* unity. 3500mb/s of write speed and this thing takes 20 seconds to load
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
God the load times are *vintage* unity. 3500mb/s of write speed and this thing takes 20 seconds to load

They should have had a word with the ATOM devs. Then again, maybe the art of fast load times in Unity is a state secret.

Putin might not take kindly to such secrets being shared.
 

Urthor

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Pillars of Eternity 2: Deadfire
God the load times are *vintage* unity. 3500mb/s of write speed and this thing takes 20 seconds to load

They should have had a word with the ATOM devs. Then again, maybe the art of fast load times in Unity is a state secret.

Putin might not take kindly to such secrets being shared.

I believe the secret is upgrading your build of Unity to the very latest version. A secret technique EXTREMELY FEW devs seem to take advantage of after shipping shitty buggy code for years
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
God the load times are *vintage* unity. 3500mb/s of write speed and this thing takes 20 seconds to load

They should have had a word with the ATOM devs. Then again, maybe the art of fast load times in Unity is a state secret.

Putin might not take kindly to such secrets being shared.

I believe the secret is upgrading your build of Unity to the very latest version. A secret technique EXTREMELY FEW devs seem to take advantage of after shipping shitty buggy code for years

Inb4 you die of mysterious polonium related radiation sickness.
 

Kruno

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Is Blunderer perk worth taking for my melee? 15% chance isn't a lot at the beginning but have -50% crit sounds like it could hurt later in the game.
 

jf8350143

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Apr 14, 2018
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What's the difference between different difficulties, does the enemy simply have more health(armour) and do more damage? Or is there more enemies?
 

Nortar

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Pathfinder: Wrath
What's the difference between different difficulties, does the enemy simply have more health(armour) and do more damage? Or is there more enemies?
From Wiki:

Rookie: Enemies do less damage. You do more damage. You will heal while traveling on the map. You fully heal on level up.
Seasoned: Normal damage. You heal on level up.
Ranger: You do less damage. You take more damage. You heal less on level up.
Supreme Jerk: You do even less damage. You take even more damage. You heal only your CON boost on level up.

I'd like a bit more detailed info though.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What's the difference between different difficulties, does the enemy simply have more health(armour) and do more damage? Or is there more enemies?
From Wiki:

Rookie: Enemies do less damage. You do more damage. You will heal while traveling on the map. You fully heal on level up.
Seasoned: Normal damage. You heal on level up.
Ranger: You do less damage. You take more damage. You heal less on level up.
Supreme Jerk: You do even less damage. You take even more damage. You heal only your CON boost on level up.

I'd like a bit more detailed info though.

I think this is for Wasteland 2.
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
346
Damn, well done Inxile. Didn't think they had it in them. Looks like they got additional non-degenerate staff to go with the increased budget. Excellent way to salvage Fargos legacy.
 
Vatnik
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Sep 28, 2014
Messages
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USSR
Was it possible to save Major Whatever with medic 1? The option was closed, but I've a feeling that it'd be something "[medic 1] the wounds are fatal", i.e. a useless observation.
 

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