Alright, I'm going to keep this relatively brief (for my standards) because I will be writing a preview for GB at some point, and you guys will be able to play it soon anyway. Full disclosure: I started playing Wasteland 2 about two weeks ago, and there have been about six or seven patches since then; the game has seen really big improvements even in the span of those two weeks.
- Right now two of my biggest complaints are quest design and lack of C&C. There are actually a lot of quests, but usually there's only one or two major quests with much in the way of multiple solutions per-location. There's also a lack of reactivity beyond one big choice you make early on, which admittedly does have very significant consequences. That's not to say it's bad (and there are a few quests that are very good this way), just not quite up to, say, Fallout 2 standards yet. Just bear in mind it's a work-in-progress and that a lot of the time, new quest options and consequences to different resolutions are often one of the last things added during development. I've talked a lot with Thomas about this, and this is a priority for inXile to work on right now.
- The other big complaint I have is the UI. I think most of the HUD itself is great, however, the character screen, inventory and other menus need a lot of work (aesthetically; functionality is quite good). I think inXile already have plans to overhaul the UI so you don't need to waste breath complaining about it, but maybe some aspiring Codex artists could do a mock-up or two to help out?
Anyway, that's about it for now. It's worth noting that all my complaints right now are mostly WIP-related or things the devs already know about, which bodes well in my opinion. Overall I think it's very promising; Wasteland 2 is definitely
fun and
engaging, which is the most important part.