- Joined
- Jan 28, 2011
- Messages
- 99,662
Still not sure what the whole "gamism" thing has to do with it though
It's easier to define by what it is opposed to.
A "simulationist" game designer might say something like "In the setting I'm creating, mages are much more powerful than other characters. That's life in this world, and life can be unfair. Immerse yourself in the fiction and deal with it."
A "gamist" would reply, "Fuck you, your setting and your immersion. I want some balance here because this is a game."