Overall the game punishes you for using ranged weapons in the first half of the game, you either are inaccurate in firing from hip or too slow while using iron sights. Most enemies will close on you before you can do any damage with bolters. The only worthy bolters are the sniper ones but they are useless in fighting swarms.
The guns also lack any oomph, one of the most powerful weapons of the empire and it takes massive amounts of ammo to kill Tyranid Warriors if they are not blocking your shots
Not my experience
Bolters only become inaccurate if you're trying to hit longe-range targets with hip fire (which is more suited for close and medium range engagements), switch to shoulder aim which is quite reliable for hitting those long range targets (with the obvious penalty being more limited movement)
As for the Bolters themselves:
- the pistol is good enough to kill the smaller bugs, but it's true strength is it's melee use
- the rifle is dependable for any situation and you can kill a Tynid Warrior with almost 1 whole clip (30 bullets and not to mention plenty of them will not deal full damage due to their guard block)
- the heavy bolt just fucking shreds anything and is ideal to clear out large swarms
Then you have the meltagun which is the game's version of the super shotgun and just as fun
Whose idea was it to make armor regenerate but not health? That's completely retarded
Same as the first game you poser, you want health start executing.
Actually I have to correct myself regarding this
I booted up the leak again to test the HP+Shield mechanics and indeed SM2 did make alterations
Now when you lose HP, the player will have somewhere between 1 and 2 seconds to regain it back by dealing damage to the enemies (the timer "resets" at every successful hit), before that regainable health (repesented in the HP bar as a white bar) fades
The percentage of HP you regain isn't 100% but it is very high (far more than Bloodborne), the number of times you will have to strike the enemy back to get the full white bar depends on how much damage you took
Executions now recover 2 things:
- Armor (which wasn't the case of SM1 where executions only restored HP), with the bigger enemies rewarding more Armor points
- Health, but only if the player has regainable lost hp and in which case the player will fully heal the white bar
So overall, this system is even better
Because now the player is even more rewarded for playing offensively and even more penalised for playing defensively
you would have to be lightning fast to regenerate the white missing part
What are you? 80?
The fuck you playing twitch action games in the first place old man?
It took me 80 bullets from the bolter to kill single Zoanthrope
Have you considered not shooting at them while their shield is up and try a different approach?
How enemy design here is not simplisitic and in SM1 was?
Enemies in SM1 were extremely one-note and direct
Tyranid Warriors alone have more variety in their moveset than almost the entirety of Ork enemies
you have to shot 50 bullets to kill him otherwise.
Sure, if you're missing all the shots
Wow because here you can or rather have to parry some attacks and it's easier to kill the bigger enemies this way because range combat is shit in SM2.
Nah, range combat in SM2 is good
Melee is just better because in general Fighting games are superior to Shooters
The melee combat in SM1 was the way to heal yourself
Whihc is retarded because melee is literally half the combat's gameplay
It should be as important a gameplay component as shooting, not something the player only occasionally engages when he needs to heal
Also you didn't need melee to heal as you could stun enemies into an execution state with guns as well (and in the later levels of the game it was safer to do so)
Or you rather want to say the game is prettier than the first one and has jungle instead of canyons. Yeah, better level design because the corridor is in jungle not in a factory.
Yes
Level design is not simply just gameplay concerns, atmosphere and aesthetics are also an important factor of level design
This is a regard SM2 curbstomps SM1
Though I would say SM2 is also superior to SM1 in gameplay functions, as from everything I've seen the game does more interesting things with enemy spawns, elevation levels, more irregular arena shapes (as opposed to the boxes of SM1) and cooler setpieces (which are important for linear action games)
this game have medipacks that you can carry up to 2, that restore half your health.
So the opposite of an "asinine amount of health packs"?
Thanks for agreeing with me
Regenerating armor bars, that regenerate by themselves and when you execute an enemy.
The former takes a while to kick in and fills relatively slow
The latter is instant, therefore allowing the player to keep pushing into the fray
Two ressurections by your companions and literal ressurection relic that allows you to ressurect by yourself.
This is a shame and like I said when the leak came out, I wish the game had an option to disable it
But this is an old consequence of the push for devs making their games as accessible as possible over the last 15 years, as well as a standard mechanic in games with the possibility of co-op play - nothing to do with the shield system itself
Yes, great game design 10/10 GOTY of the century.
Not too mention I was one shotted a couple of times having 3/4 of the health bar by something off screen because I couldn't see it with that 40 degree FOV. Git GUD.
Same as the first game you poser, you want health start executing.
Look at this guy loosing 99% of his health bar by something shooting from who knows where. GOTY 2024.
You can also clearly see here how he regenerated health by executing... his medipack. Git GUD.
Uh oh
Newfag's going into a meltdown
And even before the 250 posts mark
They just don't make them like they used to...
Here let me help you pal
Open up your favourite search engine and type in: "Space Marine 2 nexus"
Click the result that opens up a site called "nexusmods.com"
Once there, in the search bar type "fov" and hit enter
Now chose a file entry, download it and follow whatever are the installation instructions
Enjoy
One final piece of advice:
That's all
Have fun and thanks for beta testing!