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i cant sell planet info to the tech22 in footfall...
those arent bugs! those are chaos tricks! be vigilant, citizen!
those arent bugs! those are chaos tricks! be vigilant, citizen!
question about secret companions
which archtypes were they and did they have any cool personal talents?
Im surprised I did not get to recruit church woman since I went full dogmatic + probably chose all correct dialogue options with her
Space elven waifu, so beautiful!
That's why I always quicksave during battles now, sucks when you have to redo an hour long fight because of a bug, and it did happen to me multiple timesThe Seize the Initiative bug has now locked me in place at the end of a battle, the bugged character is the only one left and she's getting infinite turns. Enemies can't move, no allies to grant the bonus action to, totally stuck.
I think I'm gonna have to bow out of the game until it gets to a more playable build. WORK AT IT, OWLCAT.
The Seize the Initiative bug has now locked me in place at the end of a battle, the bugged character is the only one left and she's getting infinite turns. Enemies can't move, no allies to grant the bonus action to, totally stuck.
I think I'm gonna have to bow out of the game until it gets to a more playable build. WORK AT IT, OWLCAT.
not too many. you can pull enemies in this fight, stand in non lightning areas or attack ranged and after fight use 1 char to run past em and turn em off. those are on like 50% of time so its not too bad to avoid thoseI'm still in chapter one and just got to the part where you have to fight in a corridor that is intermittently insta-death electrified. Who the fuck thought this was a good idea? There doesn't really see to be a way to mitigate this in turn based mode. Is there more shit like this in this game? I'm pretty annoyed by this.
dont run into the fire you imbecilic faggot, good emprah, the idiots postin here...I'm still in chapter one and just got to the part where you have to fight in a corridor that is intermittently insta-death electrified. Who the fuck thought this was a good idea? There doesn't really see to be a way to mitigate this in turn based mode. Is there more shit like this in this game? I'm pretty annoyed by this.
the in-engine movie at the end of ch1 is 2 loading screens cause we are saving hd space! ^^I predicted unnecessary loading screens and Dargonus certainly qualifies.
There's more? I just hate the "tEH fLOoR iS LaVA" gimmick in all its forms.not too many. you can pull enemies in this fight, stand in non lightning areas or attack ranged and after fight use 1 char to run past em and turn em off. those are on like 50% of time so its not too bad to avoid those
I like how the engine can't handle crowds so all your subjects are just Generic Man NPC1 and Generic Woman NPC1the in-engine movie at the end of ch1 is 2 loading screens cause we are saving hd space! ^^I predicted unnecessary loading screens and Dargonus certainly qualifies.
not right now bloodletter stepbro, i just cameIRL meetings should be interrupted to do battle with chaos creatures more often
This game has good combatThe AI in big fights is just fucking garbage. Nobody can tell me with a straight face this game has "good combat"
nah, its pretty good, the csm ran to my side to get the most out of his burstThe AI in big fights is just fucking garbage.
The AI doesn't care about friendly fire at all indeed. I think enemy NPC have dealt more friendly fire through burst fire than they dealt me damage (but I paused my playthrough right before the boss fight of chapter 1 to wait for patches).The AI in big fights is just fucking garbage. Nobody can tell me with a straight face this game has "good combat" when your own bodyguards will happily burst fire you in the back.
Also the save system is garbage. Lost 30 minutes because the game refuses to autosave on area transitions.
I didn't expect Eldars with 200 dodge, had literally nothing capable of hitting them when they appeared, 2 of these random fuckers nearly wiped me.nah, its pretty good, the csm ran to my side to get the most out of his burstThe AI in big fights is just fucking garbage.
that alone is better than most games, including owlscat shit
also made me think a bunch how to kill him
i still gotta test if enemies will stand blindly in the navigator persistent aoe dmg spell, its a shit spell though...
the problem is largely that you can out-shoot them, so turtling in chp1 is a braindead option until csm
but fights have enough rock paper sci to be interesting on unfair, those hp values are the deciding factor because they scale multiplicatively
troops are still 25 hp but the commander is 300 so you do have a decision tree
enemy abilities are also variable
ember on footfall, just dashed through abeltard and killed sister in 1 strike... did not expect that...
Even with the animation speed sliders maxed out it's still slow, I had to use Cheat Engine speedhack.Can you speed up naval combat animations? so far I set it to easy dif to speed things up