BG1 was full of filler fights.. Nashkal mines..The same exact ghoul fight is repeated at least 5 times in the dark castle. Randomly generated fights would be more varied. I feel like people are playing a different version of Solasta than I am.Bollocks. Not every single fight may be A-grade unique. But the bulk of them are clearly hand-crafted. There's a clear "quality over quantity" approach attempted. And areas aren't stuffed with combat just cause. Despite the focus on combat.
The Dark Castle is one of the few dungeons in the main campaign with a sizeable amount of encounters to begin with. However, yeah. Unlike BG3, which has numerous enemies that only appear for a single fight the entire game, Solasta is clearly on a budget. However, both Owlcat as well as Tactical Adventures still present the polar opposites in terms of encounter design approach, very clearly. On a budget, it's tempting to go all out on quantity over quality either way (and it will always be a compromise at points, as the money isn't there.) However, I've never seen near as much filler in any CRPG as in Owlcat's Pathfinders. Which is additionally compounded by the fact that they rarely do set pieces or involve the environment.
Which is unfortunate, as when they do involve set pieces, they can be quite fun. E.g. the defense at Oleg's trading post in Kingmaker.
And proud of it, zoomerOwlcat's mistake is including VA in the first place, nobody needs this shit
See the boomer.
To be a boomer you have to be 60+.. I doubt there are many those even here. And zoomers are playing phone games or fortnite.And proud of it, zoomerOwlcat's mistake is including VA in the first place, nobody needs this shit
See the boomer.
BG1 was full of filler fights.. Nashkal mines..The same exact ghoul fight is repeated at least 5 times in the dark castle. Randomly generated fights would be more varied. I feel like people are playing a different version of Solasta than I am.Bollocks. Not every single fight may be A-grade unique. But the bulk of them are clearly hand-crafted. There's a clear "quality over quantity" approach attempted. And areas aren't stuffed with combat just cause. Despite the focus on combat.
The Dark Castle is one of the few dungeons in the main campaign with a sizeable amount of encounters to begin with. However, yeah. Unlike BG3, which has numerous enemies that only appear for a single fight the entire game, Solasta is clearly on a budget. However, both Owlcat as well as Tactical Adventures still present the polar opposites in terms of encounter design approach, very clearly. On a budget, it's tempting to go all out on quantity over quality either way (and it will always be a compromise at points, as the money isn't there.) However, I've never seen near as much filler in any CRPG as in Owlcat's Pathfinders. Which is additionally compounded by the fact that they rarely do set pieces or involve the environment.
Which is unfortunate, as when they do involve set pieces, they can be quite fun. E.g. the defense at Oleg's trading post in Kingmaker.
Nobody could have predicted thisThe game is cool, but holy shit, Owlcat is really something else when it comes to bugs. I don't understand how every game they release has like half of the talents and shit completely broken. I remember playing beta like a half a year ago and reporting rigorous training, one of the earliest most basic talents being broken, guess what, it's still broken now. I understand later, less tested talents being bugged, every modern dev knows that you mostly care about first 20 hours, rest can be fixed in the definitive edition, but cmon, how can you just completely ignore fixing pretty much #1 talent most melee chars would be taking, for like half a year?
I think it's more of a budget constraint, they probably don't have enough money to test the game extensively and create massive amount of non-regression or unit tests before releasing the game.The game is cool, but holy shit, Owlcat is really something else when it comes to bugs. I don't understand how every game they release has like half of the talents and shit completely broken. I remember playing beta like a half a year ago and reporting rigorous training, one of the earliest most basic talents being broken, guess what, it's still broken now. I understand later, less tested talents being bugged, every modern dev knows that you mostly care about first 20 hours, rest can be fixed in the definitive edition, but cmon, how can you just completely ignore fixing pretty much #1 talent most melee chars would be taking, for like half a year?
They likely had to rush the release, because there was something going on with Unity engine owners enforcing a policy after 2023 in which they were demanding money from developers per each install made by users after 200 000 initial installs. It's bait-and-switch essentially.Nobody could have predicted thisThe game is cool, but holy shit, Owlcat is really something else when it comes to bugs. I don't understand how every game they release has like half of the talents and shit completely broken. I remember playing beta like a half a year ago and reporting rigorous training, one of the earliest most basic talents being broken, guess what, it's still broken now. I understand later, less tested talents being bugged, every modern dev knows that you mostly care about first 20 hours, rest can be fixed in the definitive edition, but cmon, how can you just completely ignore fixing pretty much #1 talent most melee chars would be taking, for like half a year?
Press space during their turns or adjust it in the game settings.--------------
Owlcat_Eyler there is any reason for OwlCat to reduce the maximum speed up animation in turn based combat from 10 in kingmaker to 3 in wotr and removing this option in RT? I'm really enjoying this game, already got 10 hours and while writing this message, I am waiting for 8 enemies to take their turns.
Other thing, the encounter with tech priests in the act 1, is possible to kill them before the reactor explodes without using grenades, plasma weapons and other aoe stuff?
I tried to find your report but to no avail. Do you remember any key phrases you wrote there? As I understand it, the CSM doesn't spawn in the Space Port, right?tnx, I'll try to look for your report manually and pass it on to QA team later. But I'm not sure about save fixing :/The only one good way to know that is to send a bug reportSo I am stuck at the end of Chapter 1, the Boss does not spawn. I'm getting my Kingmaker PTSD triggered again.
Owlcat_Eyler Are you guys able to fix a save right before heading back to the landing pad in after fighting Aurora?
I already sent it, there have been reports about this since january on reddit. What is your average response time?
I got the game on GoG I can still return it, I would rather not but I am not willing to wait weeks until you got your bugtracker unclogged. (I worked in QA I can imagine there is a lot right now)
After sleeping a night over it I am willing to start new, as I can optimise my char anyways BUT do you have any Insight how to avoid the issue with the CSM battle?
There is a line of sight indicator, when you click first time on a position where you want to move, the hologram of your character appears there, you see lines to the enemies you can target with your weapon, and you can also preview the targeting for any ability you have. Did you skip the tutorials?This game could really use a better line of sight indicator. I just fucked up by moving Idira into a position that looked good but where she can't actually target anything because there's a giant honking pillar in the way, that the game only wants to render if you're viewing from a very specific camera angle.
So, first conversation with Cassia on the ship after the rescue, she says she always enjoys our conversations. Immediately after, I get a prompt to meet her in my quarters, and she's talking romance.
Is this shit bugged? I haven't even spent 5 minutes with her.
So, first conversation with Cassia on the ship after the rescue, she says she always enjoys our conversations. Immediately after, I get a prompt to meet her in my quarters, and she's talking romance.
Is this shit bugged? I haven't even spent 5 minutes with her.
KekSo, first conversation with Cassia on the ship after the rescue, she says she always enjoys our conversations. Immediately after, I get a prompt to meet her in my quarters, and she's talking romance.
Is this shit bugged? I haven't even spent 5 minutes with her.
I hope it is, this is cringeworthy but happened to me as well (twice now) I guess it's intended.
>>660144396
There's a bug currently that makes it so she immediately enters the final stage of her romance after your first dialogue with her. So you're going from "you look kinda pretty" to "fuck my gills" right away.
Basically an unintentional BG3 romance.
She didn't have a male for decades. Do you really think she need more than 2 minutes?So, first conversation with Cassia on the ship after the rescue, she says she always enjoys our conversations. Immediately after, I get a prompt to meet her in my quarters, and she's talking romance.
Is this shit bugged? I haven't even spent 5 minutes with her.
1 year minimumwhen bug patch fix out, waiting to start my playthrough tho
Stop talking aboutOne thing which I really hated is that seems like you can only get psy rating 4 in end game and start with 0 and that many interesting abilities from P&P like bio lightning aren't in the game. I'm playing a pyromancer at moment; Is telekynesis good in this game?
Nobody could have predicted thisThe game is cool, but holy shit, Owlcat is really something else when it comes to bugs. I don't understand how every game they release has like half of the talents and shit completely broken. I remember playing beta like a half a year ago and reporting rigorous training, one of the earliest most basic talents being broken, guess what, it's still broken now. I understand later, less tested talents being bugged, every modern dev knows that you mostly care about first 20 hours, rest can be fixed in the definitive edition, but cmon, how can you just completely ignore fixing pretty much #1 talent most melee chars would be taking, for like half a year?