Just gotten through the Prologue. I suppose the Owlcat "house style" of CRPG-ing is a like/loathe it thing, personally I've liked it since Pathfinder, so I'm snug as a bug in a rug with this.
I'm playing on Normal and it's a bit disappointing how most enemies just go splat, so I think I'm going to have to up the difficulty at least a notch (I was scared by the warning that "those unfamiliar with ...." etc., but I probably shouldn't have been).
The lore is the big revelation for me, I love it. I mean, I've been vaguely aware of it since forever and I've checked out a few lore expositions so I know the basics, but because I've never played the tabletop and never really got on with RTS-es much beyond Total Annihilation and the first Total War game (Shogun or whatever it was), I never actually played any Warhammer games proper till this, and I must say it's a thoroughly engaging virtual world to be immersed in, and I think Owlcat have done a grand job with the environmental art design, the uniforms, etc. - it all looks and feels quite like how the art and miniatures look, from my recollection. IOW, I can see what the fuss is all about now that I'm actually playing something that's faithful to the lore (or so it seems, I don't know the lore in depth enough to know whether this actually is lore accurate or not - I mean the Rogue Trader concept seems like the "privateer" concept turned up to 11, so it makes sense as an adjunct to the Empire, but I wouldn't be surprised if it's some sort of invention of Owlcat's, as I'd never heard of it before).
Have to join my voice in the chorus of Indira haters though. Like Seelah, the character itself as written is decent enough, it's just the diversity hire actress is painfully awkward and over-the-top in a way that amplifies one's nigger fatigue to the max. I'm hoping there's some other Psyker companion I can use, as it seems to be a very cool class. But there probably won't be, and I'll have to suffer her amdram theatrics for the whole game
The combat seems brisk and no-nonsense. Haven't quite got the build system in my head yet, but the outlines are starting to emerge out of my mental fog.
I'm playing an Officer, which suits my rp feel, and the extra turn and whatnot seems like a pretty powerful thing to give to companions so far, though I'm not yet sure whether it compensates for my personal feebleness - I wouldn't mind a bit more personal oomph tbh.