Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,143
I know. But as I understand the game you are a random joe schmoe, then you receive a trade writ "out of nowhere" and the game starts for real. Maybe the game has a really good explanation, but I'd expect anyone who just gets a writ out of nowhere to be assassinated within a week while mysteriously bequeathing the writ to some powerful faction.They're not really vanilla. Crime lord, ig commander, navy officer... Maybe it's explained in game and makes sense, but the idea that someone would just let a crime lord become a rogue trader without contesting it, or a military careerist not folding it into the army strikes me as weird.
Rogue Traders are very high in the Imperial social hierarchy. Many (including the player character here) have more power than planetary governors. They only answer to inquisitors and top ranking Imperial officials.
They can do basically whatever they want, which is the premise of the whole TTRPG. Some have actual pirate empires, so adopting a crime lord as their heir isn't the most outlandish thing out there.
Afaik most trader dynasties control entire trade empires, with dozens if not hundreds of ships, planets, stations, etc... Money is power, and a dynasty is often richer than entire planets (not the richest planets in the empire, but not squalid agriworlds either).This remains bizzare in the extreme, especially given that the RT commands a single meagre ship, instead of the equivalent of an Imperial Naval Battlegroup.
Emphasis on the dynasty, they have a clear line of succession which makes a random getting a writ strange to me.
In this case it's 100% lore accurate though. Rogue traders lead from the helm of their flagship.I just wanna say I really fucking hate that Owlcat for some reason always want to make protag of their games a leader of a kingdom/army/whatever. It's really not making any sense and breaks immersion, when you're supposed to be roleplaying someone on top of the social hierarchy, in theory having control over whole armies (or even planets in this one), but 99% of the game is just doing grunt work and adventuring with couple of companions. It's really fucking dumb and pretty much anti-immersive.