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Warcraft III: Reforged - now with lowest user metacritic score of all time

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
the real reason to play lineage 2

d6cb1y1-98b5e78f-e85f-46ab-964c-dd313387fa1f.jpg

d6cb2xr-8cd51735-8f3d-4bc9-85ff-39a2499f9715.jpg
this was pretty damn good eyecandy for 2004
 

Citizen

Guest
It turned out that wc3 singleplayer was already dead before reforged even arrived, what a joke. So now if I wanted to replay SP campaigns I either had to go back to good ol' 1.26/1.27 versions with screen tearing and 4:3 aspect ratio

https://www.hiveworkshop.com/threads/renderedge-widescreen-fix.293641/
It works great on 1.27, getting no screen tearing either.

Woah, pretty cool. It's a shame that it stretches the UI, but if I encounter major bugs in my current playthrough on 1.29.2, I will definetly switch to this
 

AgentFransis

Prophet
Patron
Joined
Jun 4, 2014
Messages
1,010
Starcraft BW is superior to SC2 in every aspect.

Sure it is. And WC2 is superior to WC3 in every aspect while WC1 is superior to WC2 in every aspect.

Because this is my nostalgia. There are many like it but goddamn this one is mine.
SC and BW are better than SC2 story-wise.

They added a few interesting gameplay improvements in SC2, but overall it wasn't groundbreaking (I'd say it was somewhere on the level of BW), so SC2 felt as a lot worse game than it actually was for people who were let down by the continuation of the story.
Never played BW seriously and SC2 not at all but I used to watch tournament commentaries occasionally and BW is much more interesting to watch. SC2 tended to devolve into deathblobs a-moving into each other while BW has much visually clearer map wide action. And of course better art style and music too.

A few classic bits:

Great comment:
0:03
"Really?!"
"Yea!"
"Are you sure?!"
"Look it up!"
"AAAHHH PLAAAYYGUUUU"

Hero dragoon:
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
More gold from blizzard forums:

Kynmarcher said:
If you paid attention to the news surrounding Reforged, you’d know that feedback was not favourable to how they ‘altered’ the game as much as they did. Originally the plan was for much more in depth changes to cinematics, animations and the like.

But the feedback was pretty clear. Folks wanted WC3 with a new coat of paint. They didn’t want a remake. So while the bones of the Culling cinematic and the map is there, the rest of the game remained as close to the original as possible. A few changes here and there to camera angles, but ultimately, they tried to stay as true to the base WC3 experience as they could.

So, if you want someone to blame for the fact that Reforged has been changed from Blizzcon to what it is now… look in the mirror. You lot asked for the game to remain unchanged, they listened.

GesDSu5.gif

That's one of the most idiotic fanboi posts I've ever seen.

They LISTENED? The entire reason this failed so catastrophically is because they DIDN'T LISTEN and FUCKED UP THE ORIGINAL.
 

Dakka

Savant
Joined
Oct 3, 2017
Messages
225
Location
Hell
That's one of the most idiotic fanboi posts I've ever seen.

They LISTENED? The entire reason this failed so catastrophically is because they DIDN'T LISTEN and FUCKED UP THE ORIGINAL.
This is the sort of craven bootlicker fanboy that gets repeatedly bent over by AAA companies and begs for more. I wouldn't pay him too much mind.
 

cvv

Arcane
Patron
Joined
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Messages
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I don't believe for a second they planned "more in depth changes". For every big corporate studio the plan is always to push out an MVP - minimally viable product. Meaning as little work as possible, as fast as possible, preferably for the full price.

If they really had feedback calling for keeping the original as intact as possible that would be music to their ears.
 

Citizen

Guest
That's one of the most idiotic fanboi posts I've ever seen.

They LISTENED? The entire reason this failed so catastrophically is because they DIDN'T LISTEN and FUCKED UP THE ORIGINAL.

Yeah, you have to be deranged to believe that. "You asked for the game to be unchanged, they listened" They didn't listen to anyone lol, it's just a bunch of incompetent retards, that are named after a once great gamedev, making a very cheap cashgrab. I wouldn't even care if it was sold as a separate product and old TFT wasn't touched, but they just literally erased the old game from history (and from the customers' hard drives lol), and now make classic users play this turd
 

Citizen

Guest
I don't believe for a second they planned "more in depth changes". For every big corporate studio the plan is always to push out an MVP - minimally viable product. Meaning as little work as possible, as fast as possible, preferably for the full price.

If they really had feedback calling for keeping the original as intact as possible that would be music to their ears.

I doubt the team assigned to this was even capable of doing a good remaster. I would be honestly surprised if any of them even played wc3 before, because you need to be a heartless son of a bitch to massacre a beloved childhood classic like this
 

cvv

Arcane
Patron
Joined
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Messages
18,970
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I wouldn't even care if it was sold as a separate product and old TFT wasn't touched

This is completely incomprehensible. If they created a true remake, in modern visual standards, and kept the original game on the market, they'd make everyone happy, both old and new audiences.

I would be honestly surprised if any of them even played wc3 before, because you need to be a heartless son of a bitch to massacre a beloved childhood classic like this

Well it was outsourced no? At least that's why I read, might've been a rumor tho. But if true, then zero wonder that it's all fucked up.

Btw even if it came out solid, outsourcing one of the most beloved games in history to some kids in China? That alone should get that fat long-haired idiot fired.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,612
Location
Denmark
I mean people were quite vocal about no changes to the starcraft remaster, too. So it's not unfathomable, that some vocal moo-heads wanted the Reforged game to be like the original with no changes.

I still hate the fact, that we are stuck with the old control schemes of SC1 and BW, when it's clearly a better experience in SC2, for all intends and purposes.

They did it so please the PRO scene, I know, but still.
 
Joined
Jan 7, 2012
Messages
15,269
WC3 controls are basically fine though. The game is about controlling smaller total numbers of units, so the 12 unit cap isn't a big deal. 2 groups is generally the most you need to group all of your army with 3 being essentially the absolute max, and you're better off grouping in 2 or 3 groups than just lumping literally everything together like in SC2 because the concept of individual micro and the different unit pathing means you want to control units differently from SC2. The whole sub groups system works perfectly to issue individual orders to specific types of units. You have multi-building select, which was the main feature of SC1 that could be considered literally a worthless APM sink. You can set workers to auto-mine gold or lumber as soon as they are produced. I guess infinite unit select could be useful specifically for custom maps with hundreds of units but what exactly else?
 
Joined
Mar 18, 2009
Messages
7,631
WC3 controls are basically fine though. The game is about controlling smaller total numbers of units, so the 12 unit cap isn't a big deal. 2 groups is generally the most you need to group all of your army
I can imagine needing more control groups in pvp, in campaign I get by with just one group, and if I have any units that don't fit in there I just right click with them on my hero and it works out fine. Plus you have toggle for spell/repair autocast which is also nice. WC3 controls I can certainly work with.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
I mean people were quite vocal about no changes to the starcraft remaster, too. So it's not unfathomable, that some vocal moo-heads wanted the Reforged game to be like the original with no changes.

I still hate the fact, that we are stuck with the old control schemes of SC1 and BW, when it's clearly a better experience in SC2, for all intends and purposes.

They did it so please the PRO scene, I know, but still.

It's an e-sport game, you can't change that shit dude.
 

passerby

Arcane
Joined
Nov 16, 2016
Messages
2,788
They could easily keep selection limit as an option for autistic pros, while providing normal control scheme option for everyone else, especially for singleplayer.
 
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Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Probably wrong place to ask, but anyone can suggest good mods for warcraft 3 frozen throne? I have in possession original version (not Warcraft 3: refunded, I don't want even play this garbage). I remember playing some custom maps long ago, but now I also interested in more global mods (but good map packs welcome too).
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,604
Location
Nirvana for mice
Probably wrong place to ask, but anyone can suggest good mods for warcraft 3 frozen throne? I have in possession original version (not Warcraft 3: refunded, I don't want even play this garbage). I remember playing some custom maps long ago, but now I also interested in more global mods (but good map packs welcome too).
Rise of the Blood Elves and Curse of the Forsaken are top custom campaigns. Current Blizztard could never release such quality content.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,612
Location
Denmark
I mean people were quite vocal about no changes to the starcraft remaster, too. So it's not unfathomable, that some vocal moo-heads wanted the Reforged game to be like the original with no changes.

I still hate the fact, that we are stuck with the old control schemes of SC1 and BW, when it's clearly a better experience in SC2, for all intends and purposes.

They did it so please the PRO scene, I know, but still.

It's an e-sport game, you can't change that shit dude.

Which is why I said, I know they stay vanilla for the pro scene. But they could have made options for casuals to implement a different control scheme, would literally have hurt nobody. And they could have kept the control sceheme for online play only or tournaments or some shit.
 

Dakka

Savant
Joined
Oct 3, 2017
Messages
225
Location
Hell
Here's a decent rule of thumb for you guys. It goes for any AAA studio, or any company big enough to have shareholders really. If an idea makes too much sense, they're not gonna do it even if it's staring them in the face. If a decision ever boils down to making a better product or making a short term profit, they will pick the quick buck every time. That's just what happens when corporate suits get involved. That's also why indie games kick so much ass nowadays. Smaller studios run by people who actually care about games are free to make common sense decisions like that, whereas devs in the big players are handicapped by having to answer to the whims of investors.
 

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