Now you just got to fix the other 1000 things that even Wesp's doesn't address...
Just to make it easier for Drog, here are the open issues that I'm aware off without any idea on how to fix them.
The save games are another problem as they don't include all the necessary stats sometimes and of course there
is the long list of unrestored content, most of which would need to have someone dig deeper inside the dlls too.
Open Gameplay Issues:
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When the patron in the Sin Bin does not leave, pay his booth once.
Occasionally Beckett stays in wolf form when meeting him, reload.
If the Odius Chalice is not working move it to the left inventory.
Loading will remove Bach's holy light effect and reset the radio.
All enemies drop only one weapon, some exit-map icons are missing.
Don't leave the building of the murder before talking to the bum.
Occasionally mailboxes do not receive rewards or objects drop out.
There is a way to exploit armors and stats, but that is a secret.
In some cutscenes people look or move strangely and bodies vanish.
Sometimes the player might stand up during the endgame taxi ride.
Selling too much to vendors makes goods unavailable or game crash.
Sometimes the black inside of tunnels or manholes will disappear.
Occasionally Ash will talk with you while a hunter is still alive.
Feeding on rats may trigger melee mode and their bodies levitate.
Don't save or leave levels with disciplines active or on a ladder.
On Skyeline being full of props and the PC inaccessible, restart.
The news will not always fit to your actual actions but that's TV.
Some buildings look differently from the inside than the outside.
Occasionally enemies do not show weapons or move into solid stuff.
Ranged weapons with aggravated damage will not show a yellow bar.
Sometimes the sarcophagus will already be stored in the warehouse.
Occasionally you may not be able to throw the grenade from Nines.
Sometimes you can hear rain sounds although it not actually rains.
If the passive discipline timer is not working wait for cutscene.
Game may crash in cutscenes if you are Obfuscated, so turn it off.
Enemy death may open doors and give items, Disciplines might not.
If LaCroix ignores a delivered sarcophagus set G.Story_State = 60.
Don't feed on quest NPCs and attack them to break feeding trance.
If game crashes when entering certain levels drop inventory items.
On encountering a hard to climb warrens staircase, just use jump.
If a container auto-closes right-click the objects to choose them.
The blood bar may freeze and the health bar may look translucent.
Open Technical Issues:
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On start crashes copy all dlls from bin folder to the main folder.
To get rid off the bik intro movies just rename the media folder.
In case of "no precache" error crashes try alternate vampire.dlls.
On crashes of multi cores set process priority low or add -32bit.
Append -dxlevel 80(90) -window(fullscreen) to shortcut on crashes.
If the mouse is missing from the menus, disable trail in windows.
Use console from the menu only or type "chareditor" if it freezes.
If you can't find old saved games, check your antivirus programs.
On index buffer errors with ATI cards install drivers without CCC.
To avoid crashes don't play sounds with the Windows Media Player.
If you experience random crashes turn the environmental audio off.
To avoid loosing saves don't install into standard program files.
On crashes try setting "mat_compressedtextures" "1" in config.cfg.
To fix multiple eyes on NVIDIA cards override anisotropic filter.
If controls lag or the game crashes try Win98 or XP compatibility.
Set resolution -w x -h y and use 3D-Analyze app for Intel G31/33.
The skip intro button is only available for resolutions > 800x600.
To reinstall clean up registry and remove vtmb.ini from /windows.
If character movement feels skidding add "sv_friction" "8" to cfg.
On runtime error remove \Python\Pythoncore\2.1\ line in registry.
To improve performance add to shortcut -heapsize x, x being RAM/2.
Special dialogue fonts will only appear at resolutions > 800x600.
On low frame rate kill rain: "particles_enable_precipitation" "0".
If you experience random attacking bind attack away from "enter".
When you get a "vertex buffer" error, disable additional monitors.
On cutscenes freeze use "camera_kill", "frenzyplayer" or ALT-TAB.
If you can't read papers re-bind "use" away from the mousebuttons.
Selecting too many histories during selection may crash the game.
On echoing sounds try out "dsp_stereo" "1" and "snd_surround" "1".
Weird water animations can be disabled using "mat_drawwater" "0".