Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Visual Novel Recomendation Thread

TigerKnee

Arcane
Joined
Feb 24, 2012
Messages
1,920
All the old stuff, eve, (original version was translated) Adam, Gloria, divi-dead etc.
Those versions are not as pixel-ly though
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
The best thing about YU-No art are the sad/death scenes in which you can see the characters pantsu. :M

"This chick just slit her wrist! Check those underwears!"
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
Yeah, the first half of YU-NO is top notch, but it really fall apart in the second half, and honestly really gets fucking creepy because-you-know-why.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The Silver Case is out now:





https://af.gog.com/game/the_silver_case?as=1649904300 (Not available right now.)

Limited physical edition: https://limitedrungames.com/products/the-silver-case-pc

SilverCase-PC-2_833b989a-b394-4f80-af08-7fcea0e86b24_grande.png
 
Last edited by a moderator:

Nomad_Blizz

Arcane
Joined
Dec 18, 2014
Messages
336
I finished G-Senjou no Maou a few days ago. The plot was fairly predictable but I did find myself enjoying it- especially the during the ending chapters. I thought they would go for a typical happily ever after ending but the way they executed it had a much bigger impact. The final scenes are very touching and makes playing through it worthwhile. Unfortunately, only the true route is worth playing...the other ones you could skip and not miss anything.

The ending kind of reminded me of Code Geass where the MC makes himself the villain severs his relationship with the people around him. It's a little funny because the villain in this visual novel has the same voice actor.

P.S. They should have made a Yuki route.
 

---

Arcane
Joined
Dec 19, 2015
Messages
1,730
Location
Italy
The Nonary Games, a collection including both 999 and Virtue's Last Reward, is incoming on PS4 (and - who cares?! - PSVita)! :)
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
Well, I care more for the Vita than the PS4. In fact, it's the perfect haven for games like Zero Escape. Most get released dually, but the Vita has moar.


By the way, this reissue has both games remastered, more dramatically with 999, that was originally DS and looked dated.
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
What the fuck, now visual novels are jrpgs? Aren't these child-porn focused CYOA games? What is so bad about standards? Maybe you pricks should stop fucking with all my posts and start proving you fucking console idiots know what the fuck goes where.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,966
Pathfinder: Wrath
everything made in Japan = jrpg in the codex
Even crpgs, even adventure games and its derivatives.
 

TigerKnee

Arcane
Joined
Feb 24, 2012
Messages
1,920
Male route is OK, Female route is random NTR bullshit for no good reason - no idea how the heck they ever made that All-Ages.

Overall, not that great
 

Martius

Liturgist
Joined
Nov 24, 2013
Messages
1,058
Outside of Japan for example Danganronpa is published by NIS. I guess it would same with another games too unless they will release it on pc on their own.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,105
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Hasn't there really been any decent English VN releases lately? At this point even a decent nukige would do, provided that it is fucked up enough.
 

Bake

Novice
Joined
Feb 14, 2012
Messages
31
It is. Even with how shameless the shilling for it sometimes gets i still think it lives up to all its hype. Just be aware that it’s pacing is kinda slow at times. Didn’t really bother me but i can understand if someone else would find it offputting.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
Playing Steins;Gate right now. 7 hours deep. Not really enjoying it though I had high expectations. Will it become more serious and mature later as the story unfolds?
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
Well... I'm a bit confused. I like the concept of VNs. But I don't seem enjoy some of the most popular ones.

The first one I played was Zero Escape and it blew my mind, I took the Platinum trophy and was happy about it. I really loved the game. Later I tried 999, but it was not convenient as it didn't have the same system of jumping between episodes ZE had. Hopefully the remaster will have it. Zero Time Dilemma was nice too (excluding some twists). I have Danganronpa and I expect it to be something similar to Zero Escape, haven't tried it yet.

Also I played eden* and Steins;Gate. Couldn't finish because they didn't have any appealing characters or interesting story and were bloated by some unnecessary details and nonsense.

On the other hand I liked MoaCube's Cinders and Solstice. They are very compact (4-5 hours) with really pretty art, nice characters, somewhat decent story and they are not Japanese or J-stylised.

Any advice here?
 

iqzulk

Augur
Joined
Apr 24, 2012
Messages
294
Any advice here?
Well, two advices, which I consider quite obvious, are Ever17+Remember11 and I/O+RootDouble.

Ever17 is, sort of, the main "source of inspiration" (uh-huh) behind 999/VLR/ZTD. There were two main persons responsible for its script and direction, Uchikoshi and Nakazawa - the former later became the main driving force behind 999/VLR/ZTD. There are a LOT of plot devices, "appropriated" from Ever17, in 999/VLR/ZTD. It has, however, some very glaring pacing issues, and pretty much the whole point of it is its True Route, which, naturally, is the last one you get access to, after something like 20 hours of much less exciting scenes. Still, if you are at all interested in origins of 999/VLR/ZTD, this is the VN to read. You might also notice (more, like, in the passing) that the setting and the faux-scientific infodumps are treated, sort of, more seriously in this VN than in 999/VLR/ZTD.

Remember11 is a deconstruction of Ever17. Similarly to 999/VLR/ZTD, it uses tropes from Ever17 quite heavily, however, it uses them VERY differently from those three, and it goes in a VERY different direction with them. I would highly advise you to read this VN (if at all) immediately after (and ONLY after) reading Ever17. If need be, after the "completion" of this VN, there are also the translation of the official (written by Nakazawa) "Infinity Timeline" and a fan-written plot breakdown available on the Net, which will probably clear some of the questions you might still have after reading it. Anyway, it was also written by Uchikoshi+Nakazawa duo, however, the latter played a much more pronounced role in its development, than in the case of Ever17. The difference in style between this VN and 999/VLR/ZTD is also much more pronounced, than in the case of Ever17.

I/O and Root Double were planned, directed and, occasionally, written by Nakazawa without Uchikoshi's involvement at all. Both are much bigger (let's say, that if E17/R11 are 30-40hr VNs, then I/O is something like 60 and RD, if read completely, is something like 80) than any of E17/R11/999/VLR/ZTD, and there is a much more pronounced emphasis on setting and character motivations (I must say, however, that there is no overlap between I/O's and RD's settings, and they also don't share any characters), as well as very precisely defined problematics (again, I/O has its own problematics - and Root Double has its own) in both of them. Both are also pretty much dead serious, and both, I think, have some serious pretensions to be treated as Serious Literary Works (akin to the likes of Pathologic). The twists are also treated in less bombastic manner in both, due to very extensive foreshadowing. In any case, I'd argue, that R11 is written better than E17, 999, VLR and ZTD - and I/O + Root Double are written better than R11. Both also have some VERY serious (but, in contrast with E17, not immediately apparent) problems with their structure and pacing. I/O is sort of somewhat more similar to some of the ideas from R11, while RD is sort of somewhat more similar to E17 in terms of its general setting (in contrast with 999/VLR/ZTD, which borrow E17's _twists_, but not its _setting_), but, in the first case, the ties are very-very light, and, in the second one, there is so much added, and it's used so differently, that it's more like complete reimagining than a rehash.

Also, Uchikoshi was the scriptwriter behind the anime-series "Punchline" - and, well, I'll just say, that it very much shows (meaning that yes, some of its aspects are very similar to 999/VLR/ZTD). The first half of the show is very much worth it, the second one (after the reveal) - not so much.

Also, this is sort of an offtopic, since it's not VN-related, but I highly advise you to read Ring/Ringu (yes, it's that book those famous horror movies are based on - no, even the Japanese one is a completely different thing, compared to the book), Spiral/Rasen and, maybe, Edge/Ejji by Koji Suzuki.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom