The weight system was sitting there mostly complete (possibly since version 1) so it seemed like it was time to hook it up
Provisionally, lightly encumbered (>50%) is -1 initiative and heavily encumbered (>75%) is -1AP, -2 initiative.
Good ideas for utility, very likely at least one will be added.
Yeah, those perks are now linked to the melee weapon types. Have had some feedback on firearms having lower damage, so this seemed like a good way to even out a boost to firearm damage. An area am interested in at the minute is perks for weapons (including one ultimate perk for each) so if you have any ideas, let me know.
Unarmed
Bladed
Blunt
Handgun + SMG
Shotgun
Assault Rifle
Precision Rifle
Explosives